Empyrion - Galactic Survival

Empyrion - Galactic Survival

Relia Jun 8, 2020 @ 8:44am
How many Planets are in a random survival game?
See Title.
Originally posted by seven:
Well, there's 51 in my current game, spread over 5 solar systems
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seven Jun 8, 2020 @ 8:52am 
Well, there's 51 in my current game, spread over 5 solar systems
mathaniel Jun 8, 2020 @ 9:12am 
Does that include the planet moons? And by random do you mean seed number?
mathaniel Jun 8, 2020 @ 9:18am 
I`m really not game or, tech savy.
EzRyder Jun 8, 2020 @ 9:44am 
Originally posted by Scooby:
Current version though is going to be less then the update about to drop. In Alpha 12 there are going to be 100's of planets to explore.
.................
this exactly, within a few weeks we will all have hundreds of planets
and i can say the map is amazing to play with, you zoom out untill you think you can see everything but then wait ..... you can mouse sideways and see tons more of those dots - all solar systems you can fly to with multiple planets each :)
and Asteroids are back in play with the new radar
i am not totally hip on the new active radar 'clickity click' thing, but i will happily use it and 'hardly ever' complain for ASTERIODS :D
Last edited by EzRyder; Jun 8, 2020 @ 9:46am
rphillips1986 Jun 8, 2020 @ 9:47am 
Originally posted by Scooby:
Current version though is going to be less then the update about to drop. In Alpha 12 there are going to be 100's of planets to explore. Though some may feel the same as another eventually I am sure some of that will change too. A12 introduces a Star Map that looks a little like No Man Sky's. I have only dabbled in A12 waiting for stable but the map is not all that got some heavy changes.
Also for those that like custom content the Steam Workshop allows anyone to pick up a custom universe scenario to explore. Many like Project Eden have been around for some time and add many more months of enjoyed content.
EGS does have it's downsides but many of those like me here from the start are trying to be patient as we get to the end of development. Seeing this game start as one planet with no space travel to what we have to day is amazing.
Hope this helps you guys out hearing from a vet. I have over 4k hours in the game and there are some things I do not like. Those are my opinions though, I hope it changes by release which sounds like it is still a year or so off. Finally got the game to show about what it will look like in the end. Some Vets do not like things that have been added but most noobs and other vets love the challenges some of the new mechanics have added.
100s? Don't short sell it man! There will be around 10,000 star systems to explore, meaning tens of thousands of planets and moons.
Midas Jun 8, 2020 @ 10:06am 
Originally posted by rphillips1986:
Originally posted by Scooby:
Current version though is going to be less then the update about to drop. In Alpha 12 there are going to be 100's of planets to explore. Though some may feel the same as another eventually I am sure some of that will change too. A12 introduces a Star Map that looks a little like No Man Sky's. I have only dabbled in A12 waiting for stable but the map is not all that got some heavy changes.
Also for those that like custom content the Steam Workshop allows anyone to pick up a custom universe scenario to explore. Many like Project Eden have been around for some time and add many more months of enjoyed content.
EGS does have it's downsides but many of those like me here from the start are trying to be patient as we get to the end of development. Seeing this game start as one planet with no space travel to what we have to day is amazing.
Hope this helps you guys out hearing from a vet. I have over 4k hours in the game and there are some things I do not like. Those are my opinions though, I hope it changes by release which sounds like it is still a year or so off. Finally got the game to show about what it will look like in the end. Some Vets do not like things that have been added but most noobs and other vets love the challenges some of the new mechanics have added.
100s? Don't short sell it man! There will be around 10,000 star systems to explore, meaning tens of thousands of planets and moons.

Yeah, was about to say. It's got a whole galaxy simulator in A12. More star systems than you could ever realistically explore, nevermind the many planets each one has.
mathaniel Jun 8, 2020 @ 10:16am 
Oh My! Then, then, we won`t be in Kansas anymore Dorothy? ( for a little older crowd;-). @ Scooby, very honest analogy and opinion thought I. I was invested in only one game that I liked like EGS. I invested more than 6 years in Fallen Earth, nearly every single day. I`m a loyal game player. Never played ark, nms, and any co-op or MP games. Eleon, take us out. Can`t wait.
seven Jun 8, 2020 @ 10:48am 
Originally posted by rphillips1986:
100s? Don't short sell it man! There will be around 10,000 star systems to explore, meaning tens of thousands of planets and moons.

Is anyone else worried that 'tens of thousands' is too many? If they were all unique that would be one thing, but I expect there will be thousands of minor variations on a much smaller number of themes.

And how does that even work for multiplayer? I assume players won't all congregate on one planet but spread out. How will a server manage hundreds, maybe thousands, of playfields?
EzRyder Jun 8, 2020 @ 10:50am 
Originally posted by rphillips1986:
100s? Don't short sell it man! There will be around 10,000 star systems to explore, meaning tens of thousands of planets and moons.
well i kinda thought there was more but i didnt wanna come across as exaggerating :P

i had not heard any specific numbers, but i do not At All doubt thousands and even tens of thousands, its crazy how many solar systems i see, its a completionists nightmare :D

@seven, i know what you mean
they are gonna have a hard time making them 'feel' unique with that much repetition
i doubt i could ever get to see them all, so hopefully my little corner will be diverse enough :P
Last edited by EzRyder; Jun 8, 2020 @ 10:59am
ravien_ff Jun 8, 2020 @ 11:25am 
Originally posted by seven:
Originally posted by rphillips1986:
100s? Don't short sell it man! There will be around 10,000 star systems to explore, meaning tens of thousands of planets and moons.

Is anyone else worried that 'tens of thousands' is too many? If they were all unique that would be one thing, but I expect there will be thousands of minor variations on a much smaller number of themes.

And how does that even work for multiplayer? I assume players won't all congregate on one planet but spread out. How will a server manage hundreds, maybe thousands, of playfields?

You don't need to visit every single one. They can easily add new templates now as time goes on to give more variation.

And multiplayer servers have full control over it. They can use 100,000 stars, or a single solar system and anything in between.
They can even set up multiple galaxies.
seven Jun 8, 2020 @ 11:41am 
Originally posted by ravien_ff:
And multiplayer servers have full control over it. They can use 100,000 stars, or a single solar system and anything in between.
They can even set up multiple galaxies.

My question is how will a server manage that? Assuming a server is set up not to limit systems to a low number, if people spread out eventually there will be many playfields. I would imagine every playfield that has someone in it will have to be loaded and active, with all the associated vessels, structures and terrain changes. Is the player limit that low, or am I overestimating the server resources required for each playfield?
EzRyder Jun 8, 2020 @ 12:02pm 
Originally posted by seven:
Originally posted by ravien_ff:
And multiplayer servers have full control over it. They can use 100,000 stars, or a single solar system and anything in between.
They can even set up multiple galaxies.

My question is how will a server manage that? Assuming a server is set up not to limit systems to a low number, if people spread out eventually there will be many playfields. I would imagine every playfield that has someone in it will have to be loaded and active, with all the associated vessels, structures and terrain changes. Is the player limit that low, or am I overestimating the server resources required for each playfield?
i would guess the same reason they are 'similar' would also save on resources, many of those assets would be shared across the playfields?
but i agree it would still have to add to the load somewhere i would think, maybe in data streaming out from the server? lots of things to consider on server performance
Raffi Jun 8, 2020 @ 12:24pm 
The next thing they should rework (in my opinion) is the Itemdesign. Exploring doesnt feel rewarding enough if you have every "epic" Weapon at least 2 items in your box. There is no thrill on raiding something if you know, there won't be any good ♥♥♥♥ in there...
ravien_ff Jun 8, 2020 @ 12:45pm 
Originally posted by seven:
Originally posted by ravien_ff:
And multiplayer servers have full control over it. They can use 100,000 stars, or a single solar system and anything in between.
They can even set up multiple galaxies.

My question is how will a server manage that? Assuming a server is set up not to limit systems to a low number, if people spread out eventually there will be many playfields. I would imagine every playfield that has someone in it will have to be loaded and active, with all the associated vessels, structures and terrain changes. Is the player limit that low, or am I overestimating the server resources required for each playfield?

Only playfields with an online player are loaded.
rphillips1986 Jun 8, 2020 @ 1:53pm 
Originally posted by seven:
Originally posted by rphillips1986:
100s? Don't short sell it man! There will be around 10,000 star systems to explore, meaning tens of thousands of planets and moons.

Is anyone else worried that 'tens of thousands' is too many? If they were all unique that would be one thing, but I expect there will be thousands of minor variations on a much smaller number of themes.

And how does that even work for multiplayer? I assume players won't all congregate on one planet but spread out. How will a server manage hundreds, maybe thousands, of playfields?
Maybe, I suppose, depending on how you play the game. If your goal is to visit every system out there then, well, good luck I guess. You'll be at it for a while. Personally though I'm loving it. And as the story line is further developed and missions and quests added, I beleive any dauntingness caused by the number of systems will diminish.
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Date Posted: Jun 8, 2020 @ 8:44am
Posts: 15