Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've read the power you get does depend on how far you are from the sun.
very helpful
basically - a fairly decent space base can't be run on solar alone (despite no interference from an atmosphere - pretty cheesy solar panels for this space faring race)
It that doesn't eliminate the symptom then ECF modding wasn't the cause of it.
Making the text-editing changes necessary to do what I described is truly trivial and will never be game-breaking if done with a modicum of care. Here's a cut-and-paste copy of what is required:
These are example changes. The original values are commented at the ends of changed lines. I included the CPUIn properties because if you play with CPU Limits enabled in Difficulty then you will likely want to decrease the panels' CPU cost or having large numbers of them will drive the CPU tier required through the roof. You need not include those lines if you play with the Limits disabled. This is a "shorthand" exclusionary version of ECF modding, where only the changed lines are included and replace the defaults; since all the rest of the ECF is omitted the game relies on the internal defaults for everything else not changed.
Hey, missed this reply - very helpful - thanks!