Empyrion - Galactic Survival

Empyrion - Galactic Survival

Codo Apr 3, 2020 @ 6:01am
Higher CPU
The CPU points should definetively have a higher maximum, if not more additional tiers (to balance it by needing more blocks/space for it)
I am currently trying to do some sort of "behemoth" project, just for fun.
It is barely done, a CV about 3/4 of what the maximum length allows, and just the hulls block alone filled up tier 2, while atm, still unfinished, it would currently need triple the amount of the maximum CPU
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Showing 1-11 of 11 comments
Ɽevenant Apr 3, 2020 @ 6:59am 
Alpha 12 they are adjusting the CPU of a lot of the components and they are introducing even higher tiers I think tier 5 and 6.
rphillips1986 Apr 3, 2020 @ 11:17am 
Originally posted by TerryBeer16:
Alpha 12 they are adjusting the CPU of a lot of the components and they are introducing even higher tiers I think tier 5 and 6.
What he said.

It will either be a higher tier or devices that add even more points to the existing tiers, or both.
piddlefoot Apr 3, 2020 @ 12:00pm 
I think we will see CPU adjustments for many months to come yet, as time goes on, they will likely become smaller changes, but its just one of those systems thats very hard to balance and takes alot of feedback to get there, which is a time thing.

VulcanTourist (Banned) Apr 3, 2020 @ 1:38pm 
Originally posted by 𝗠𝗔𝗩𝗘𝗥𝗜𝗖𝗞:
The CPU points should definetively have a higher maximum, if not more additional tiers (to balance it by needing more blocks/space for it)
I am currently trying to do some sort of "behemoth" project, just for fun.
It is barely done, a CV about 3/4 of what the maximum length allows, and just the hulls block alone filled up tier 2, while atm, still unfinished, it would currently need triple the amount of the maximum CPU
As an alternative for mega-structure nerd-gasms, you can mod the game to reduce or eliminate the CPU load imposed by inert hull blocks. For all device blocks the CPU load is declared as a property right in the object details, but for hull and deco blocks it's calculated based on hitpoints and is invisible to modding... mostly. Turns out that you can manually specify a CPUIn value for those hull and deco blocks, and it will stick and override the automatic calculations. You can either zero them out or, knowing the values calculated automatically, scale them down proportionately.

What you cannot do is increase the scale of each usage/load tier. Once upon a time Cores had a CPUOut value assigned to them, but not any more (or if it is still there it's hidden to modding).
builder680 Apr 3, 2020 @ 9:41pm 
You can't leave the game open in multiplayer to everyone's stupid 10km long ship build or you kill server performance. Tiers are already far too loose for their original purpose of limiting builds to a purpose. The solution is already here, turn it off for your sp game. It's that simple.
piddlefoot Apr 4, 2020 @ 9:26am 
Empyrion does not have the ability to build 10klm long ships.


This game has always left it up to teh server owner to decide what features and performance levels things are set at.
Thats really how it should remain.

The server owner can turn CPU on or off for the server.

I doubt it will ever become something the devs force on server owners.






builder680 Apr 4, 2020 @ 1:22pm 
It was an exaggeration to make a point. Nothing is forced, turn it off. CPU honestly needs to be far more restrictive than it currently is to force specialized builds. It does not achieve its purpose currently, and the plans to loosen it even more in a12 will only exacerbate that.

As you said, the game leaves you with options to set what you want. So use them.
SifVerT Apr 5, 2020 @ 1:01am 
You can customize CPU if it doesn't achieve its purpose. For my online server I have done just that. T4 is hard to obtain. If they add more tiers that's only good, you can make the new tiers even harder to acquire.

The most important thing is to have game challenges matching that of the potency of your spaceship, so end-game planets have POIs and loot appropriate for end-game.
Last edited by SifVerT; Apr 5, 2020 @ 1:02am
Codo Apr 5, 2020 @ 1:30am 
Okay Nevermind, I found the "NoCPU core" in creative menu that practically eliminates all cpu content on a vessel.
Thank you all anyways for participating in this discussion, have a nice day!
VulcanTourist (Banned) Apr 5, 2020 @ 9:03am 
Originally posted by 𝗠𝗔𝗩𝗘𝗥𝗜𝗖𝗞:
Okay Nevermind, I found the "NoCPU core" in creative menu that practically eliminates all cpu content on a vessel.
Thank you all anyways for participating in this discussion, have a nice day!
That is not an alternative solution to disabling it in Difficulty (which it is by default). That block is specifically for designing POIs. It is almost certainly a "forbidden" block for normal blueprints. If so, then the blueprint will appear red and you won't be able to spawn it except by cheating. The ship would function as a one-off design, however.
Last edited by VulcanTourist; Apr 5, 2020 @ 9:04am
Codo Apr 5, 2020 @ 9:53am 
Originally posted by VulcanTourist:
Originally posted by 𝗠𝗔𝗩𝗘𝗥𝗜𝗖𝗞:
Okay Nevermind, I found the "NoCPU core" in creative menu that practically eliminates all cpu content on a vessel.
Thank you all anyways for participating in this discussion, have a nice day!
That is not an alternative solution to disabling it in Difficulty (which it is by default). That block is specifically for designing POIs. It is almost certainly a "forbidden" block for normal blueprints. If so, then the blueprint will appear red and you won't be able to spawn it except by cheating. The ship would function as a one-off design, however.
Thats not a problem for me, I build most of my Vessels just for the fun of designing ^^
I just build them in a long term process, and then play a singleplayer scenario with them where i can just cheat them in
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Date Posted: Apr 3, 2020 @ 6:01am
Posts: 11