Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Harder to kill enemies = more ammo needed, more time falling back and healing up/repairing/replacing blocks... and that's about it. IMO the difficulty only exacerbates some of the more tedious aspects of this game instead of increasing the AI's ability and actually increasing the challenge for the player.
Don't get me wrong, the challenge does increase, just not in a very meaningful way. For my time I play on easy with max resources available, large quantity ore pockets and fast factory and constructor times. I guess the best way to break it down would be to say what takes you an hour on easy may take you 4 on hard. It's perseverance that makes you successful on the higher difficulties, not ability and that's why I've choosen to forgo them for easy. Also I've restarted survival so many times I can't bring myself to slog through start after start at the slower paces.
The true difficulty comes when you start on the dangerous planets. Akua takes care of you like a newborn. The others not so much.
Also sorry if my views here are off the mark. These are just my observations from playing for a while.
And to answer your question there is no way to change those settings after you start a survival game.
Enemies become bullet sponges but the AI isn't smarter.
Thank You everyone .. I think I get it .. I will just stay as is for Now.
Just hoping they fix drone attack .. haven't seen one in a couple of days or since last hotfix.