Empyrion - Galactic Survival

Empyrion - Galactic Survival

Andromalius Feb 27, 2019 @ 3:55pm
Is Empyrion a Better SWG?
If you played Star Wars Galaxies (SWG), you would know about the rich systems of character development that were present in that game, the very in-depth crafting system, buffs, player housing, among other things. I have habit of comparing many games I have played to SWG. In this case that would definitely be a positive thing, because while it's very different from SWG, Empyrion gives me a very similar feeling of rich crafting and skill progression (even if it is just for crafting, last I checked).

I have never played on a multiplayer server, only co-op, but it seems like the game would have a great in-game marketplace for items and crafting commodities, just like SWG. People who are better equipped and supplied will be able to create and sell better items on the market, at terminals located around the game. This is very similar to the Bazaars in SWG, which I checked every day, because you'd never know what cool stuff players might be selling. And if you bought an item that wasn't at that Bazaar, you had to go pick it up (can't remember the specifics if you had to be on that planet or that specific city).

A huge part of SWG for me and many others was player housing. The planets in Galaxies were very large from what I remember. They had to be, to accommodate that vast rows of player housing, resource harvesters, and player cities. This was so neat to me that in a MMO you could (mostly) permanently alter the world and add new structures in the wilderness that others could visit. In Empyrion, you have even less restrictions on where you can build, which is great.

You could also go into space in SWG, but not seamlessly like in Empyrion. That's great. I hope more games in the future can learn from the positive elements of SWG.
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Showing 1-15 of 27 comments
softwalker001 Feb 27, 2019 @ 5:40pm 
Better than SWG?

I have been trying for nearly 2 decades to find that combination of game elements again.

Empyrion has some of the elements and is the closest I've found it has a LONG way to reach that level.

Though to be honest I've kept away from MP, so that colors my opinion some.
Andromalius Feb 27, 2019 @ 5:49pm 
Originally posted by softwalker001:
Better than SWG?

I have been trying for nearly 2 decades to find that combination of game elements again.

Empyrion has some of the elements and is the closest I've found it has a LONG way to reach that level.

Though to be honest I've kept away from MP, so that colors my opinion some.

Yeah I haven't tried multiplayer yet either, but I definitely agree that there will never be another SWG, probably not even close to what it was, and that game came out in 2003 I believe. We are in a different era.
softwalker001 Feb 27, 2019 @ 6:19pm 
The problem I see is the Theme park game design mindset. Everything has to be controlled and scripted for the least motivated players. I LOVE complex games.

The profession system of player progression was absolutely Awesome. Former Master Combat Medic/Pistoleer. Heals and combat heck yeah.

I love the Sandbox nature of Empyrion. I can build and tweak and test.
For me the combat is third or 4th on my list of important things.

I miss my Guildies from that era we had a blast. Hunting Krayt or Whatever resources our crafters needed. I made MILLIONs mining for contracts.

Originally posted by Andromalius:

Yeah I haven't tried multiplayer yet either, but I definitely agree that there will never be another SWG, probably not even close to what it was, and that game came out in 2003 I believe. We are in a different era.
bgrubz Feb 28, 2019 @ 12:28am 
Have to Agree there are some good FAN run SWG emulators out there. As for another game that attempts something similar...I'd say the latest attempt was The Repopulation...however not played it since it came back after being taken down to be reworked so not sure if they NGE'd themselves.
Last edited by bgrubz; Feb 28, 2019 @ 12:29am
SifVerT Feb 28, 2019 @ 3:08am 
Empyrion would have the potential to develop into a proper successor of SWG, but I doubt the developers aim for that and it is just a coincidence there is a similarity. I've been looking for a game for years now to bring back SWG, and then not the old game but a modern game with a universe and functionality much like it, and it does not have to be Star Wars but just some own story just like Empyrion.
Frigidman Feb 28, 2019 @ 6:17am 
Sadly the Crafting system is nowhere near SWG level. Heck, I've not come across a single game in past history that comes close to how SWG craft (and the randomitity of resources) was.... so sad. I miss being one of the "Servers Best Shipwrights" hording my uber rare 999 resources for components... *sigh* oh the days... *sigh* oh the memories.
Last edited by Frigidman; Feb 28, 2019 @ 6:18am
Andromalius Feb 28, 2019 @ 8:15am 
I don't know enough about the emulators to try one. And I've heard that they have the same problems that a lot of private servers have, which is overzealous mods/admins.
Xango2000 Feb 28, 2019 @ 9:25am 
There is absolutely no comparison, SWG had far better crafting and marketplace. I never did the combat stuff in SWG so I cannot comment there.

The absolute best crafting system, imo, would be a combination of SWG and Vanguard: Saga of Heroes. You make a game that combines those two systems and you will Win The Internet.
VulcanTourist (Banned) Feb 28, 2019 @ 1:48pm 
Originally posted by Andromalius:
I don't know enough about the emulators to try one. And I've heard that they have the same problems that a lot of private servers have, which is overzealous mods/admins.
https://swglegends.com/play/

The instructions are straightforward. I never played the game, but I'm considering it now that I have read about it.
Arsat Jul 6, 2021 @ 6:08pm 
Empyrion has nothing whatsoever to do with swg.
If you really think crafting has anything to do with SWG, then you have never understood crafting in SWG.

I was one of two bio engineers who understood the system behind it in the first place (at least on our server) before it was simplified (pre cu). The complexity of the different raw materials alone ....

I was a musician, sniper and creature handler at the same time... the skill-based system of SWG... a dream...

I single-handedly owned a large Tattoine Guildhall and converted it as a public bath with sauna etc.... Alone because you could rename every scrapped item... So a battle staff quickly became a grid staff and the chassis of a medicrobot became a torture master...

You really don't know what you are talking about...

As a SWG player of the first hour I feel almost insulted that you can only think that.
Andromalius Jul 6, 2021 @ 6:22pm 
lol
Sprocket66 Jul 6, 2021 @ 7:12pm 
Necro threads are tedious.
bgrubz Jul 6, 2021 @ 10:41pm 
Wow...forgot I had been subbed to this thread....honestly nothing will quiet be like SWG Pre-CU/NGE. Many games have tried but no one wants a true sandbox mmo anymore. Remember spending hours on hours just jamming with others in Cantina's across the Galaxy with my Bothan Musician.
Krelian Jul 7, 2021 @ 5:14am 
IMHO the best thing about SWG was the combination of ground/''on-foot'' elements combined with the ''space elements (space combat & exploration). It was so amazing to adventure around the deserts of Tatooine, take my hovercar to the nearest city, pack stuff, go to the port and take off in my somewhat basic but still customized Tie-fighter! The RP-immersion level was amazing.
No Man's Sky and Empyrion does something similar as well. But in No Man's Sky, I cannot really pilot a ship myself that is bigger then a very small fighter-(ish) and in Empyrion I can even commandeer/''pilot'' the biggest ships (amazing), but the overall-lore of the game (a.k.a storyline /background storyline etc.) is kinda kinda weak in comparasion to SWG. But then again, I cannot* blame Empyrion for it for so many reasons! For example, SWG was built upon the lore of the legendary Star Wars itself (as the name of the game implies yepp :D) and it was to my knowledge a Triple-A game.
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Date Posted: Feb 27, 2019 @ 3:55pm
Posts: 27