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a lot of times this will have more to do with your location, i have no idea where the nitrado servers are located but depending on where you live you may be going thru other local servers to get to nitrados, these secondary servers may be causing the delay that leads to disconnect
maybe test your ping to nitrado to see if thats the problem
you may need to find a host closer to home
A true dedicated server doesnt share recources at all, but they cost alot more, and the connection bandwidth for the server is equally as important as the servers recourses them itself.
HWS is so powerful because it has insane high PC server specs and an insane bandwidth through there ISP, this is the combination that works best for performance in Empyrion, but you can imagine super high specs are super expencive also.
I dont think Nitrado are any worse than any other, just like any business there in it to make money, some people have good experience and some bad, its easy to compare with other games but remember there not tryign to do as much in other games.
OP have you run a ping trace to server ?
Could you do that for us ?
Pingplotter is free and easy and can trace to your server and give you a good idea of ping time and distance to server from your position.
pingplotter works of an IP or the name of the server in server list.
If you have a 300 ping to your rented server it might be worth finding a host closer to home, a 200 or higher ping would hint at the server being a very very long way from your home.
You can use pingplotter to check ISP providers have there server where they say they have it.
i am really sorry to hear that you have such issues with our services and i would like to have a closer look at it.
Can you please send us your UserID/Ticket ID via DM?
I am pretty sure that we can narrow down and solve the issue.
@piddlefoot
I am pretty sure that both is not the reason for the mentioned issues, but to be sure, we will investigate it.
If you want to know more about us and our data centers, feel free to visit the following page:
https://server.nitrado.net/eng/pages/data_centers
Best regards
Nitrado Support
As we have the exact same issue.
There is a problem with the server for your playfield Athal.
https://steamuserimages-a.akamaihd.net/ugc/936088994613252371/E3CDB025431DCAB8D553740B074813A8DFBCA037/
I can play fine alone. But once someone joins or plays for a short time 10-20 minutes the server restarts with the above notification.
We have restarted and re-installed multiple times... We have even bumped up the ram.
Our ticket has not been answered 7 days and counting.
There are over 100 operating servers on the current version, online so something must be amiss on your server files.
A MP server needs to run its own scenario, you cant copy single player game and use it, you will get lots of bugs, the scenario should be designed for a server / mp environment.
Even just using the default MP scenario can give you problems, the best practice is to build your own scenario.
I mention this because your post isnt clear about what you are actually running, and you say you run it on your home PC, I assume in co-op ?
All of these formats should really have a scenario designed for that format, SP, or MP dedicated server, or co-op kind of thing.
Building a scenario from teh ground up will educate you in alot of detail about yamls, I personally think its the best way to learn Empyrions system, build a scenario, theres so much to learn and so much involved when you do a scenario in proper detail, it can only benefit you in the future if you havent already built one from the ground up.
Did you ever try running it on any other server host ?
It could be a simple bug, coupled by a yaml setting the devs may have changed in an update after you started running the map, that causes this very type of crash also.
The bug ticket system, not all tickets get an actual written response, some you just see the fix in the changelog, and sometimes the devs cant track the problem because its not an actual game bug its a playfield error, and as you can imagine, they just dont have the time to inspect every single yaml in everyones modified games to find the specific cause of that fault/bug.
Hope that helps you understand the why's.
@ marbis, for some reason this thread was not subscribed so I never saw your reply until today for this,, well getting a bit old thread now, so thanks for popping onto the forum and helping clear all that up at the time.
New to the game, rented a small server with Nintrado last week
So far, every day, we have seen
About once a day, everyone gets dropped
No one can connect
Server goes off the server list
Call support, get a message telling us to call back later and hangs up
Open support ticket
Time ticks, server back up but stats show no population numbers
Eventually, it shows 1/10 and finally able to log back on
Eventually get a response that says "It all seems fine, goodbye"
The other fun thing happening is players log in to find the base totally ripped apart, with no core, almost all walls gone, and utter destruction. Log out, log back in, it is all put back together and the floors swept.
When I look at the server list, I see a very long list of servers 0/any number
And a very short list of 1+/some number
It questions how many are actually hosting at Nintrado in April 2020, and still playing the game, opposed to players who took advantage of a long term rental discount rate. Players moved on, and funds sit in Nintrado wallet.
You cant usually just rent a server from any company and expect it to fill, it usually takes a bit more effort than that.
Im not sure what the technical issue is with your server but it sounds like an anti virus setting messing you around.
And the last paragraph, what ?
With their prices their HW is most likely extremely oversold to a point of being unstable and a lot of issues they "fix" by simply modifying resource allocations or priorities when absolutely necessary. With empyrion's unfortunate requirement to run on windows or mess with potentially unstable wine/proton and eat stupid amounts of ram I would expect hardware for small 10-20 player server with good performance to cost around $50-100/m depending on what secondary services are available and provider. Unmanaged, meaning user installs and configures everything starting with OS. Windows license only makes matters worse.
Also opened their "datacenters" page out of curiosity and had a good laugh. Few random numbers which make no sense but are supposed to be impressive and a bunch of claims (most of which are most likely not true but no one will ever know for sure) with no info on actual dc-s they use...
If one enjoys that sort of thing, it is rather fun.