Empyrion - Galactic Survival

Empyrion - Galactic Survival

VulcanTourist (Banned) Nov 1, 2018 @ 3:52pm
POIs labeled with purple text?
What does it mean when a POI is labeled with purple text? I've already learned that they have "admin" cores, which makes them normally immune to destruction or deconstruction. Are they just thus for the sake of scenarios and the like?
< >
Showing 1-13 of 13 comments
piddlefoot Nov 1, 2018 @ 4:57pm 
They are special POIs that have some blocks that are destroyable, used for semi scripting where you want players to go inside the POI.

So how it works, the builder of the POI can damage any block, and save the POI as a BP, any blocks that have damage are then destroyable by players ingame.

So you can have a POI that players cant wipe out with an SV or HV and are forced to go in on foot to clear it, and better, you can even shape the pathways they take inside the POI, you can put secret air shafts in and have the grid destroyable so people can get into the air shafts, lots of options, makes volt rooms and banks fun too !
VulcanTourist (Banned) Nov 1, 2018 @ 6:58pm 
If I have no (further) use for one, for instance past the point of its usefuleness in a quest/scenario, are there any adverse consequences to swapping out the admin alien core with a regular one and proceeding to dismantle it or take it over?
ravien_ff Nov 1, 2018 @ 7:43pm 
Originally posted by VulcanTourist:
If I have no (further) use for one, for instance past the point of its usefuleness in a quest/scenario, are there any adverse consequences to swapping out the admin alien core with a regular one and proceeding to dismantle it or take it over?
Unless they made the core destroyable, you can't destroy the core on admin structures.

They had to give them an admin core because otherwise destroying them would break the Robinson protocol.
VulcanTourist (Banned) Nov 1, 2018 @ 9:04pm 
Originally posted by ravien_ff:
Originally posted by VulcanTourist:
If I have no (further) use for one, for instance past the point of its usefuleness in a quest/scenario, are there any adverse consequences to swapping out the admin alien core with a regular one and proceeding to dismantle it or take it over?
Unless they made the core destroyable, you can't destroy the core on admin structures.

They had to give them an admin core because otherwise destroying them would break the Robinson protocol.
As I implied but didn't say explicitly, the ReplaceBlocks command works just fine to get rid of the admin core and make it "destroyable".
piddlefoot Nov 1, 2018 @ 9:58pm 
Well the pinky admin core if the POI builder damaged the core when building it then the core will be destroyable, so it just depends on how the POI was built, there is no way to just know other than testing when your ingame.
There are other tricks also, like hangng the pink core from the roof connected by one explosive block, and if you find lever blows explosive block and core detaches from structure rendering it public, so they give good options to POI builders.

Whether you can put your own core on them will soley depend on if the structure is set to regenerate, if its not set to regen you shouldnt have any issues putting your own green core in.
Last edited by piddlefoot; Nov 1, 2018 @ 9:59pm
ravien_ff Nov 1, 2018 @ 9:58pm 
As long as you're not doing the Robinson protocol or already completed the steps that require that structure, you can have at it!
VulcanTourist (Banned) Nov 1, 2018 @ 10:18pm 
Originally posted by ravien_ff:
As long as you're not doing the Robinson protocol or already completed the steps that require that structure, you can have at it!
And I did. I was just wondering if I was going to regret doing it for some subtle reason.
ravien_ff Nov 2, 2018 @ 7:49pm 
I know you have experience with the custom config file, do you happen to know how to make an item craftable? For example, I want to make the epic armor able to be crafted with an expensive recipe but adding what I think it needs just gives an error message and it can't be built in the constructor.
Kraft51 Nov 2, 2018 @ 9:49pm 
its ironic, the other night i was reading this thread literally minutes after taking apart a really cool POI with purple text. after tearing it apart i'd wondered if i couldn't have BP'd it .... then i was sad because i realized i could lol.

on a side note, the POI was a huge Helix shaped tower. i believe it was even named Ancient Helix or something along those lines.
ravien_ff Nov 2, 2018 @ 10:08pm 
Originally posted by Kraft51:
its ironic, the other night i was reading this thread literally minutes after taking apart a really cool POI with purple text. after tearing it apart i'd wondered if i couldn't have BP'd it .... then i was sad because i realized i could lol.

on a side note, the POI was a huge Helix shaped tower. i believe it was even named Ancient Helix or something along those lines.

You can access all the stock blueprints in creative mode, you can spawn them and re-save to your heart's content. :D
VulcanTourist (Banned) Nov 2, 2018 @ 10:24pm 
Originally posted by ravien_ff:
I know you have experience with the custom config file, do you happen to know how to make an item craftable? For example, I want to make the epic armor able to be crafted with an expensive recipe but adding what I think it needs just gives an error message and it can't be built in the constructor.
I'm not sure this is feasible, simply because not EVERYTHING is exposed to modification by config.ecf. Have you noticed that in the latest Config_Example.ecf file they make a point in the comments of clarifying that any property that is removed or commented-out simply causes the game to revert to the default "private" value for that property? You can't alter game constants by the act of deletion, something I can even do in No Man's Sky (thanks entirely to a couple peoples' ongoing reverse-engineering efforts). There are plenty of other things that simply can't be done, and there are SOOOO many game constants still not exposed in it at all.

More closely to your desire, I tried to make cobalt and neodymium ores craftable from crushed rock, as iron, silicon, and copper ores already are, and the effort failed. Had I had full access to all the things that Eleon is still keeping off limits, I know that what I did and how I did it would have worked.

I already have a good idea what SHOULD be required to make epic armor craftable, but it may still not be achievable unless they fully open the game up to modding. I will experiment.
Last edited by VulcanTourist; Nov 2, 2018 @ 10:26pm
ravien_ff Nov 3, 2018 @ 12:50am 
Originally posted by VulcanTourist:
Originally posted by ravien_ff:
I know you have experience with the custom config file, do you happen to know how to make an item craftable? For example, I want to make the epic armor able to be crafted with an expensive recipe but adding what I think it needs just gives an error message and it can't be built in the constructor.
I'm not sure this is feasible, simply because not EVERYTHING is exposed to modification by config.ecf. Have you noticed that in the latest Config_Example.ecf file they make a point in the comments of clarifying that any property that is removed or commented-out simply causes the game to revert to the default "private" value for that property? You can't alter game constants by the act of deletion, something I can even do in No Man's Sky (thanks entirely to a couple peoples' ongoing reverse-engineering efforts). There are plenty of other things that simply can't be done, and there are SOOOO many game constants still not exposed in it at all.

More closely to your desire, I tried to make cobalt and neodymium ores craftable from crushed rock, as iron, silicon, and copper ores already are, and the effort failed. Had I had full access to all the things that Eleon is still keeping off limits, I know that what I did and how I did it would have worked.

I already have a good idea what SHOULD be required to make epic armor craftable, but it may still not be achievable unless they fully open the game up to modding. I will experiment.

Thanks for the answers. I was afraid of that.
VulcanTourist (Banned) Nov 3, 2018 @ 1:34am 
Originally posted by ravien_ff:
Originally posted by VulcanTourist:
I already have a good idea what SHOULD be required to make epic armor craftable, but it may still not be achievable unless they fully open the game up to modding. I will experiment.
Thanks for the answers. I was afraid of that.
I experimented. The experiment failed. New item templates to be crafted cannot be added via config.ecf, even if they are already described as objects in config.ecf. The game doesn't crash or fail, it simply rejects the attempt; other parts of the process are off limits and not exposed in config.ecf. During my experiment I noticed warnings posted to the console output that I'm pretty sure were related to its rejection of my added crafting template.
Last edited by VulcanTourist; Nov 3, 2018 @ 1:35am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Nov 1, 2018 @ 3:52pm
Posts: 13