Empyrion - Galactic Survival

Empyrion - Galactic Survival

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How big is the eleon team?
How big is epyrion dev team compared to rust dev team?
Last edited by Maniac Trudovik; Oct 18, 2018 @ 11:17am
Originally posted by Gordholm:
compared to the information i found about Rust Devs, the Devteam of Empyrion is 1/3 the size

5 Devs at Eleon
15 at Facepunch (from what i found from a quick google search) Well Wikipedia says 43 Employes but im not sure if those 43 are all Developer or if this is also QA/PR/Managment included
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Gordholm Oct 19, 2018 @ 4:47am 
compared to the information i found about Rust Devs, the Devteam of Empyrion is 1/3 the size

5 Devs at Eleon
15 at Facepunch (from what i found from a quick google search) Well Wikipedia says 43 Employes but im not sure if those 43 are all Developer or if this is also QA/PR/Managment included
Last edited by Gordholm; Oct 19, 2018 @ 4:57am
OneEco Oct 19, 2018 @ 7:29am 
Originally posted by Gordholm:
5 Devs at Eleon
I congratulate you 5 for convincing me to reach 1000 hours lol.
El Poto Oct 19, 2018 @ 7:43am 
You guys are awesome!!! One can really tell, you love your game. I thank you for 839 hours of scares, runs, cursing, constructing, getting sick, getting stung, dying, cursing some more, meditating (how accommodate that warp drive without losing my obsessive symmetry), freezing, starving, dying again, starting all over again. Thank you for 839 hours, and counting, of pure fun.
jebblue Dec 29, 2018 @ 3:35pm 
Originally posted by El Poto:
You guys are awesome!!! One can really tell, you love your game. I thank you for 839 hours of scares, runs, cursing, constructing, getting sick, getting stung, dying, cursing some more, meditating (how accommodate that warp drive without losing my obsessive symmetry), freezing, starving, dying again, starting all over again. Thank you for 839 hours, and counting, of pure fun.

Same here, tons of hours and now more content in Alpha 9. Had a rough start, skipped 8, no reason really, but liking 9, Factions are new to me, trying to get the hang of it but I like there is more depth to the game. Connecting containers is odd but think I'm getting it.
ravien_ff Dec 29, 2018 @ 10:50pm 
It's really hard to believe that a team of 5 has managed to pull all of this off. My big salute to the devs for their hard work and dedication.
NimrodX Dec 30, 2018 @ 8:58am 
It would probably take three times as many people if they did this from scratch with OpenGL or DirectX only instead of using unity. Unity may be more of a resource hog but it does speed up development.
Maniac Trudovik Dec 31, 2018 @ 5:30am 
DO NOT NECRO :D
Gordholm Dec 31, 2018 @ 5:40am 
i'll close it for you then

And thanks to all kind words to all the other posters :)

:powerup:
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Date Posted: Oct 18, 2018 @ 11:16am
Posts: 8