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Remember you can move the core once you get the layout finalized.
Have an idea of the layout before you start otherwise you will end up with a brick. It won't be a bad ship, just cubelike. My big ships usually have a Bridge, Engine Room, Rec Room, Med Bay, Mess, Hangar and Quarters. Smaller ships I cram a lot of that stuff together. I like to have 'fun' areas of ships too, like a shooting range or a fighting ring.
I always place 3 vertical base blocks, then on the top block i make a + (or cross), so an extra block on the four sides of the uppermost base block. This gives a large area on which to drop the CV starter (obviously this is for planetside building).
Then facing square on to the 'tower' launch the drone and drop the CV starter onto the top of the tower, now you can remove all the base blocks leaving the CV starter 'floating' up high.
I then extend blocks out of the front of the starter block and remove the cockpit, judging where i think the front of the CV will be.
Next consider whether you will want a hangar as this determines the overall size of the CV and further extend front and rear of the starter block as required. Also consider if a garden is required and therefore whether you need an 'upstairs' area etc.
Now you can consider the overall size and role of the CV and begin the basic shape/layout.
The rest is really personal choice but i usually start with the front/cockpit and work back. Use what you've learnt building SV's, just on a much larger scale.
Good luck :)
Put sensitive items close to the outer hull especially fuel storage as a few luck shots and your done.