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I played like for a month on a big server, had a big base and many ppl on my clan, me and my friends are still waiting this to be fixed, sadly the server HWS NA is almost dead now ... thanks anyways.
I think you meant to negate that phrase...?
No, i was asking if devs fixed lag-shots. Sometimes if both fighting ships are moving the servers wouldn't be able to "know" exactly where the ship is and where is the shot is right after it hit the first block then it just jumps inside of the first block, like if you were inside a moving ship, the shot goes through the block and gets inside it without exploding or hitting. One time inside the block every other block immediately connected to it becomes invisible and the shot goes through every block till it hits another wall or anything else. So people usually made many layers of walls spaced by empty spaces to reduce lagshots, but they still could go through more than one wall, and thats why i stopped playing the game. I was testing my HV against my friend's CV, that was teched against lag-shots, and still one shot from my HV goes through almost his entire amor (like a ghots) and hits the Fuel... then i knew the game was broken. No matter how you make the Ship, it might get destroyed by lag-shots...
How is this not a problem ppl are talking about in the forum? It's a big deal for Multiplayer...
Many of us have no interest whatsoever in playing the game with others, so for us it's not an effect we've ever observed.
I brought up blast damage because in the context of a game in progress, without realtime analytical tools, how exactly do you distinguish between the effect of these alleged "lag shots" and the effect of multi-block blast damage? The effect of that I HAVE seen in my own solo gameplay. The consequence of both is exactly the same: interior blocks being destroyed by weapons fire when no intervening exterior blocks were also destroyed.
I think you need to rule out one or the other before you can make any statements about cause. I already know how you can rule out blast damage as a potential cause using config.ecf.
i Didnt mean to ask >"are shots NOT going through walls yet?"<
I'm not even talking about blast damage and etc
We have to literally spawn a dozen huge ships in to create some ''backround lag'' to try and induce it and were having very little luck.
But when we both jump on an online server we can reproduce it instantly, but then we have 80 to 100 pings.
Australia.
So from where we, my neighbour and I, sit its looking like the dedicated server prediction code may need help also.
I dunno if we will see perfect online combat for a while, gunna be a while before they get time to get to combat to optimise it, like Beta long time.
So lagshot and internal splash damage are being caused from the same cause, time.
100 ping might not sound like much but when objects are moving really fast, like bullets, well then hundredths of a thou of a second really matter then.
And a bullet/rocket can travel many voxels in distance in that time.
The packet of data arrives from server but its to late, your client systems data isnt quite perfectly synced with server, little issues like this we expect in EA games.
The result is lagshot or internal splash damage.
To eliminate it completely means the server doing alot more work and prediction code improved I think.
Beta beta beta
Thanks man! The multiplayer would see more play if those things were better. Though i don't know if they'll make effort to satisfy 33% of player base. I really miss making new ships and playing the game, all the political aspects of multiplayer and the HV battles.
Yea its a beta, i know... I'll be waiting they fix it but nobody seems to be complaining about that so...
So most people are just looking for company while playing the game with like minded people, so combat for them is mostly against the PC AI, so its a popular game because PvE or warfare against the AI isnt as risky and can be alot of fun.
More people prefer to work as a co-op than want to PvP specifically.
But the devs will optimise combat to be much better when we get to Beta, 30% or not.
well in single player i had a small sv that use to be able to take a few hits from ion cannon but now one hit dead. Outside is basically intact but inside cockpit, fuel, ammo boxs, core are gone so basically a gutted husk