Empyrion - Galactic Survival

Empyrion - Galactic Survival

DV-1stCav Nov 20, 2019 @ 2:26am
Can somebody copy me the a11 dedicated.yaml for hosting
Host doesnt have the current version of the yaml file so i have no idea what it needs to look like to manually configure it.

Thanks
Last edited by DV-1stCav; Nov 20, 2019 @ 2:30am
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MindDrive Nov 20, 2019 @ 7:09am 
by default, every installation of the game has that dedicated yaml file installed server or not... your own game should have it located here:

\SteamLibrary\SteamApps\common\Empyrion - Galactic Survival\Saves\Games

then pick a folder... there should be a dedicated.yaml file in there for you
DV-1stCav Nov 20, 2019 @ 7:25pm 
Yea i looked at those and they dont have the cpu option in them so i wasnt sure if there was some wierdness going on with the host or not. Ive confirmed the install is a11 and not an older version or something.

Thats why i was wanting to see somebodies so i can compare against it.

As for comparing my files to the server, its not built the same. I loaded up a coop server and the options are in 2 files as opposed to the server host only having 1 file with all the options in it. (minus the new stuff)
Last edited by DV-1stCav; Nov 20, 2019 @ 10:40pm
DV-1stCav Nov 20, 2019 @ 10:39pm 
Ok, if nobody has a server copy i can look at, can i request the devs start posting their default config files on a wiki somewhere for each version. Cause this is just stupid when your server host cant be bothered to update their system to reflect the new options.
Lothlorian Nov 21, 2019 @ 11:44pm 
This is something Ive wished they would do for a long time as well. It doesn't seem like it would be that hard to just keep an updated sample yaml posted as updates come out.
Warlords Welt Nov 22, 2019 @ 12:12am 
the cpu settings are not in dedicated.yaml!!

look at gameoptions.yaml in Default Random Szenario, there you can see the new options and what you must do to aktivat.


thats the Options you can use, all these settings are in gameoption.yaml!"!

### Game Options
### ------------
### Shows available parameters and their default values.
### If needed change a value and uncomment the respective line.
### For local Coop, the MP setting is relevant.


### Dataset selector: The first possible set is used. Allowed: 'Survival' or 'Creative' and 'MP' or 'SP' -- missing part = no restriction
# ValidFor:

### Time after which player-built structures without core or less than 10 blocks get removed when not visited (0 = disabled)
# DecayTime: 24

### Time after which any player-built structures get removed when not visited (0 = disabled)
# WipeTime: 0

### Time during which structures are offline protected [in real time hours]
# ProtectTime: 48

### Delay until the offline protection is enabled [in real time sec]
# ProtectDelay: 300

### Max number of structures per playfield (limit = 255, reduce if you have performance problems)
# MaxStructures: 200

### Distance (in m) around a faction's base where no other faction's base can be built in PvE playfields (0 = disabled). Note: If 'LandClaimZone: Device' is set in playfield.yaml, AntiGriefZones will only exist for structures that have a Landclaim Device.
# AntiGriefDistancePvE: 30

### Distance (in m) around a faction's base where no other faction's base can be built in PvP playfields (0 = disabled). Enable to avoid griefing when using offline protection. Note: If 'LandClaimZone: Device' is set in playfield.yaml, AntiGriefZones will only exist for structures that have a Landclaim Device.
# AntiGriefDistancePvP: 300

### Distance (in m) around ore deposits where no other faction's base can be built (0 = disabled)
# AntiGriefOresDistance: 30

### Playfield type (All, PvP, PvE) where the AntiGriefOresDistance is valid
# AntiGriefOresZone: PvE

### Determines what kinds of trading is enabled, e.g. player-to-player or player-to-NPC
# EnableTrading: All

### Enable or disable the max counting of blocks such as the weapon limit
# EnableMaxBlockCount: true

### Enable or disable the volume and weight limit
# EnableVolumeWeight: false

### Enable or disable the CPU points limit (note that CPU Points are still an experimental, work-in-progress feature that is not fully balanced yet - only enable it if you want to test it and give us feedback)
# EnableCPUPoints: false

### Enable or disable whether autominers deplete resource deposits
# AutoMinerDepletion: true

### Enable or disable whether blueprints must be placed on a base or capital vessel when being spawned
# GroundedStructureSpawn: true

### Enable or disable check that disables turrets when they are placed below the terrain / water level
# TurretUndergroundCheck: false

### The name of the default Origin
# OriginDefault: Neutral

### False will not allow any alliances with or join to factions from other Origins
# OriginAccessOthers: true

### Factions are per default allied if they are in the same Origin
# OriginAutoAlliance: true

### False will not damage any allied structure even in PvP. Will still hurt players!
# FriendlyFireInPvP: true

### Max number of NPCs that are spawned around a player
# MaxSpawnedEnemies: 50

### Per default the escape pod will not despawn any more to allow a player base and sleep till the morning in SP
# DespawnEscapePod: false

### Set to true to allow POI regeneration
# RegeneratePOIs: false

### Set transparency of 'Fog-of-War': 0 to 100 => opaque to completely transparent (invisible)
# FOWTransparency: 0

### Delay when structures will be unloaded if no player is near it (set to 0 to disable DSL)
# DSLUnloadSecs: 30

### Distance at which a structure on a planet will be unloaded if no player is near it
# DSLDistancePlanet: 1200

### Distance at which a structure in space will be unloaded if no player is near it
# DSLDistanceSpace: 3000

### Forces all playfield to be PvP. Useful for coop games
# ForcePvP: false

### Player joining a game will always be in a default faction unique to the Origin. Useful for coop games
# OriginFactionStart: false

### If true, the scenario will be managed for score and other statistics, timers and other related data.
# IsManagedScenario: false

### If true, a thruster needs open space behind it to work. Otherwise, the thruster will be deactivated.
# ThrustersNeedOpenSpace: false

### --- Difficulty settings ---
### Notice: Changing some of the difficulty settings require to start a new game in order to take effect
### - PLAYER -----------------------------------------------------------------------------------
### Determines the content of your equipment when you start a new game [Easy, Medium, Hard]
# DiffEscapePodContent: Medium

### Influences the overall player progression speed by earning more or less XP [Faster, Normal, Slower]
# DiffPlayerProgression: Normal

### Influences the speed of degradation when using weapons and tools [Off, Low, Normal, High]
# DiffDegradationSpeed: Normal

### - LIFE STATS -------------------------------------------------------------------------------
### Influences the speed of food consumption [Off, Low, Normal, High]
# DiffFoodConsumption: Normal

### Influences the speed of oxygen consumption [Off, Low, Normal, High]
# DiffOxygenConsumption: Normal

### Influences the impact of temperature and radiation on the player [Off, Low, Normal, High]
# DiffRadiationTemperature: Normal

### - RESOURCES --------------------------------------------------------------------------------
### Influences the average amount of ore that a deposit contains [Rich, Normal, Poor]
# DiffAmountOfOre: Normal

### Influences the average number of deposits per planet [Plenty, Normal, Few]
# DiffNumberOfDeposits: Normal

### - ENEMIES ----------------------------------------------------------------------------------
### Influences the overall difficulty when attacking enemies [Easy, Medium, Hard]
# DiffAttackStrength: Medium

### Influences the overall number of drones that are present on a planet [Off, Low, Normal, High]
# DiffDronePresence: Normal

### Influences the frequency of the drone base attacks [Off, Low, Normal, High]
# DiffDroneBaseAttack: Normal

### - CONSTRUCTION -----------------------------------------------------------------------------
### Influences the overall craft speed of constructors [Faster, Normal, Slower, Instant]
# DiffConstrCraftTime: Normal

### Influences the overall production speed of the blueprint factory and the repair speed of the repair bay (Repair-2-Template and Repair Blocks) [Faster, Normal, Slower, Instant]
# DiffBpProdTime: Normal


-------------------------------------------------------------------------------------------------------------------

here is my gameoptions.yaml for the Server settings:

- ValidFor:
- MP
- Survival
WipeTime: 720
ProtectTime: 48
ProtectDelay: 1800
MaxStructures: 1000
AntiGriefDistancePvE: 30
AntiGriefDistancePvP: 300
AntiGriefOresDistance: 30
AntiGriefOresZone: PvE
EnableTrading: ALL
AutoMinerDepletion: false
TurretUndergroundCheck: true
DespawnEscapePod: true
RegeneratePOIs: true
FOWTransparency: 50
DiffAmountOfOre: Rich
DiffNumberOfDeposits: Plenty
DiffAttackStrength: Hard
DiffDronePresence: High
DiffDroneBaseAttack: High
GroundedStructureSpawn: false
EnableVolumeWeight: true
EnableCPUPoints: true
EnableMaxBlockCount: true
Last edited by Warlords Welt; Nov 22, 2019 @ 12:15am
Lothlorian Nov 22, 2019 @ 12:49am 
I appreciate it man! I still can't get mine to work, I'll keep troubleshooting though when I have the patience for it.
Last edited by Lothlorian; Nov 22, 2019 @ 1:35am
DV-1stCav Nov 22, 2019 @ 4:53am 
The problem is the host only configures for the dedicated yaml and doesnt allow access to the other file without FTP access. They really need to stick to a single file for dedicated hosting.
WheelChock Nov 23, 2019 @ 6:21pm 
How are you accessing dedicated.yaml? Can you traverse the directory tree? Do you have in-game console access with admin permissions?
DV-1stCav Nov 23, 2019 @ 6:58pm 
they dont give full access to the install. just the saves and some other stuff. Even with FTP, thats why i cant get to the default config for the server.
They created their own web page to add custom config stuff which creates the dedicated yaml and thats what i can see and edit.

as for ingame admin - yea i can get that. i just wanna be sure my configs are right before starting up a server.
Last edited by DV-1stCav; Nov 23, 2019 @ 7:00pm
WheelChock Nov 23, 2019 @ 7:30pm 
So you probably can't get to the Scenarios folder. gameoptions.yaml should be coming from there when you start a new game.

If you can get to the saves folder, gameoptions.yaml should be in the current saved game's folder. Changing would require a restart of the server though.

From the game console, you can use the gopt command to view the current settings and their values. Change them with gopt set OptionName NewValue Note the setting name is case sensitive.
DV-1stCav Nov 23, 2019 @ 8:08pm 
yea the game options file isnt in the dedicated server in saves. thats the part i cant figure out. on my local games its like that but somehow these guys have it set up that that file isnt available to us.
WheelChock Nov 23, 2019 @ 10:02pm 
Hiding the files is easy using attributes. The gameoptions file is probably hidden in Saves\Games\

To configure the gameoptions.yaml before starting the server, you need to be able to see the ..\Content\Scenarios folder, and then the folder of whatever scenario you're running. You could do it in the saved game (if you could see it), but that would require a restart of the server. I can understand locking that down. Trying to make it as foolproof as possible to minimize their need to intervene.

Do they let you upload a custom scenario?

Still, with admin permissions and the game console, gopt should do what you need.
Last edited by WheelChock; Nov 23, 2019 @ 10:06pm
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Date Posted: Nov 20, 2019 @ 2:26am
Posts: 12