Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Building underwater?
So I'm restarting and I've pretty much always made mountaintop bases drilled into the side of glaciers. However, with summer around the corner I've got a strong desire to build somewhere more tropical.
I guess my question is - is there a way to build down through water? IE. an airtight base so part of my base could be submerged? Or is this pretty impossible at this point?
Worst case I'll just build off the shoreline on top of the water but it would be pretty cool to have living quarters under the sea.
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Showing 1-15 of 20 comments
rphillips1986 May 2, 2019 @ 7:44am 
You can build underwater but whatever part of your base is built underwater will remain filled with water. Currently no way to drain it.
maximus3311 May 2, 2019 @ 7:45am 
Thanks for letting me know...and that's really too bad. Hopefully that's a feature in a future build
rphillips1986 May 2, 2019 @ 7:53am 
Originally posted by maximus3311:
Thanks for letting me know...and that's really too bad. Hopefully that's a feature in a future build
It's been talked about so we'll see if they can make it happen or not.
ravien_ff May 2, 2019 @ 7:56am 
There is a way to "drain" the interior of your base but it's tedious and I'm not sure if it still works.

Using a T2 drill in fill mode, fill up your rooms with dirt and then dig them out. They'll be water free then.
rphillips1986 May 2, 2019 @ 8:02am 
Originally posted by ravien_ff:
There is a way to "drain" the interior of your base but it's tedious and I'm not sure if it still works.

Using a T2 drill in fill mode, fill up your rooms with dirt and then dig them out. They'll be water free then.
I wouldn't want to do that for more than a hallway.... That's commitment to fill an entire base and then dig it out.
maximus3311 May 2, 2019 @ 8:07am 
damn yeah that would be rough...but if it would work I'd consider it (I'm not thinking about a massive underwater complex - just a bedroom).
The issue becomes if I do it that way - even if it works - wouldn't the water outside the windows look really weird?
I'm just thinking about the way I built underwater bases in minecraft - and this sounds similar. The difference being that in minecraft you just leave the water outside your windows and it works really well. From what I recall about terrain fill in this game it's pretty choppy
gerald2 May 2, 2019 @ 8:17am 
Originally posted by rphillips1986:
Originally posted by ravien_ff:
There is a way to "drain" the interior of your base but it's tedious and I'm not sure if it still works.

Using a T2 drill in fill mode, fill up your rooms with dirt and then dig them out. They'll be water free then.
I wouldn't want to do that for more than a hallway.... That's commitment to fill an entire base and then dig it out.
wonder what if you just fill room with shall we say steel cubes then dismantle them :)
maximus3311 May 2, 2019 @ 8:23am 
Originally posted by gerald2:
Originally posted by rphillips1986:
I wouldn't want to do that for more than a hallway.... That's commitment to fill an entire base and then dig it out.
wonder what if you just fill room with shall we say steel cubes then dismantle them :)
If that worked that would be awesome. However I'm pretty sure that won't work. I've had a base on a shoreline and when I put a block in the water and then removed it the water remained.
It's possible that would work now as it's been a couple years since I tried that...but I have a sneaking suspicion it won't work
rphillips1986 May 2, 2019 @ 8:26am 
Originally posted by gerald2:
Originally posted by rphillips1986:
I wouldn't want to do that for more than a hallway.... That's commitment to fill an entire base and then dig it out.
wonder what if you just fill room with shall we say steel cubes then dismantle them :)
Mostly that won't work. There is a bug I've seen from time to time where removing a block in water removes the water but you could place and remove 100 blocks and only find water removed with 1 block. It's not consistent enough to use as a workaround.
maximus3311 May 2, 2019 @ 8:37am 
sooo...I guess my beach villa will have to be above ground. Too bad but no biggie. I'm loving this game and honestly can't wait until they add multiple solar systems (I only play single player survival...more relaxing for me). Eventually going to just build a big base CV and wander.
VulcanTourist (Banned) May 2, 2019 @ 9:03am 
Originally posted by maximus3311:
Originally posted by gerald2:
wonder what if you just fill room with shall we say steel cubes then dismantle them :)
If that worked that would be awesome. However I'm pretty sure that won't work. I've had a base on a shoreline and when I put a block in the water and then removed it the water remained.
It's possible that would work now as it's been a couple years since I tried that...but I have a sneaking suspicion it won't work
The problem standing in the way of that - and several other major improvements to terrain deformation - is the developers' inability or refusal to keep blocks from merging with voxel terrain instead of replacing it. One consequence is that "water" - which is just more static voxels and not actual fluid - cannot be displaced by a block, and instead the two wind up occupying the same physical space "in different dimensions".

Before you ask for fluid water, you'd be better served by asking that blocks DISPLACE voxel terrain - including "water" - instead of the current stupidity.

Originally posted by rphillips1986:
Originally posted by gerald2:
wonder what if you just fill room with shall we say steel cubes then dismantle them :)
Mostly that won't work. There is a bug I've seen from time to time where removing a block in water removes the water but you could place and remove 100 blocks and only find water removed with 1 block. It's not consistent enough to use as a workaround.
I placed a water generator the other day and then removed it, and was shocked to see that the removal included the water that it had been placed in, much like removing silicon rocks at shorelines removes the water. There's some kind of relationship there.

Filling terrain in water and then removing it does still work with some regularity, though.
Last edited by VulcanTourist; May 2, 2019 @ 9:09am
Erek May 2, 2019 @ 12:58pm 
Why not dig the base in the ground of the lake and build a Glass-roof?
The room would be filled with air or empty, depending from the planet.
VulcanTourist (Banned) May 2, 2019 @ 1:12pm 
Originally posted by Erek:
Why not dig the base in the ground of the lake and build a Glass-roof?
The room would be filled with air or empty, depending from the planet.
That would require precision that many people might not want to attempt. I am continually irritated by the crudeness of terrain deformation in this game and especially so because blocks merge with rather than displace terrain. Were this not so, I think we would see many more terrain-specific bases that expertly blend with specific terrain features. Most people just don't want to muck with doing that because the tools are so crude.
ravien_ff May 2, 2019 @ 1:29pm 
Water does not render from the sides or bottom, so you actually don't see the water from underground. :(
Erek May 2, 2019 @ 1:34pm 
So build an upper floor, filled with water, as entrance room and Observation deck and underground and filled with air the other rooms.
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Date Posted: May 2, 2019 @ 7:39am
Posts: 20