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Using a T2 drill in fill mode, fill up your rooms with dirt and then dig them out. They'll be water free then.
The issue becomes if I do it that way - even if it works - wouldn't the water outside the windows look really weird?
I'm just thinking about the way I built underwater bases in minecraft - and this sounds similar. The difference being that in minecraft you just leave the water outside your windows and it works really well. From what I recall about terrain fill in this game it's pretty choppy
It's possible that would work now as it's been a couple years since I tried that...but I have a sneaking suspicion it won't work
Before you ask for fluid water, you'd be better served by asking that blocks DISPLACE voxel terrain - including "water" - instead of the current stupidity.
I placed a water generator the other day and then removed it, and was shocked to see that the removal included the water that it had been placed in, much like removing silicon rocks at shorelines removes the water. There's some kind of relationship there.
Filling terrain in water and then removing it does still work with some regularity, though.
The room would be filled with air or empty, depending from the planet.