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The benefit is you can make custom sized containers for your needs which is far more versatile than the standard cargo boxes you're referring to. You're not seeing the benefit because you're not playing with weights/volume turned on which, quite frankly, is easy mode and does not require the new container system.
The cargo controller / extension system is not needed if you don't play with wieghts/volume system enabled (except for visual reasons)
SV/HV Cargo Boxes and the old ammo/harvest boxes lack this feature and are limited to the visible slots. So at the very least, you should use Container Controller (Ammo) and Container Controller (Ore and Wood) in place of the old ones.
The original SV/HV Small Ammo Box, and the old Harvest Boxes available for HV/CV can't even be crafted anymore, but are still found on old blueprints. Some people still use the original Small Ammo Box, because right now it still has 1000 volume limit vs 125 on the SV/HV Container Controller (Ammo), but that is basically a cheat if you have the volume limits enabled.
If you decide to enable the volume limits, make sure to place the Container Controller (of the type you need) first, and then connect Container Extensions to it, or other already connected Container Extensions. Placing an extension and then connecting a controller to it after doesn't always read the increased volume limit. Controllers can't be connected to each other either, whether directly or through extensions. So there needs to be a space between your container setups.
And thanks for this detailed answers !
You CAN have more than one container/controller combination. (More than one storage room for example)
You can NOT have two container/controller setups connected to each other.
Container extensions MUST connect to a controller. The capacity (volume) of the controller will increase with each connected extension.
Shields apply a "buffer" to the entire ship/base, regardless of the block type. The only thing (that I know of) that the shield doesn't protect against is collision damage on a playfield set to PvP (which includes landing at full throttle on those playfields). A common solution on many recent ships is to make the external blocks hardened/combat steel, and the interior carbon. Greatly reduces the mass, which means you need less thrusters/RCS to get the same performance, which makes it more fuel efficient, shorter crafting time, and less mats.
In order to warp though, you need to disable the shield. So if you end up warping to a new system with a hostile ship in front of you, carbon won't last very long :) You will likely be destroyed before the shield comes back online. Also bring extra pentaxid along, since the shield and the warp drive both use it. Too many warps, and you might find the shield stops recharging due to lack of pentaxid.
But i disabled that automining uses up the ressources, so I will have enough pentaxid to power a shield and the warp. Can I have more than one shield ? I think not. But I will try.
You can only have one shield, and one pentaxid tank. If you do not have volume limits enabled, you can toss in up to 3200 (64 slots, 50 per stack) pentaxid in the tank. With limits enabled, the BA/CV can hold 200, and the HV/SV can hold 100.
1 refined pentaxid recharges 1000 HP on the shield. The HV can have 6000 shield HP, SV has 4000, T1 BA has 25000, T2 BA has 50000, T1 CV has 18000, T2 CV has 36000.
Another thing to keep in mind is the power usage (especially on HV/SV). While recharging they draw a lot of power, which of course consumes a lot of regular fuel. So you may need more generators / fuel tanks to keep up.