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1. (with SI enabled) remove the block underneath it;
2. attack the underlying block with an explosive charge or plasma rifle, if you don't mind the collateral damage;
3. from the console, use the replaceblocks command to replace that block type with another block type - any type - that the player can see and salvage.
The last is my own addition; I've never heard anyone else suggest it. Still, it sucks that such a thing was ever added to the game without specific conditions to ensure players can remove them when they have ownership of a structure, or even when it becomes core-less or public. They should never remain or remain invisible when a player has control of the structure.
I have been able to label it and delete it before but sometimes this occurs.
replaceblocks <ID> PlayerSpawnerPlateThin ConcreteFull
I only play SP
I know exactly where the spawn plate is firstly because it prevented me placing a block in that area and secondly, because I saved a blueprint copy of my final base and when I spawned the copy in creative the spawn plate was fully visible and could be removed.
You can view its location in survival and mark it by enabling the HUD menu but it will still be invisible.
I find it intensely annoying that my base in survival is missing a block because I can't remove the spawn plate
I decided to try the following the next time I select a wreckage starter base that has a spawn plate.
I will replace the core then save the base and re-spawn it in creative then remove the spawn plate and re-save / overwrite the blueprint.
Next I will return to survival and destroy the original base there and replace it with the new blueprint base it may involve using the console to get a few advanced items to do that but once the no spawn plate version is in place any salvaged materials and advanced equipment can be disposed of so that I start the game as intended only without a spawn plate.
After a restart, the block is gone. I presume, though, that it was gone already as expected, but since I had the Display in HUD set, there was a ghost artifact, even though the block itself was already gone.
Forget I made any mention of modding the game. I doubt it would have worked anyway.
I tried this idea and it worked fine
**I decided to try the following the next time I select a wreckage starter base that has a spawn plate.
I will replace the core then save the base and re-spawn it in creative then remove the spawn plate and re-save / overwrite the blueprint.
Next I will return to survival and destroy the original base there and replace it with the new blueprint base it may involve using the console to get a few advanced items to do that but once the no spawn plate version is in place any salvaged materials and advanced equipment can be disposed of so that I start the game as intended only without a spawn plate.**
A bit convoluted but it did work
1 Check if your base has a spawn plate if yes make a blueprint of it
2 Go into creative and spawn the blueprint take out the blue figure and the block it is on using
a multi tool replace the block that you removed with a regular block and overwrite the blueprint
3 if your new blueprint is red it may have storage cupboards or a grow plot with a planter that is incompatible, remove them and overwrite the blueprint.
4 Go back to survival and remove the old base using the console command or the multi tool
5 Spawn the new base blueprint in approximately the same place using the console command
NOTE
I did replace the faction core with a player core whilst I was in creative that action may not have been needed at that point.