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So far I haven't needed it but I guess it's not there for show and I will need it at some time. I'm either blind or my game is bugged I guess.
reason: the tech tree is showing which constructor can construct the item, but without this info on the tree u can't know that it exist or where to craft..
and if it is a "terrain placeable device" than yeah, we need a "terrain placeable stuff" icon on the filter list to see all stuff for terrain only too..
So it does, I missed it there... Thing is, the water generator is NOT craftable with the small constructor. That's where it gets 'lost' in the tech progression, I think. I don't really get the deal with these constructors to be honest, the advanced constructor can't build some things the most basic, small constructor makes yet it can build everything the large constructor makes, I was getting a bit lost with that going on. On my CV I've a small constructor and an advanced constructor... but I don't need a large one... Berr... what's the logic there...?
...up100 missed the water generator too and was getting it confused with the water condenser as I did... It looks to me that he's pointing to a bigger issue with the water situation in general that seems very confused...
I just played through the first 10 minutes of survival mode and yes, there's the water generator available to build with the mobile constructor, right at the start. ...But what's it there for?
For a new player (who's played a lot of survival games) Empyrion is pretty confusing around the water issue: I was supplied with these tools to produce water (and O2) but the player character doesn't need to drink water and the 'staple diet' of energy bars and steaks I was crafting at the beginning from looting plants and corpses didn't ask for water either. ...So I just had these nice satisfying bottles of what clearly look like drinking water stacking up in my inventory, looking pretty.
Fact is, water in Empyrion is treated as a completely different entity from it's role in reality with a completely different kind of logic to it - yet a (drinking) bottle of water is the one emergency item you get given in the escape pod... It's the primary item provided to introduce the player to looting... But, hold on, you don't need to drink!
Still, food, air, stamina levels and medical issues are treated to fairly 'realistic' mechanics in the game. ...But everyone knows that water is a far more pressing issue in a survival situation than food and the game universe implies the same since a bottle of water is the one thing dropped with you in the emergency escape pod... But it then turns out to be an entirely optional secondary component that's only needed to make some late-game food recipes, nutrient solution to craft a farming plot (but the plants don;t need watering)... and fusion cells. I could play through the whole game without needing to use a drop of water, I think.
...It's all a bit difficult to get your head around when you first play the game.
So, apart from this issue of the water generator getting lost, there's an overriding issue around the way water is dealt with which leads the player into making some obvious assumptions that the game then dismisses, without any reason being given (perhaps the player has a built in urine/sweat processor in the suit...?). ...The way this water generator doesn't sit in any of the filter tabs kind of says it all.
...And then it gets worse when you come across these huge water containers. I looted my first one and thought it was going to lead to a better water supply for farming or something... the icon there shows a tank of water, it's taken straight from a tank commonly used now in industry and agriculture ( https://www.directwatertanks.co.uk/ibc-containers/ibc-containers-new) ...But, no, a several hundred gallon tank of water can be consumed in one go for a 10% stamina recovery or be used as a component to build a nuclear fusion cell...? And I can't get a bottle of water out of the thing... Whaa...?
The whole water situation is very unintuitive and there's clashing lines of logic everywhere. Don't mean to throw this thread off but having made that post... mmm, it is the tip of the iceberg really.
...I'm only writing this as it is an awesome game but this water issue looks like it's got very confused and I'm guessing a lot of the players who've been in with development, including the devs might miss how weird this all looks to a new players since they've grown accustomed to 'the way it is'. It starts the player off, literally, since it's the first item you loot, in a loosing battle to grasp the game logic.
Yep, totally. With the already very complex menu system for transferring goods remotely and all that... it's one thing too many. I've played for a hundred hours and I'm still flipping between the control panel and the container transfer/devices menu every time I do anything and forgetting what I wanted to do originally by the time I find the right menu half the time. It is a grind in that aspect. Needs some stream-lining there, seriously. The tab system too, there's hidden details to it that leave you feeling you;re missing obvious things.... Like these water generators.
I'm thinking now I might have wasted half my play time cutting wood when I could have been mining promethium, making water containers and crafting fusion cells...
Not that I agree with that. It doesn't make sense to me either. I want to make a configuration file to fix that stuff.