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It's up to the server admin to tweak their scenario to suit their servers needs.
They can have players start inside a specific building that can be on a planet, on a moon, or in space.
They can have players fall in an escape pod and always land in one specific place on the planet, or they can have the escape pod fall at random spots on the planet.
It's all configurable. If it sucks then it's because it was set up to suck (or rather wasn't set up at all).
There are plenty of servers that use custom scenarios that give the player a start with a story line.
It's cool that it's configurable. Sounds like there's still a lot I need to learn about the options.
However, it feels like I was sold a car without a windshield and then was told later that I need to "do it myself." In my view, the default starting area should be hospitable for new players. If server admins feel they need to punish new players by landing them in a giant radioactive zone to ensure their early death, they can go out of their way to configure it that way (remove the windshield).
It's early access, so my feedback is this default configuration sucks.
If you want to alter this behavior, simply use the "Default Random" scenario instead, but be warned this scenario is *NOT* optimized for public online play and you need to make sure your gameoptions are set up correctly for it.
If you plan on hosting a public server, it's strongly recommended that you use your own custom multiplayer scenario and set it up as you see fit. This is because the devs can't possibly create a default multiplayer scenario that is optimized for every server's needs as there are way too many servers each with their own player counts and rule sets.
The devs can very well optimize 80/20 for the noob scenario: the players who don't want insane difficulty and the server admins who don't have an unlimited time budget to learn, create, configure, and dote on it. I've run several multiplayer servers over the years -- 3 currently -- and this game is the only one that 'requires' me to create a custom scenario (whatever that even means).
Now that you know how configurable the scenarios actually are, it is just silly to pretend like the way the starter locations are set up on one server or another has anything to do with the game itself.
I personally play a PvE-focused server called Space Life - it has starter planets for anyone, ranging from a fairly hospitable temperate planet up to the barren martian wasteland with almost everything staked against a player. Needless to say, the latter is where I prefer to be.
Looking through the default starting planets and available scenarios, I sincerely have no ducking clue what is your actual problem is.
How many weeks of your life did you spend tinkering with your server? Some of us have, you know, jobs, lives, girlfriends, etc.
The alternative is spawning players in the fixed starter biome, but that runs the risk of dropping them in the middle of the night with nothing to do but wait for day due to predators that would kill the player if they venture too far from the starter biome. And with no resources left in the starter biome, they couldn't even pick up surface rocks. So it's kind of hard to tell which starting option would be best so I think the devs went with the random start.
Weeks of setup? Not really, just pick the Akua single player scenario. No need to change anything else if you don't want. It's pretty easy to do. I've played almost 200hrs of that scenario with no problems. I think the default coop is better though, single player or not.
The game is very flexible in its yaml system and allows you to set up a server pretty unique to any others if you know what your doing.
Jump on HWS for 15 minutes and check out there settings, then jump on Venatus and check out there settings, so much is moddable, from stack limits, to what blocks go on what type of vessels to changing the recipies of items you make, so the more you learn the better your game can be for you.
Either way, just as a general note, I think any and every new player should first start in SP.
To get the very basics before eventuelly getting mind blown my joining an MP community.
(it's one thing to get used to manage 1 constructor as a new player and a very different one to manage 4-24 constructors, and where to store which things and why.)
Since we 'now' CAN re-build everything from scratch, as the survival tool is free and can be produced in the suit constructor.
Before A8 there wasnt even such a tool, yet we survived this galactic empyrion... ;)