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I can't think of a good reason
It feels logically inconsistant to me, like turrets on hover vehicles and capital ships but not small vessles. but that's off topic.
So your reason is that the developers correctly anticipated a need, at least in this instance. Now stop being lazy whiners and just waypoint your water-based generators and visit them on the same route when you empty your autominers.
To that effect I think there should be another version of the auto miner that can be attatched to a base to work.
Those screams still happen, because people STILL have to go near lakes just to get water. Maybe that changes later on as tech improves, but yeah. Meaning people in PvP will probly still build near a lake as walking to someplace you aren't defended while needing water for materials and whatnot, means you're vulnerable to other players.
Also, the in-game knowledge base needs an entry for water generators and powering them alongside how to activate a base's power to begin with.
I see no reason, however, why you can't just make a base for your water generator and connect it to that. You're GOING to protect it via defenses anyways as it just protects you, so what difference does it make?
It just seems arbitrary that it also wouldn't just COME with it's own power source.
Said logic also means nothing in a realistic sense, since that's what you'd do in a realistic scenario anyways, you'd place defenses around vital sources of water via building a base and placing some turrets. Something works best when it's realistic, or at least, it works in the game's own context.
I would like to see more development in the types of resource gathering for water...like digging wells, constructing and using windmills where you could have the water source close to or in your base, but it would be a limited resource that could "dry up".