Empyrion - Galactic Survival

Empyrion - Galactic Survival

Norljus Jan 2, 2018 @ 12:30pm
Powering O2 and water generators ?
Is there a way to get the O2 and H2O generators powered by a base instead of having to place fuel into them ?
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Showing 1-14 of 14 comments
ZomBeGone Jan 2, 2018 @ 1:51pm 
no. They are designed to be free standing. The fuel will last a long time though.
chabero Jan 3, 2018 @ 8:48am 
maximum Fusionzell = ~68h runtme = more as 2,5 days
Drezta Jan 5, 2018 @ 2:26pm 
Did the devs give a reason?
I can't think of a good reason
VulcanTourist (Banned) Jan 5, 2018 @ 2:50pm 
Originally posted by Drezta:
Did the devs give a reason?
I can't think of a good reason
The obvious reason you are still unable to conceive is that you're not forced to always build your base next to a source of water or ice. You might CHOOSE to build your base near other resources, but you aren't FORCED to do so. Your not-so-brilliant plan would eliminate that choice. I don't play multiplayer PvP, but if the game worked as you want I can just hear the agonized screams of all the PvPers frustrated that their enemies always know where to find their bases.
Drezta Jan 5, 2018 @ 4:16pm 
So no, but you think it's for PvP balance?
It feels logically inconsistant to me, like turrets on hover vehicles and capital ships but not small vessles. but that's off topic.
Last edited by Drezta; Jan 5, 2018 @ 4:21pm
chabero Jan 5, 2018 @ 4:20pm 
place the generators in deep water, pull the marker from Generaors off, set a personal waypoint and finish... no one will find them.. *i think*
VulcanTourist (Banned) Jan 5, 2018 @ 4:24pm 
No, and I say that as someone who HATES developers who "balance" PvP at the expense of solo gameplay. It's about choice, or it doggone well ought to be. I want to be able to choose where to build my dream base, not be constrained by sources of water or ice. Frequently my bases are constructed around specific landscape features and can't simply be moved to where the water is. If the only way I could power those generators was by adjacency to the base, then I couldn't build those bases. Those generators are producing resources like the ore found in the ground. A base should not be bound to any resource location.

So your reason is that the developers correctly anticipated a need, at least in this instance. Now stop being lazy whiners and just waypoint your water-based generators and visit them on the same route when you empty your autominers.
Last edited by VulcanTourist; Jan 5, 2018 @ 4:31pm
Edgecrusher Jan 5, 2018 @ 4:25pm 
why?
Norljus Jan 5, 2018 @ 5:09pm 
I don't suggest to make this generators base powered ONLY. But I would like to have the option to connect to a base.
rphillips1986 Jan 5, 2018 @ 5:58pm 
Originally posted by Norljus:
I don't suggest to make this generators base powered ONLY. But I would like to have the option to connect to a base.
You're not alone. One reason is the O2 generator needs to be placed early, before you may be ready to build a base. I often spend my first couple days in game without a proper base, gathering the resources to build a good one, and if I'm on Omicron, I need O2 during that time. It would be nice to have a second tier O2 and H2O generators that attatch to the base. They don't nessisarily have to be more efficient, just have the advantage of drawing from the bases power source, and being accessable from the bases control pannel.

To that effect I think there should be another version of the auto miner that can be attatched to a base to work.
VulcanTourist (Banned) Jan 5, 2018 @ 6:15pm 
I'm all for abstraction, and have argued in favor of moar of it often enough, but even I am not especially in favor of these abstractions. They are not what I would consider reasonable and intuituve, id quod sequitur; they are just improvisations to enable laziness. I won't however fault anyone the OPTION to have these abstractions, but not if the cost is me and everyone else being forced to use them. If they do get added as options, it should be very low on the list of priorities.
Last edited by VulcanTourist; Jan 5, 2018 @ 6:16pm
Originally posted by VulcanTourist:
Originally posted by Drezta:
Did the devs give a reason?
I can't think of a good reason
The obvious reason you are still unable to conceive is that you're not forced to always build your base next to a source of water or ice. You might CHOOSE to build your base near other resources, but you aren't FORCED to do so. Your not-so-brilliant plan would eliminate that choice. I don't play multiplayer PvP, but if the game worked as you want I can just hear the agonized screams of all the PvPers frustrated that their enemies always know where to find their bases.
Your logic actually doesn't work.

Those screams still happen, because people STILL have to go near lakes just to get water. Maybe that changes later on as tech improves, but yeah. Meaning people in PvP will probly still build near a lake as walking to someplace you aren't defended while needing water for materials and whatnot, means you're vulnerable to other players.

Also, the in-game knowledge base needs an entry for water generators and powering them alongside how to activate a base's power to begin with.

I see no reason, however, why you can't just make a base for your water generator and connect it to that. You're GOING to protect it via defenses anyways as it just protects you, so what difference does it make?

It just seems arbitrary that it also wouldn't just COME with it's own power source.

Said logic also means nothing in a realistic sense, since that's what you'd do in a realistic scenario anyways, you'd place defenses around vital sources of water via building a base and placing some turrets. Something works best when it's realistic, or at least, it works in the game's own context.
krosbonez Mar 27, 2018 @ 2:40pm 
Personally I like the fact that you have to power your water generators and they are not connected to the base. It is a survival game and that adds to the danger of what is almost the most valuable resource. This still being early Alpha though, i am sure there will be changes to it. Pretty intense when you are early on in game and have to ride your motorcycle down to the water, in the dark, and try to gather the jugs and refill the fuel tank before getting ganked by the night creatures.
I would like to see more development in the types of resource gathering for water...like digging wells, constructing and using windmills where you could have the water source close to or in your base, but it would be a limited resource that could "dry up".
DryRubberChicken Mar 27, 2018 @ 2:57pm 
Self or solar powered are also options. I would love solar with a slower gather rate. I also think it is a little goofy that water is required to get o2, in an 02 Rich environment. It is as goofy as freezing to death from eating too many pears.
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Date Posted: Jan 2, 2018 @ 12:30pm
Posts: 14