Empyrion - Galactic Survival

Empyrion - Galactic Survival

Spoiling Food
Hello


Could you help me how this works?


Okay.. there is one type of food ( or other natural things ).. with a termination date. I got 4 pieces of it by harvesting a plant or killing an animal. Lets say termination date is 20.

Question 1) What does 20 mean? 20 real minutes? 20 ingame days? 20 real hours?


Next step is.. I keep it in my inventory for long time. Lets say the termination date went down to 10. I was not using it.. so I still have the stack of 4 pieces.

Question 2) What if I add more fresh gathered pieces to this stack? Will termination date be resetted to 20? Or will it stay at 10 even with the new pieces in it? Or more clever.. like we have stack with timer 10 and stack with timer 20.. so the new merged stack start with timer 30 ( edit: 15 of course, not 30! xD ) ?


And last but not least..

Question 3) What happens to the timer if I put these items into the fridge? Will the timer fully stop? Or is it just slowed down.. so that the items can still get spoiled?

Question 4) Will fridge help with all items which have termination date?


Greetings
Last edited by Abstract-Player; Dec 31, 2017 @ 11:10am
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Showing 1-12 of 12 comments
la_hoghead Dec 31, 2017 @ 8:39am 
Q1 ) I believe it is 20 ingame Hours though not quite sure . . .

Q2) Fresh stacks will be averaged with the old ones. If you have 10 of 20min and 10 of 10 min It should give you 20 of 15 min. Uneven stacks will be averaged up or down depending on which ones has more product.

Q3) Timer Fully stops = no spoilage

Q4) Yes all experations will cease.
BulletRidden Dec 31, 2017 @ 8:39am 
i personally use a carge box next to my food processor to put excess food into so it can rot. the fridge slows down food spoilage, as does the food processor.
Mad Vic Dec 31, 2017 @ 8:40am 
Hm
1 not sure I think its is 20 game hours
2 My impression is that the fresh items aquire the spoilage date of the oldest items
3 I think the timer is frozen when in the fridge
$ big YES

Hope this helps
ZomBeGone Dec 31, 2017 @ 8:41am 
20 game hours. I think there are 24 game hours in one real hour? (not sure)

if you add more fresh items, the expiration is averaged together I believe. So a 10 + 20 would give you 15.

The fridge will freeze the timer as long as it is running.

The fridge will freeze any item with termination time.
ZomBeGone Dec 31, 2017 @ 8:45am 
There is also an odd side issue with the food processor.

On SP it does not freeze the timer. it acts like a storage box.

On MP the food processor acts like a fridge, it keeps the food from spoiling. One of the differences between SP and MP.
GMC Dec 31, 2017 @ 11:01am 
Originally posted by Abstract-Player:
Okay.. there is one type of food ( or other natural things ).. with a termination date. I got 4 pieces of it by harvesting a plant or killing an animal. Lets say termination date is 20.

Question 1) What does 20 mean? 20 real minutes? 20 ingame days? 20 real hours?
My intuition is that one unit is a couple of minutes. What @ZomBeGone says about 24ths of an hour (2.5 minutes) sounds about right. Raw meat and most plants will perish within an hour.

Originally posted by Abstract-Player:
Next step is.. I keep it in my inventory for long time. Lets say the termination date went down to 10. I was not using it.. so I still have the stack of 4 pieces.

Question 2) What if I add more fresh gathered pieces to this stack? Will termination date be resetted to 20? Or will it stay at 10 even with the new pieces in it? Or more clever.. like we have stack with timer 10 and stack with timer 20.. so the new merged stack start with timer 30?
It's averaged. 10 pcs with perish time 10 + 10 pcs with perish time 20 = 20 pcs with perish time 15.

Originally posted by Abstract-Player:
And last but not least..

Question 3) What happens to the timer if I put these items into the fridge? Will the timer fully stop? Or is it just slowed down.. so that the items can still get spoiled?

Question 4) Will fridge help with all items which have termination date?
I've never seen items spoil in a powered fridge (and I'm fairly sure some of them have been there >100 hours), so if it doesn't stop the timer completely, the decay rate is so slow as to be unnoticeable.
Abstract-Player Dec 31, 2017 @ 11:11am 
Thank you all for help and I wish you very nice new year parties!!
Abstract-Player Jan 3, 2018 @ 4:52pm 
Originally posted by ZomBeGone:
There is also an odd side issue with the food processor.

On SP it does not freeze the timer. it acts like a storage box.

On MP the food processor acts like a fridge, it keeps the food from spoiling. One of the differences between SP and MP.
Could you tell me where to learn about the differencies between SP and MP?

http://steamcommunity.com/app/383120/discussions/0/1620600279657944582/
Last edited by Abstract-Player; Jan 3, 2018 @ 4:52pm
Abstract-Player Jan 4, 2018 @ 3:41pm 
Just to say..

Right now I have randomly seen that the mouseover-popup on perishable items shows the remaining time until the stack become rotten.

Also I found that not all items in fridge have max perish timer. I think I had energy all the time. So the timer is obvious not stopped.. but slowed down. But I'm not 100% sure about the energy thingy.

And I found something else:

I had 1 can of meat with 250 timer and 1 can of meat with 350 timer. After merging these 2 cans the stack showed 300 timer. After splitting the stack again in 2 single cans.. they both show still 300 timer.

With big stack of items with max timer it should be possible to "heal" nearly rotten items.
Last edited by Abstract-Player; Jan 4, 2018 @ 3:48pm
GMC Jan 4, 2018 @ 4:09pm 
Originally posted by Abstract-Player:
Also I found that not all items in fridge have max perish timer. I think I had energy all the time. So the timer is obvious not stopped.. but slowed down.
That just indicates that the items weren't 100% fresh when you put them in the fridge.

Originally posted by Abstract-Player:
I had 1 can of meat with 250 timer and 1 can of meat with 350 timer. After merging these 2 cans the stack showed 300 timer. After splitting the stack again in 2 single cans.. they both show still 300 timer.
As expected. Merging and splitting stacks doesn't change the total perish time. Before, 250+350=600. Merge => 2x300=600. Split => 300+300=600. Merging just forces all items in the stack to have the same perish time (because the individual items become a single item).

Originally posted by Abstract-Player:
With big stack of items with max timer it should be possible to "heal" nearly rotten items.
True, but there's no net gain. If I have nearly-perished items and I'm not in desperate need of that particular item, I'd be inclined to let it spoil rather than contaminate a stack of fresh items (unless those items are going straight from the fridge to the food processor; processed food starts out with a fixed perish time, unaffected by the perish time of its ingredients).

Sparrowhawk65 Jan 4, 2018 @ 4:26pm 
Originally posted by Abstract-Player:
Okay.. there is one type of food ( or other natural things ).. with a termination date. I got 4 pieces of it by harvesting a plant or killing an animal. Lets say termination date is 20.

Question 1) What does 20 mean? 20 real minutes? 20 ingame days? 20 real hours?
Timed it at about 2 minutes 50 seconds real time give or take. So spoil time of 20 ingame = about 55 minutes our time. Triple for a rough estimate.
Last edited by Sparrowhawk65; Jan 4, 2018 @ 4:27pm
ZomBeGone Jan 4, 2018 @ 4:29pm 
Nope, the timer is stopped when in the refrigerator. The reason for the times being differant is as GMC indicated. The whole premise of the fridge it to be able to keep food for long times, really forever.

By end game, i typically fill up 2-3 T2 fridges with canned veggies, and I really don't worry about food anymore.
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Date Posted: Dec 31, 2017 @ 8:31am
Posts: 12