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Q2) Fresh stacks will be averaged with the old ones. If you have 10 of 20min and 10 of 10 min It should give you 20 of 15 min. Uneven stacks will be averaged up or down depending on which ones has more product.
Q3) Timer Fully stops = no spoilage
Q4) Yes all experations will cease.
1 not sure I think its is 20 game hours
2 My impression is that the fresh items aquire the spoilage date of the oldest items
3 I think the timer is frozen when in the fridge
$ big YES
Hope this helps
if you add more fresh items, the expiration is averaged together I believe. So a 10 + 20 would give you 15.
The fridge will freeze the timer as long as it is running.
The fridge will freeze any item with termination time.
On SP it does not freeze the timer. it acts like a storage box.
On MP the food processor acts like a fridge, it keeps the food from spoiling. One of the differences between SP and MP.
It's averaged. 10 pcs with perish time 10 + 10 pcs with perish time 20 = 20 pcs with perish time 15.
I've never seen items spoil in a powered fridge (and I'm fairly sure some of them have been there >100 hours), so if it doesn't stop the timer completely, the decay rate is so slow as to be unnoticeable.
http://steamcommunity.com/app/383120/discussions/0/1620600279657944582/
Right now I have randomly seen that the mouseover-popup on perishable items shows the remaining time until the stack become rotten.
Also I found that not all items in fridge have max perish timer. I think I had energy all the time. So the timer is obvious not stopped.. but slowed down. But I'm not 100% sure about the energy thingy.
And I found something else:
I had 1 can of meat with 250 timer and 1 can of meat with 350 timer. After merging these 2 cans the stack showed 300 timer. After splitting the stack again in 2 single cans.. they both show still 300 timer.
With big stack of items with max timer it should be possible to "heal" nearly rotten items.
As expected. Merging and splitting stacks doesn't change the total perish time. Before, 250+350=600. Merge => 2x300=600. Split => 300+300=600. Merging just forces all items in the stack to have the same perish time (because the individual items become a single item).
True, but there's no net gain. If I have nearly-perished items and I'm not in desperate need of that particular item, I'd be inclined to let it spoil rather than contaminate a stack of fresh items (unless those items are going straight from the fridge to the food processor; processed food starts out with a fixed perish time, unaffected by the perish time of its ingredients).
By end game, i typically fill up 2-3 T2 fridges with canned veggies, and I really don't worry about food anymore.