Empyrion - Galactic Survival

Empyrion - Galactic Survival

SPECNECK Dec 28, 2017 @ 8:40am
How to know the crop timer?
Today i testing some crop timer with delay circuit , but it's doesn't seems to work , so i go creative mode to find a way to speed up time in game , but found out that even the time change (with time *value* command) , the crop doesn't seems to grow faster as expected after havesting and speeding time , any one know how to timer on the crop work?
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Showing 1-7 of 7 comments
zaphodikus Dec 28, 2017 @ 8:43am 
The time command was never going to have the desired effect.

Exactly what have you changed to speed up the growing time? Or just turn off the lights after a set time?
SPECNECK Dec 28, 2017 @ 9:15am 
Originally posted by zaphodikus:
The time command was never going to have the desired effect.

Exactly what have you changed to speed up the growing time? Or just turn off the lights after a set time?

I try enter "time 1100" in debugmenu to speed up game time , not sure the crop timer was affected.
zaphodikus Dec 28, 2017 @ 9:22am 
True, so what are you wanting to accomplish? What is this delay circuit all about and intended to do?
TwitchyJ Dec 28, 2017 @ 10:09am 
1.Crops don't grow in creative mode, only survival mode.
2.Changing the game speed won't make a difference. Crop times are in real time, game save must be running for that amount of real life time.

Crops will also only grow correctly if you meet the correct grow conditions of temp, no radiation, grow light at the correct distance, and oxygen present.

Edit
The playfield must be active as well. For example, the crops in a base on Akua won't grow if someone isn't on the planet.
Last edited by TwitchyJ; Dec 28, 2017 @ 10:43am
zaphodikus Dec 28, 2017 @ 10:24am 
+1 ^^ :-) Creative mode, doh.
SPECNECK Dec 29, 2017 @ 5:49am 
I sure the conditions of the environment meets the requirement , the only issue i have was trying to using delay circuit to set a timer(roughly 35min = 23 x 90sec delay )for notifaction for harvest time. So far the idea doesn't work .

And the change time only change the day and night passing time as TwitchyJ mention.
Last edited by SPECNECK; Dec 29, 2017 @ 5:50am
zaphodikus Dec 29, 2017 @ 2:53pm 
I think timers still run regardless of whether the playfield is loaded or not, while grow time is based on the playfield being loaded in memory at the time. Autominers I think are the opposite. Not played with timer yet though, nor much recently, so hope someone can comment and correct us here.
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Date Posted: Dec 28, 2017 @ 8:40am
Posts: 7