Empyrion - Galactic Survival

Empyrion - Galactic Survival

I2epresent Dec 28, 2016 @ 3:51am
Creative mode? Or do you have to grind resources to build stuff?
Pretty much what the thread title says.

Can you start up the game, learn how to build, and immediately begin working on an awesome base or ship?

Or does the game force you to "mine resources" and craft progressively more complex tools for hours before you can even get started?

Any info is much appreciated. Game looks great, I just want to make sure it's not an artificial time sink before I buy it.

Cheers
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Scott.Ward Dec 28, 2016 @ 4:07am 
Originally posted by Atum Hadu:
Pretty much what the thread title says.

Can you start up the game, learn how to build, and immediately begin working on an awesome base or ship?

Or does the game force you to "mine resources" and craft progressively more complex tools for hours before you can even get started?

Any info is much appreciated. Game looks great, I just want to make sure it's not an artificial time sink before I buy it.

Cheers

Creative you have a item menu with no grinding, instant building.

In game you can spawn your built item from a blueprint that you created in creative, but you will need to gather the resources for it in game.
I2epresent Dec 28, 2016 @ 4:12am 
Thank you.

When you say "in game" does that mean a public server? Or can you run a solo game and/or private server and simply build the item without grinding?

Also, what does gathering resources entail? For example, that beautiful "Barcelona" base in the workshop -- does it take hours to gather the resources for something like that?
Scott.Ward Dec 28, 2016 @ 4:21am 
Originally posted by Atum Hadu:
Thank you.

When you say "in game" does that mean a public server? Or can you run a solo game and/or private server and simply build the item without grinding?

Also, what does gathering resources entail? For example, that beautiful "Barcelona" base in the workshop -- does it take hours to gather the resources for something like that?

If you run a private server, you can access certain features (godmode/menuitems etc) and cheat. The bigger items do take a day or two (once your setup well) in game to build. Some of the blueprints require a lot of materials. My CV takes a lot of ore/silicon/sathium and takes teh auto miners a few days to gather the resources. The build time alone once the resources are gathered is 19.5 hours, this can be reduced if you pre-compile pieces and apply them to your factory. If your just interested in building, you can make it very quick with your own server, but you miss out on the gameplay.

Edit; In Game, I do mean on a controlled server that you cannot use the creative side to help you build.
Last edited by Scott.Ward; Dec 28, 2016 @ 4:28am
Kurzidan Dec 28, 2016 @ 4:48am 
In case this is still in question

When you start a new game you can choose survival or Creative.

Creative - zero damage and you can accidentally exceed survival limits. - but you can fly instead of jetpack, and have access immediately to creative itemmenu which can allow you to craft such glories like the Barcelona quick and easily.... to some extent - I mean. any glorious blueprint you see in the workshop is likely still going to take hours just to finely detail it after hours of meticulously setting the blocks together to be both structurally stable and look amazing.

Survival - Oxygen (space, non-akua planet/water on Akua) and Food drain need to be managed/survived
Stamina will drain for running
Can be damaged
Must grind either POIs or ore deposits to gather the resources.

Pros of Creative - anything you build anywhere can be saved as a blueprint - like the Barcelona
and then later

In Survival (f2/blueprints) be tossed into the blueprint factory, where you can feed it blocks and resources (minimum ingot requirement, can't accept ores) in order for it to construct the blueprint from material and time value, rather than needing to spend 3 decades every time you want to place it.
Eleazaros Dec 28, 2016 @ 5:11am 
Originally posted by Kurzidan:
In case this is still in question

When you start a new game you can choose survival or Creative.

Creative - zero damage and you can accidentally exceed survival limits. - but you can fly instead of jetpack, and have access immediately to creative itemmenu which can allow you to craft such glories like the Barcelona quick and easily.... to some extent - I mean. any glorious blueprint you see in the workshop is likely still going to take hours just to finely detail it after hours of meticulously setting the blocks together to be both structurally stable and look amazing.

Survival - Oxygen (space, non-akua planet/water on Akua) and Food drain need to be managed/survived
Stamina will drain for running
Can be damaged
Must grind either POIs or ore deposits to gather the resources.

Pros of Creative - anything you build anywhere can be saved as a blueprint - like the Barcelona
and then later

In Survival (f2/blueprints) be tossed into the blueprint factory, where you can feed it blocks and resources (minimum ingot requirement, can't accept ores) in order for it to construct the blueprint from material and time value, rather than needing to spend 3 decades every time you want to place it.

One other point on this excellent post:

Playing solo, you can use the console to change the game from one mode to the other and use any of the console commands (such as godmode or itemmenu or -finally- help to get a list of all the available commands).

Playing on a server, you play by the server's rules and how it operates and is setup. The game has the ability to define more planets and some do this so don't expect all servers to be the same (they usually aren't anyway being as most will set their own seed values for their game worlds).
I2epresent Dec 28, 2016 @ 5:53pm 
Indeed, @kurzidan thank you for the detailed and thorough explanation. I think that pretty much answers every one of my questions.

@scott.ward I like to build stuff in games like this, so I'd definitely be the type of player who would spend lots of time in creative mode and that's fine with me. I'm just glad to know you can design stuff and save it without farming materials.


One more random question, if anyone knows the answer: Is there a limit on ship size or structure size?

In other words, if I want to try recreating the 4km "Nostalgia for Infinity" from Revelation Space, is something of that scale possible in this game?

Cheers
threefinger Dec 28, 2016 @ 6:44pm 
255 blocks in any direction is the limit i think and blocks are 2m cube so I don't think that you can get much more than a half kilometer. That being said, the amount of resources and time you would need to spawn something like that into the game would be astronomical, would be far better to scale it down.
Pantera  [developer] Dec 28, 2016 @ 6:46pm 
Originally posted by Atum Hadu:

One more random question, if anyone knows the answer: Is there a limit on ship size or structure size?

125 blocks from the core in all directions but some directions aren't going all the way out to 125 at the moment which I have made the devs aware of.

You can build bigger but it involves some trickery & in my experience doesnt always work so I usually just stick to the 125 blocks from the core in each direction as my limit for now maybe that limit will be changed in the future who knows.

Some of the huge ships can be a fps killer though if you use too many windows or lights fyi. Depending on pc specs also.

I2epresent Dec 28, 2016 @ 8:20pm 
Thanks again guys.

I suppose I should stick with trying to create the Nostalgia for Infinity in Interstellar Rift, which has an inside-out ship editor where you start with the bridge, build all the interiors, and then hit the exterior edit mode where you can sculpt the exterior the way you want.

Either way I'm gonna pick this game up, looks awesome. Cheers.
Dead Schism Dec 29, 2016 @ 10:30pm 
If youre playing a survival game (assuming youre the gamemaster) you can simply add your BP to the factory, open the console, and type "finishbp". This will finish the BP in 2 seconds regarless of the level requirement and resources you put into the factory.
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Date Posted: Dec 28, 2016 @ 3:51am
Posts: 10