Empyrion - Galactic Survival

Empyrion - Galactic Survival

gerald2 Dec 7, 2017 @ 12:50pm
lights
guys are you still unable make balanced lights ...we have spaceships and dont have f..king flashlight wchich would lighten more than 1 meter away??? we have spotlights on vehicles and they give so wonderfull amount of light so we see trees when we barely hit em ...can it be fixed ?is it so hard problem?
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Showing 1-15 of 33 comments
rphillips1986 Dec 7, 2017 @ 12:52pm 
Also, why does light penetrate solid blocks? I have a windowless bunker burried deap in the earth and I know when its night outside because it gets darker in my bunker.
gerald2 Dec 7, 2017 @ 12:58pm 
Originally posted by rphillips1986:
Also, why does light penetrate solid blocks? I have a windowless bunker burried deap in the earth and I know when its night outside because it gets darker in my bunker.
agree it also makes me mad ,additionally range and intensity of those lamps also works weird they will blind u when ure nearby but 2 steps away u see nothing...yes i see intensity changes when i change it but change of lightened range is almost not affected,i know we have IR googles now ,but if we have flashlights and spotlights ,they should work like lights no like candles...i like atmosphere when i walk thru dark jungle but in real even at darkest night u see more away than here with flashlight ,even at good weather in empyrion with moonlight u barely see 2-3 meters away its kinda ridiculous...
Last edited by gerald2; Dec 7, 2017 @ 12:59pm
Christianholmes Dec 7, 2017 @ 1:21pm 
Originally posted by rphillips1986:
Also, why does light penetrate solid blocks? I have a windowless bunker burried deap in the earth and I know when its night outside because it gets darker in my bunker.

That's a limitation of current techonlogy. They would have to do some serious raytracing for it to work realistically, which is beyond the scope of any realtime engine. Ambient light will always affect every surface regardless of a shadow being cast on it, and ambient light is what changes during the day and night cycles.
rphillips1986 Dec 7, 2017 @ 1:21pm 
Light needs a lot of work for sure. Also, I'd like to have flood lights instead of spot lights. Spotlights illuminate a small area. Floodlights to illuminate a very large area.
ShazAttack Dec 7, 2017 @ 3:31pm 
I think that 7 days to die has pretty good lighting in game.
rphillips1986 Dec 7, 2017 @ 6:43pm 
Originally posted by Christianholmes:
Originally posted by rphillips1986:
Also, why does light penetrate solid blocks? I have a windowless bunker burried deap in the earth and I know when its night outside because it gets darker in my bunker.

That's a limitation of current techonlogy. They would have to do some serious raytracing for it to work realistically, which is beyond the scope of any realtime engine. Ambient light will always affect every surface regardless of a shadow being cast on it, and ambient light is what changes during the day and night cycles.
Gotta be possible to at least reduce the effect. I've played plenty of games that didn't have THIS much light comming through a wall. I place a light in one room and it perfectly illuminates the room next to it.
BulletRidden Dec 8, 2017 @ 11:40am 
The flashlight and suit light have all the candle power of a zippo lighter in a high wind.
zaphodikus Dec 10, 2017 @ 1:33pm 
Most games have a "feature" where light underground is still a thing. It is partly down to the engine, but partly down to the way it makes it possible to judge passage of time while underground, that I actually do find it usefull. The light coming through walls is however a unhappy snag, and makes deep shadows really hard to create in a base's architecture. Would love to be ablt to create dark corners and sharp shadow lines too.
piddlefoot Dec 10, 2017 @ 1:48pm 
Helmat flashlight is 15m range so eh ?

SV and HV spot light is 30m so eh ?

Lights cause shadows, game is EA, what do you expect.

Stopping all light through wall, hahaha, you guys are askign for more processing or should I say lag....so eh ?

Underground lighting is not dynamic lighting, its the same system used to light the planets above surface so it uses alot less processing power.

Anyway, iti s what it is.
VulcanTourist (Banned) Dec 10, 2017 @ 1:58pm 
Originally posted by piddlefoot:
Anyway, iti s what it is.
+1 Insightful
Rhedd Dec 10, 2017 @ 10:58pm 
All blocks will cast correct shadows and therefore walls will completely block buildable sources of light if you set your shadows to "high" in the options. This will drastically effect your performance, though.

I haven't tested it, but I suspect ambient daylight uses a completely different system, and so underground will still see a change in lighting due to time of day.
ravien_ff Dec 11, 2017 @ 12:40am 
Lights you place have been improved in the experimental branch. They usually light up less areas behind them so you have less light bleeding through, even on medium shadows.
gerald2 Dec 11, 2017 @ 9:08am 
Originally posted by piddlefoot:
Helmat flashlight is 15m range so eh ?

SV and HV spot light is 30m so eh ?

Lights cause shadows, game is EA, what do you expect.

Stopping all light through wall, hahaha, you guys are askign for more processing or should I say lag....so eh ?

Underground lighting is not dynamic lighting, its the same system used to light the planets above surface so it uses alot less processing power.

Anyway, iti s what it is.
its not matter of EA there was strong flashlights on weapons lately in empyrion if remember.
VulcanTourist (Banned) Dec 11, 2017 @ 10:59am 
Piddlefoot holds the copyright on patent apologism. If I were the one he was trying to defend, however, his would be very last defense that I would seek. He's about as much help as Draco Malfoy to Voldemort. ;-)
Rhedd Dec 11, 2017 @ 11:15am 
Originally posted by VulcanTourist:
Piddlefoot holds the copyright on patent apologism. If I were the one he was trying to defend, however, his would be very last defense that I would seek. He's about as much help as Draco Malfoy to Voldemort. ;-)
Gosh, BOTH of your comments here have been SO helpful!

Maybe you should just stop repressing your true feelings and ask Piddlefoot out on a date. Seize the moment, man!
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Date Posted: Dec 7, 2017 @ 12:50pm
Posts: 33