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Two blocks can then be implemented - one like a ventilator that acts as a CO2 scrubber and another (and this is to keep it seperate from existing grow plots to make for easier implementation) that is a algae / bio farm that produces oxygen and eliminates the CO2.
About the water, it gets more complicated because you'll depend on a source for hydrogen. The water should basically need be recycled.
But it needed to use less CPU so we got what we got now but it can be tweeked alot.
They could then just add a template for oxygen and hydrogen to all the constructors, crafted from water. This would drastically cut down the terrain placeables (which can be huge resource hogs on dedi servers).
Ice asteroids would be cool as well. Perhaps even make the ice "spoil" into water a certain time after harvesting. The asteroids would need to have regeneration turned on by default or you will still have to visit planets for water.
Love this!
This thing can already build spacecraft. It splitting water into hydrogen and oxygen is a cake walk.
Plus my way it adds more resource management to the mix.
Accidentally crafted too many hydro bottles and have no water left to make oxygen? Good luck.
Plus...you know....at some difficulty settings it can take a long time to gather the resources to be able to make a base and corresponding devices. Some people choose really slow leveling too.This needs to be a constructor thing.
The point isn't about how tough it is or what a good solution it is.... That's an easy enough concept. I want to build what I want, though, and there's no good reason a room full of plants (or an algae farm block) can't generate Oxygen, or that frozen H2O can't be found in asteroids and used to generate O2. It's just providind options for those of us who want to RP and avoid going "dirtside" for anything.
1. Plants generate oxygen in the room they are planted in
2. oxygen ventilators can redistribute excess o² of a greenhouse as example to the rest of the building/ship
3. add the above mentioned blueprints of refining water into o² and H and aswell recipes to extract water from plant based raw food (they consist mostly of water), so you can decide to either cook up food or use plant products to breathe.
No need for new blocks and devices. Honestly i think option 3 could be sufficient enough already, but i'd like more deep mechanics allowing to build ships with a layout that is self sufficient excluding fuel, logically (while you could mass plant fibreplants and create biofuel for your ship) ;)