Empyrion - Galactic Survival

Empyrion - Galactic Survival

DizzyStitch Nov 6, 2017 @ 12:02pm
O2 on CV and space-stations
I would love to make my space-station fully independent of planitary production. I know I'll need to mine asteroids for fuel and material for ammo, but besides that, I want it to be self-sufficient. Oxygen is the big roadblock causing me to have a structure planetside – even though it’s just a small placeable object. There are two alternative options that could supply the resource.

The first is asteroids of ice that could be mined and placed in the constructor or speciality machine to turn into water (which could also be used in cooking and other processing), and from there, into Hydrogen and O2. The process could even be used as a type of fission to generate energy.

A simpler alternative, though, is that plants in grow plots should produce O2 that can then be cycled throughout the base or CV. It’s simple in concept, and consistent with current game logic.
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Showing 1-14 of 14 comments
I like your idea, but to further expand on it how about since we can get radiation levels, temperature changes and weather problems, could we also look at implementing an environment CO2 effect. This way, in a sealed ship or base the CO2 will slowly build until it becomes problematic for our health just like our radiation levels slowly increase.

Two blocks can then be implemented - one like a ventilator that acts as a CO2 scrubber and another (and this is to keep it seperate from existing grow plots to make for easier implementation) that is a algae / bio farm that produces oxygen and eliminates the CO2.
El Poto Nov 7, 2017 @ 10:58am 
Yes! Like in "The Martian", the oxygenator. It pulls the CO2, separates the O2 and stores it for when its needed.
About the water, it gets more complicated because you'll depend on a source for hydrogen. The water should basically need be recycled.
piddlefoot Nov 7, 2017 @ 11:14am 
Yea if they did it like the mod The B Team in MC man oxygen would be so much more fun.
But it needed to use less CPU so we got what we got now but it can be tweeked alot.
TwitchyJ Nov 7, 2017 @ 11:43am 
It would be nice if they drastically increased the gather rate of the water generator and did away with the oxygen and hydrogen generators (keep the emergency O2 for starting purposes).

They could then just add a template for oxygen and hydrogen to all the constructors, crafted from water. This would drastically cut down the terrain placeables (which can be huge resource hogs on dedi servers).

Ice asteroids would be cool as well. Perhaps even make the ice "spoil" into water a certain time after harvesting. The asteroids would need to have regeneration turned on by default or you will still have to visit planets for water.
Last edited by TwitchyJ; Nov 7, 2017 @ 11:48am
DizzyStitch Nov 7, 2017 @ 3:52pm 
Originally posted by TwitchyJ:
They could then just add a template for oxygen and hydrogen to all the constructors, crafted from water. This would drastically cut down the terrain placeables (which can be huge resource hogs on dedi servers).


Love this!
GMC Nov 7, 2017 @ 4:13pm 
Originally posted by TwitchyJ:
They could then just add a template for oxygen and hydrogen to all the constructors, crafted from water.
Or have oxygen and hydrogen generators as base/ship blocks which work roughly like the placeable generators: produce bottles over time, would need to be fed water jugs (or purified water), wouldn't need to be fed power packs (would run off the base/ship power).
TwitchyJ Nov 7, 2017 @ 4:28pm 
Originally posted by GMC:
Originally posted by TwitchyJ:
They could then just add a template for oxygen and hydrogen to all the constructors, crafted from water.
Or have oxygen and hydrogen generators as base/ship blocks which work roughly like the placeable generators: produce bottles over time, would need to be fed water jugs (or purified water), wouldn't need to be fed power packs (would run off the base/ship power).
Yeah, adding even more devices to accomplish what the constructor should already be capable of doing is not a good route IMO.

This thing can already build spacecraft. It splitting water into hydrogen and oxygen is a cake walk.
Plus my way it adds more resource management to the mix.
Accidentally crafted too many hydro bottles and have no water left to make oxygen? Good luck.
Plus...you know....at some difficulty settings it can take a long time to gather the resources to be able to make a base and corresponding devices. Some people choose really slow leveling too.This needs to be a constructor thing.
Last edited by TwitchyJ; Nov 7, 2017 @ 4:38pm
Admiral Solo Nov 7, 2017 @ 5:14pm 
+1 for ice asteroids that can be put in food processor for water or main constructor for o2 and hydrogen.
Zaflis Nov 7, 2017 @ 5:23pm 
Just place down 10 or more oxygen generators on some planet, while mining and raiding its POI's. What i have on space station is a dozen O2 tanks and a 1x2 cargo container full of O2 bottles. It doesn't need refilling that often, at least if you don't let ventilated rooms leak their air out by breaking walls. I mean, that supply of oxygen would last for roughly a month realtime or more, until you need to visit a planet with O2 generators again.
DizzyStitch Nov 7, 2017 @ 5:25pm 
Originally posted by TwitchyJ:
Plus my way it adds more resource management to the mix.
Accidentally crafted too many hydro bottles and have no water left to make oxygen? Good luck.
Logically, H should be a byproduct of crafting O2, and O2 a byproduct of crafting H.
DizzyStitch Nov 7, 2017 @ 5:31pm 
Originally posted by Zaflis:
Just place down 10 or more oxygen generators on some planet, while mining and raiding its POI's. What i have on space station is a dozen O2 tanks and a 1x2 cargo container full of O2 bottles. It doesn't need refilling that often, at least if you don't let ventilated rooms leak their air out by breaking walls. I mean, that supply of oxygen would last for roughly a month realtime or more, until you need to visit a planet with O2 generators again.

The point isn't about how tough it is or what a good solution it is.... That's an easy enough concept. I want to build what I want, though, and there's no good reason a room full of plants (or an algae farm block) can't generate Oxygen, or that frozen H2O can't be found in asteroids and used to generate O2. It's just providind options for those of us who want to RP and avoid going "dirtside" for anything.
Nitefallz Nov 7, 2017 @ 7:25pm 
I too like the idea of ice asteroids.
Darkayen Nov 8, 2017 @ 1:24am 
Nice idea. Keep in mind that you can make 10 oxygen generators and after one day you will get enough oxygen for months :P
Don Montega Jul 24, 2019 @ 11:32am 
I know this discussion is 2 years old, but i'd like to suggest 3 simple ideas here:
1. Plants generate oxygen in the room they are planted in
2. oxygen ventilators can redistribute excess o² of a greenhouse as example to the rest of the building/ship
3. add the above mentioned blueprints of refining water into o² and H and aswell recipes to extract water from plant based raw food (they consist mostly of water), so you can decide to either cook up food or use plant products to breathe.

No need for new blocks and devices. Honestly i think option 3 could be sufficient enough already, but i'd like more deep mechanics allowing to build ships with a layout that is self sufficient excluding fuel, logically (while you could mass plant fibreplants and create biofuel for your ship) ;)
Last edited by Don Montega; Jul 24, 2019 @ 11:34am
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Date Posted: Nov 6, 2017 @ 12:02pm
Posts: 14