Empyrion - Galactic Survival

Empyrion - Galactic Survival

Kengo19 Aug 15, 2017 @ 4:45pm
Any ship building programs?
Dosen't have to be for this game just something simular to get a good blueprint before building in game.
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Showing 1-10 of 10 comments
JDaremo Fireheart Aug 15, 2017 @ 7:31pm 
oh I wish. I'm sure there are some Auto-Cad programs out there that would aid though.

Most just take an idea and build and see what comes out or they plan it out on Graph Paper like we used to do for ASCII Images and Graphics
SpacePioneer Aug 15, 2017 @ 8:45pm 
Honestly I wish there was just a legit ship builder just for that, that could export into, say, an obj or something, that could be imported into Empyrion and other programs...
Knight Siegfried Aug 15, 2017 @ 8:59pm 
Would be pretty cool to have a program to make ships for this game.
foccxx Aug 16, 2017 @ 3:58am 
Oh I get it ,Like tedit for Terraria.

What are you trying to make? I'm really good at pixel art maybe I can give it a go.
wolfe Aug 16, 2017 @ 4:58am 
This is a ship building game, that most have wanted for decades, now you want to automate it with a program ?

I think this would be a bad idea, i mean there are some seriously good builders out there, but for them to be swamped with automoated ship blueprints would suck, and take away there skills and legitness for ship building

I remember years ago when i ran a minecraft server, we had a couple of great builders, or so i thought, turns out they used a program where it would just lay out layer by layer and you copy it, no skill involved, just mindless copying
Oiff Aug 16, 2017 @ 5:38am 
Since you can build in creative then save as a blueprint that can be used in survival I don't think it is that much of a problem.
You get to test out the design before wasting any resources.
The symmetry function also halves the time it takes to construct the hull.
You do have to be a little careful with heat/radiation generating devices though as these won't be so obviously deadly in creative but could make your ship uninhabitable in survival.

Of course the build time of a really large blue print can be quite tedious, my CV is over 17 hours, it took much less time than that to design it in creative.
Kengo19 Aug 16, 2017 @ 9:48am 
Originally posted by foccxx:
Oh I get it ,Like tedit for Terraria.

What are you trying to make? I'm really good at pixel art maybe I can give it a go.
Im not sure want I want to build yet. Thats why i was looking for somthing so I could just start designing something and see where it leads.
wolfe Aug 16, 2017 @ 10:09am 
Originally posted by Kengo19:
Originally posted by foccxx:
Oh I get it ,Like tedit for Terraria.

What are you trying to make? I'm really good at pixel art maybe I can give it a go.
Im not sure want I want to build yet. Thats why i was looking for somthing so I could just start designing something and see where it leads.

There are some really good ship building tuts on youtube, maybe have a look at those and see where it heads

I always say get an idea, then sketch out the X,Y,Z plans, then buiild those using the trusses and go from there,

It can be dawnting looking at the whole ship at once, so work in sections, try going small first and work up to big ones, but remember, what ever size you build, you gotta fill it, and that can take longer than building the ship

This program will help if you are build curves, circles etc, gives you a head start, once you learn the basics of these it can help in other areas, so worth learning about them

http://www.plotz.co.uk/
=>TargeT<= Aug 18, 2017 @ 2:18am 
Yeah , how about your brain :steamfacepalm:
Finch Aug 18, 2017 @ 5:44am 
Or do it the way I do. Start with a basic plan in mind and end up with something completely different and impractical :)
Last edited by Finch; Aug 18, 2017 @ 5:45am
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Date Posted: Aug 15, 2017 @ 4:45pm
Posts: 10