Empyrion - Galactic Survival

Empyrion - Galactic Survival

Thruster build question
Why do people choose to line the back of a CV (evenn good builders and nice ships) with like 8-10 medium thrusters when 2 large will do the trick and keep the device count down? And be equl in meganewtons and fuel use?

because of redundancy? More thrusters = ship still flyable if taken out? That the only reason?
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Showing 1-13 of 13 comments
WAZZUUUP! Apr 3, 2017 @ 10:41pm 
Greetings

It's more for looks..having a thruster wall just looks cooler! Haven't you seen Star wars? :tgrin:
Scorcher24 Apr 3, 2017 @ 11:03pm 
Originally posted by WAZZUUUP!:

Haven't you seen Star wars? :tgrin:

Pretty much this :fhappy:
Pembroke Apr 3, 2017 @ 11:29pm 
Originally posted by Wakfu:
line the back of a CV (evenn good builders and nice ships) with like 8-10 medium thrusters when 2 large will do the trick

Same reason why you put those 2 large thrusters in the back instead of placing them inside the ship in the middle. Why put them outside where they are unprotected and vulnerable to weapons fire when they can be inside covered by hull armor like your other important devices? :steamhappy:
Erek Apr 4, 2017 @ 12:35am 
But that must be some esoteric devices. If you block the way for a normal thruster (chemical or ion-thruster) it will at least not work. So that looks more like Fantasy then like SciFi.
Pembroke Apr 4, 2017 @ 2:32am 
Originally posted by Erek:
If you block the way for a normal thruster (chemical or ion-thruster) it will at least not work.

Not in the Empyrion universe. You can, if you want, build a "drive block" where all the thrusters are facing inwards and bury the resulting "brick" deep in your CV covered with layers of combat steel. Works fine, your level of protection goes way up, and there's no downside to it. Quite suitable for PvP where function wins over form.

Of course, it also creates ships that look like XXXX.

Which is the answer to the question: You build for looks.

If the argument is that only functional and practical aspects matter then, logically, you should be building "flying bricks". If that doesn't appeal to you, then you've no choice but come to the conclusion that you're willing to sacrifice at least some functionality to improve esthetics. Which most of us are quite willing to do because those bricks really do look like XXXX. :steamhappy:
Last edited by Pembroke; Apr 4, 2017 @ 2:33am
crgzero Apr 4, 2017 @ 5:39am 
borg cube is the best combat design pretty much.
Winterification Apr 4, 2017 @ 1:59pm 
they should make thruster placement inside a ship a prohibited block placement.
Myst Leissa Apr 4, 2017 @ 3:21pm 
@Wakfu - they probably will eventually - I can't imagine an exploit like that not getting ironed out - either the Space Engineers Way of "Thrusters Damage Blocks" or the way of "You can't place that here"...
Winterification Apr 4, 2017 @ 6:07pm 
yup cause its bleh. make them pvpers hear! :)
Sasquatch Apr 4, 2017 @ 8:25pm 
I'm against a requirement for thrusters to be external. Especially when it comes to SVs.

Every hardened steel SV I've made to be combat effective (manouverable, primarily) uses supplementary hidden thrusters. I don't like several bright Thruster Ms per side. My perfect SV would have eight glaring exterior thrusters on each side if such restriction was in place. I built one SV with only internal thrusters; in part because its angular, streamlined shape would not work with the unique form of the thrusters. As well because my design intention was an alien craft with a (gravity manipulation?) drive.

TL;DR: Don't restrict thrusters to external only!

In the coming 6.0 update we will have deadly heat emitting from thrusters, restricting their internal placement. Alternatively, develop a new form of propulsion which can be mounted internally.
AH-1 Cobra Apr 4, 2017 @ 8:49pm 
Originally posted by Wakfu:
they should make thruster placement inside a ship a prohibited block placement.

And I'd probably quit playing the game forever if they did that. Not that anyone would care, but that would be such a polarizing patch to me personally, that I couldn't justify touching this game again post-nerf.

Every ship/craft I've ever made utilizes thrusters on the inside. It's a way for me to fit stuff I couldn't otherwise fit within a craft. As well as keep a general look for a craft that has good acceleration without the eye sore of too many exposed thrusters. Basically, the thrusters exposed are exposed for cosmetic reasons only.
Last edited by AH-1 Cobra; Apr 4, 2017 @ 8:50pm
AH-1 Cobra Apr 4, 2017 @ 8:58pm 
Originally posted by west✧islander:
In the coming 6.0 update we will have deadly heat emitting from thrusters, restricting their internal placement. Alternatively, develop a new form of propulsion which can be mounted internally.

I hope there is a way for me to disable this in my single player offline game.
Sasquatch Apr 5, 2017 @ 10:00am 
Originally posted by crimsonedge11:
Originally posted by west✧islander:
In the coming 6.0 update we will have deadly heat emitting from thrusters, restricting their internal placement. Alternatively, develop a new form of propulsion which can be mounted internally.

I hope there is a way for me to disable this in my single player offline game.

Yes, or make it so that heat spreads around the room and have a module which can regulate the temperature throughout the ship.

I'm fine with thrusters being scolding hot to the touch, but I need to be able to walk next to them without taking suit damage (compact CV layout.)

Granted, I'd still have 6 hotspots in the floor of my thin, saucer shaped CV. Slight annoyance there.

/hijack, and I'll save my suggestions til the release of Alpha 6, there are plenty of changes to come of the experimental.
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Date Posted: Apr 3, 2017 @ 10:30pm
Posts: 13