Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's more for looks..having a thruster wall just looks cooler! Haven't you seen Star wars?
Pretty much this
Same reason why you put those 2 large thrusters in the back instead of placing them inside the ship in the middle. Why put them outside where they are unprotected and vulnerable to weapons fire when they can be inside covered by hull armor like your other important devices?
Not in the Empyrion universe. You can, if you want, build a "drive block" where all the thrusters are facing inwards and bury the resulting "brick" deep in your CV covered with layers of combat steel. Works fine, your level of protection goes way up, and there's no downside to it. Quite suitable for PvP where function wins over form.
Of course, it also creates ships that look like XXXX.
Which is the answer to the question: You build for looks.
If the argument is that only functional and practical aspects matter then, logically, you should be building "flying bricks". If that doesn't appeal to you, then you've no choice but come to the conclusion that you're willing to sacrifice at least some functionality to improve esthetics. Which most of us are quite willing to do because those bricks really do look like XXXX.
Every hardened steel SV I've made to be combat effective (manouverable, primarily) uses supplementary hidden thrusters. I don't like several bright Thruster Ms per side. My perfect SV would have eight glaring exterior thrusters on each side if such restriction was in place. I built one SV with only internal thrusters; in part because its angular, streamlined shape would not work with the unique form of the thrusters. As well because my design intention was an alien craft with a (gravity manipulation?) drive.
TL;DR: Don't restrict thrusters to external only!
In the coming 6.0 update we will have deadly heat emitting from thrusters, restricting their internal placement. Alternatively, develop a new form of propulsion which can be mounted internally.
And I'd probably quit playing the game forever if they did that. Not that anyone would care, but that would be such a polarizing patch to me personally, that I couldn't justify touching this game again post-nerf.
Every ship/craft I've ever made utilizes thrusters on the inside. It's a way for me to fit stuff I couldn't otherwise fit within a craft. As well as keep a general look for a craft that has good acceleration without the eye sore of too many exposed thrusters. Basically, the thrusters exposed are exposed for cosmetic reasons only.
I hope there is a way for me to disable this in my single player offline game.
Yes, or make it so that heat spreads around the room and have a module which can regulate the temperature throughout the ship.
I'm fine with thrusters being scolding hot to the touch, but I need to be able to walk next to them without taking suit damage (compact CV layout.)
Granted, I'd still have 6 hotspots in the floor of my thin, saucer shaped CV. Slight annoyance there.
/hijack, and I'll save my suggestions til the release of Alpha 6, there are plenty of changes to come of the experimental.