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翻訳の問題を報告
Sorry, but NO, you don't have to "add an additional camera."
THAT'S NOT HOW VR WORKS.
The people who have shown VR-ish versions of NMS and opther games are doing it with a hack called Vorpx. That fact that Vorpx works at all shows you that it is NOT hard to add VR to a game with a modern game engine. Like I said, it's literally built in to the development environment.
There's nothing in NMS that actually requires mouse and keyboard - movement would be through the controller touchpad, turning would be done by physically turning, and firing and other actions would be through controller buttons.
Basicaly, you seem to be posting critically about VR in NMS despite having zero actual VR experience. Maybe you should stop, or go actually try a number of games in VR.
As it is, you just seem very uneducated about the subject.
fine but i wonder if you have seen 3d modeling softwares and how did they produce stereo images , beside of that i realy hope if VORPX works 100% perfectly on VR games , but it seams not for most of games , and i already have VR Games and . . . . maybe you are not agree with me , but what i most attracted with on VR is how to interact with the game world
i know NMS can be playing on VR style with VORPX , but its not supported 100% , have problems , im speaking of 1 guy shared an stereo SBS clips that looks run differently than VORPX that i saw on youtube before , i was about to buy VORPX , but when i see the games that support and how it works , i changed my mind , yea i know NMS support gamepad and im playing using gamepad , but what about empyrion if it got VR feature ?
So there is a little work to do.
That said, yeah games are already rendered in 3D so everything that is needed is already there. While I'd never recommend VorpX to anyone, its a good example to show that many non-vr games can easily become VR just by a little driver injection. Its issue is its trying to do this across lots of game engines and versions.
Devs have said themselves its not as simple as just adding 3d party software to get it running, there are dozens of other little issues that absolutely need sorting out or they get bad reviews.
Means a second team, means its not happening yet basically, no matter how simple you think it is or how you justify it, that is what it simply boils down to for Eleon, so they have focussed on the games main features instead, VR, and Linux and X-box code all comes later.
Theres guys that claim they already have Empyrion running in the VR environment, its not a new thing, but its apparently rather pixelated vs a 2k screen, I havent seen it personally though.
First update therefor needs to be a resolution update, to a min of 4k, so hands up who has a GTX980 or better, because anything under that will suffer at 4k.
Followed by an instruments update, whats the point of buttons in the cockpit if you cant use them in the 3d VR world, so thats complicates things quite a bit, functions for blocks, multifunctions for blocks, buttons and little screens to become realtime not just a perma image as they are now, plus a few hundred lines of code to get it to all work with eachother.
My brain just exploded.............I imagined that in VR !
Will be great when they get time to do it though, especially if the game updates to 4k, that in itself would be so very cool and such a huge upgrade.
As long as there is no headset with a suitable - 8k - resolution minimum -, games will look like crap compared with a FHD 28'' Monitor (or even worse compared against 3440x1440 34'' like mine)
The only games that don't suffer from the bad resolution are games where the graphics dont matter because they are cartoony, or pixelated themselves (see minecraft win10 edition on oculus for example)
I dont own a set yet.
I would like too when there good enough.
Want an 8k headset, check it out !
https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset
https://www.pimaxvr.com/en/8k/
I agree. There is no reason to stress, but to say 8k resolution as a minimum for VR enjoyment is absolute ignorance.
I can play many VR games on a 4k 60 inch screen, but I'd rather have them in VR, the immersion and scale more than makes up for it. Elite Dangerous, Skyrim, Fallout 4, don't have cartoony or pixellated graphics. Plus there is the Pimax 8k, which is close to release and has the testers excited about its latest iteration.
Hell I don't even think about buying games anymore unless VR support is talked about.
when the time comes for the developers to reconsider VR integration, hopefully this thread will encourage them to do so.
+1
The blurry images in the prefravision areas to the edges of the screen are a serious issue still, and because most games are just not built with that in mind from the start, including the game engine, it makes adding VR to any game not specifically designed for it, problematic.
And if you want it done really really good, well now the developers need an experienced VR crew inside the development team to crosscheck all the code after they create the code, resolution changes and device changes so they have functions useable in a VR enviroment.
Theres actually a heck of alot to it if you want it done in quality.
After reading all about the 8k ones and reviews on them, Im not sure if VR will really work as we really want it to until we get closer to 16k resolutions an wrap around screens that go on your house wall, when the tech for your lounge room gets to that level and is common place, yes a long time from now, VR should come into a class of its own, and with such high resolutions in a wrap around format, designed for it from scratch VR should seriously rock in that environment.
Anyway the 8k ones look nice and are big step up from 1k but they still dont really cut it for me.
Getting better every year though.
1- wider FOV
2- eyetracking inside the headset
3- naked hands control ( no controller using ) but there will be touch controls for some other games too who prefred to use it
4- full body tracking ( is not just points , as i saw on the video , it creates points that are connected to eachother , creating somethinglike bones as like those you see on animation software , so it s connected from your head down to your legs and hands )
5- more distance betweenyou eye and the screen for better focusing and less blury images
i saw on an official youtube channel , but i lost the link , i will try to upload it later