Empyrion - Galactic Survival

Empyrion - Galactic Survival

vr support
plz make htc vive support for this game! plenty of us vr users want to play this great game in vr mode!
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computerchy の投稿を引用:
Outgrabe の投稿を引用:

You do realize that this game actually is 3D already, right? Models, worlds, everything is all basically 3D inside the game engine. And the game engine itself ALREADY supports VR - it literally is a matter of telling it to compile with a VR headset and controls. The only real changes are to the menus (which are already prtty much ready for VR) and the control scheme.

after few hours of NEXT update of NMS game , a player recorded an video clip , shows that he convent the game picture projection to stereo images to simulate the 3D deph in the game to say how VR is AWSOME addition, but i noticed , the objects sizes looks small , starship especialy , take a note converting games from mono to stereo pictures doesn't make big differences ( most likely he created the 3D SBS clip by this method ) , unlike if the dev itself adds another camera in the game itself for the otherside image projection .

and would you like to play empyrion while you are wearing the headset using mouse and keyboard ?! well its not comfortable at all and need time to realize what button you are hitting , using rouch controls would be alot more fun , if they plan to support touch controls , no its not easy task as you think , i think they need to add more switches and triggerable and operable objects , ( let them make a live cockpit first ! lol , after 4 years of development , the cockpit is still as it is , still images , no indicators working and things moving )

and if you ever played a space game that supports VR , you will notice how HUGE spaceships are which is known as ( CV ) in empyrion , but here in our monitors doesn't shows that and if its just about converting 2d to 3d by adding additional camera ,i think its not enough

Sorry, but NO, you don't have to "add an additional camera."

THAT'S NOT HOW VR WORKS.

The people who have shown VR-ish versions of NMS and opther games are doing it with a hack called Vorpx. That fact that Vorpx works at all shows you that it is NOT hard to add VR to a game with a modern game engine. Like I said, it's literally built in to the development environment.

There's nothing in NMS that actually requires mouse and keyboard - movement would be through the controller touchpad, turning would be done by physically turning, and firing and other actions would be through controller buttons.

Basicaly, you seem to be posting critically about VR in NMS despite having zero actual VR experience. Maybe you should stop, or go actually try a number of games in VR.

As it is, you just seem very uneducated about the subject.
Outgrabe の投稿を引用:
computerchy の投稿を引用:

after few hours of NEXT update of NMS game , a player recorded an video clip , shows that he convent the game picture projection to stereo images to simulate the 3D deph in the game to say how VR is AWSOME addition, but i noticed , the objects sizes looks small , starship especialy , take a note converting games from mono to stereo pictures doesn't make big differences ( most likely he created the 3D SBS clip by this method ) , unlike if the dev itself adds another camera in the game itself for the otherside image projection .

and would you like to play empyrion while you are wearing the headset using mouse and keyboard ?! well its not comfortable at all and need time to realize what button you are hitting , using rouch controls would be alot more fun , if they plan to support touch controls , no its not easy task as you think , i think they need to add more switches and triggerable and operable objects , ( let them make a live cockpit first ! lol , after 4 years of development , the cockpit is still as it is , still images , no indicators working and things moving )

and if you ever played a space game that supports VR , you will notice how HUGE spaceships are which is known as ( CV ) in empyrion , but here in our monitors doesn't shows that and if its just about converting 2d to 3d by adding additional camera ,i think its not enough

Sorry, but NO, you don't have to "add an additional camera."

THAT'S NOT HOW VR WORKS.

The people who have shown VR-ish versions of NMS and opther games are doing it with a hack called Vorpx. That fact that Vorpx works at all shows you that it is NOT hard to add VR to a game with a modern game engine. Like I said, it's literally built in to the development environment.

There's nothing in NMS that actually requires mouse and keyboard - movement would be through the controller touchpad, turning would be done by physically turning, and firing and other actions would be through controller buttons.

Basicaly, you seem to be posting critically about VR in NMS despite having zero actual VR experience. Maybe you should stop, or go actually try a number of games in VR.

As it is, you just seem very uneducated about the subject.

fine but i wonder if you have seen 3d modeling softwares and how did they produce stereo images , beside of that i realy hope if VORPX works 100% perfectly on VR games , but it seams not for most of games , and i already have VR Games and . . . . maybe you are not agree with me , but what i most attracted with on VR is how to interact with the game world
i know NMS can be playing on VR style with VORPX , but its not supported 100% , have problems , im speaking of 1 guy shared an stereo SBS clips that looks run differently than VORPX that i saw on youtube before , i was about to buy VORPX , but when i see the games that support and how it works , i changed my mind , yea i know NMS support gamepad and im playing using gamepad , but what about empyrion if it got VR feature ?
最近の変更はcomputerchyが行いました; 2018年9月3日 2時29分
For VR its mainly UI and boundries. Pressing forward at a wall the game knows to stop you, but if you have roomscale setup, there is nothing physical to stop you. Just an example.

So there is a little work to do.

That said, yeah games are already rendered in 3D so everything that is needed is already there. While I'd never recommend VorpX to anyone, its a good example to show that many non-vr games can easily become VR just by a little driver injection. Its issue is its trying to do this across lots of game engines and versions.

Doesnt matter, Eleon dont have the devs to form a second team to bug fix it or write features to make it work smooth, no time for that yet.
Devs have said themselves its not as simple as just adding 3d party software to get it running, there are dozens of other little issues that absolutely need sorting out or they get bad reviews.

Means a second team, means its not happening yet basically, no matter how simple you think it is or how you justify it, that is what it simply boils down to for Eleon, so they have focussed on the games main features instead, VR, and Linux and X-box code all comes later.

Theres guys that claim they already have Empyrion running in the VR environment, its not a new thing, but its apparently rather pixelated vs a 2k screen, I havent seen it personally though.

First update therefor needs to be a resolution update, to a min of 4k, so hands up who has a GTX980 or better, because anything under that will suffer at 4k.
Followed by an instruments update, whats the point of buttons in the cockpit if you cant use them in the 3d VR world, so thats complicates things quite a bit, functions for blocks, multifunctions for blocks, buttons and little screens to become realtime not just a perma image as they are now, plus a few hundred lines of code to get it to all work with eachother.

My brain just exploded.............I imagined that in VR !

Will be great when they get time to do it though, especially if the game updates to 4k, that in itself would be so very cool and such a huge upgrade.

Shiana 2018年9月11日 12時56分 
Dear devs, please don't stress yourself with VR, the problem is not if the game is runnable in 4k or the game textures are of a high enough resolution, the problem is the low resolution of the VR-Headsets like the Oculus, which run only in 2160x1200, which is then split into 2 small screens - each of which offers 1,080 x 1,200, and distorted through a lens, so it looks more lifelike.....which make the resolution even worse, because the pixels in the middle of the screens get enlarged, and the pixels at the borders get small and distorted....

As long as there is no headset with a suitable - 8k - resolution minimum -, games will look like crap compared with a FHD 28'' Monitor (or even worse compared against 3440x1440 34'' like mine)

The only games that don't suffer from the bad resolution are games where the graphics dont matter because they are cartoony, or pixelated themselves (see minecraft win10 edition on oculus for example)
最近の変更はShianaが行いました; 2018年9月11日 12時58分
Nicely explained there Shiana, that lays it out in a nice simple mathematical formula, pretty easy to see the issues up close in detail [ lol crap puns ] when you put it like that with VR headsets.
I dont own a set yet.
I would like too when there good enough.


Want an 8k headset, check it out !

https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset

https://www.pimaxvr.com/en/8k/
最近の変更はpiddlefootが行いました; 2018年9月12日 11時17分
Shiana&&||Tom の投稿を引用:
Dear devs, please don't stress yourself with VR, the problem is not if the game is runnable in 4k or the game textures are of a high enough resolution, the problem is the low resolution of the VR-Headsets like the Oculus, which run only in 2160x1200, which is then split into 2 small screens - each of which offers 1,080 x 1,200, and distorted through a lens, so it looks more lifelike.....which make the resolution even worse, because the pixels in the middle of the screens get enlarged, and the pixels at the borders get small and distorted....

As long as there is no headset with a suitable - 8k - resolution minimum -, games will look like crap compared with a FHD 28'' Monitor (or even worse compared against 3440x1440 34'' like mine)

The only games that don't suffer from the bad resolution are games where the graphics dont matter because they are cartoony, or pixelated themselves (see minecraft win10 edition on oculus for example)

I agree. There is no reason to stress, but to say 8k resolution as a minimum for VR enjoyment is absolute ignorance.

I can play many VR games on a 4k 60 inch screen, but I'd rather have them in VR, the immersion and scale more than makes up for it. Elite Dangerous, Skyrim, Fallout 4, don't have cartoony or pixellated graphics. Plus there is the Pimax 8k, which is close to release and has the testers excited about its latest iteration.

Hell I don't even think about buying games anymore unless VR support is talked about.
最近の変更はBoomerが行いました; 2018年9月13日 1時09分
agreed, 4k may be necessary to crush those pixels when watching SBS movies but a game like this would look just fine in VR at 1080p.
when the time comes for the developers to reconsider VR integration, hopefully this thread will encourage them to do so.
+1
Steve Lee の投稿を引用:
agreed, 4k may be necessary to crush those pixels when watching SBS movies but a game like this would look just fine in VR at 1080p.
when the time comes for the developers to reconsider VR integration, hopefully this thread will encourage them to do so.
+1
+2
i think i got the answer why there are some games who aren't designed for VR , looked awful when they got support , if anyone looked at euro truck simulator or american truck simulator , they have a patch for a VR support , but the quality and resultion looks awful , which drives you will never use a VR again on it , it looks . . . yeah the problem is hoe did they make approperiate rendering that is to be special for headset , it isn't just throw the images there
So I spent a few hours reading all about the 8k headsets available, and basically the same problems still arrise.
The blurry images in the prefravision areas to the edges of the screen are a serious issue still, and because most games are just not built with that in mind from the start, including the game engine, it makes adding VR to any game not specifically designed for it, problematic.

And if you want it done really really good, well now the developers need an experienced VR crew inside the development team to crosscheck all the code after they create the code, resolution changes and device changes so they have functions useable in a VR enviroment.

Theres actually a heck of alot to it if you want it done in quality.

After reading all about the 8k ones and reviews on them, Im not sure if VR will really work as we really want it to until we get closer to 16k resolutions an wrap around screens that go on your house wall, when the tech for your lounge room gets to that level and is common place, yes a long time from now, VR should come into a class of its own, and with such high resolutions in a wrap around format, designed for it from scratch VR should seriously rock in that environment.

Anyway the 8k ones look nice and are big step up from 1k but they still dont really cut it for me.

Getting better every year though.

最近の変更はpiddlefootが行いました; 2018年9月13日 11時53分
Boomer 2018年9月13日 12時45分 
Personally i find my original vive (ive had for almost 3 years now) to still be phenomenal with a little super sampling. The pimax 8k has gone through many iterations with the most recent finally getting people excited. StarVR is also about to hit the market with an even better unit.
Boomer の投稿を引用:
Personally i find my original vive (ive had for almost 3 years now) to still be phenomenal with a little super sampling. The pimax 8k has gone through many iterations with the most recent finally getting people excited. StarVR is also about to hit the market with an even better unit.
if you see a next gen of oculus that might be the version for cv2 or cv3 , you would say the different as like of 10 years old of smartphones and nowdays , many features they planed but they might not include all of them so its not official and final decision but they will add some for next generation of course :-
1- wider FOV
2- eyetracking inside the headset
3- naked hands control ( no controller using ) but there will be touch controls for some other games too who prefred to use it
4- full body tracking ( is not just points , as i saw on the video , it creates points that are connected to eachother , creating somethinglike bones as like those you see on animation software , so it s connected from your head down to your legs and hands )
5- more distance betweenyou eye and the screen for better focusing and less blury images

i saw on an official youtube channel , but i lost the link , i will try to upload it later
最近の変更はcomputerchyが行いました; 2018年9月13日 14時14分
Boomer 2018年9月13日 18時27分 
until the lockulus is an open system I won't support it.
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投稿日: 2017年2月6日 14時11分
投稿数: 184