Empyrion - Galactic Survival

Empyrion - Galactic Survival

Purdurabu May 28, 2017 @ 5:54am
Why do you freeze to death so quickly in space?
Now I know this may seem like common sense but it is also completely wrong. Space may be cold but there is also nothing there to convey that heat away from your body except the heat you radiate away in the infrared spectrum. Which is not much at all and would take hours before freezing to death would be an issue.

If you then add any sort of even ultra light weight EVA suite your problem is no longer freezing to death but how to stop yourself being boiled alive in the suite from your own body heat.
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Showing 1-11 of 11 comments
Kryzzk May 28, 2017 @ 6:14am 
According to NASA you would never freeze to death in space unless you are in the shade, the space suits are designed more to keep you from cooking to death in the sun than freezing in the shade, it was Easier to dissipate the heat than it was warm the suits, plus the majority of the time you will be in the sun anyway, this is why they always try to work in the sun and rotate damaged sections of the station into the light for repairs.

The problem is there are too many dynamics to space to make it realistic, my guess is they favored freezing to death over cooking because freezing is more to the way people think about space than the reality of you would cook to death in the sun.

As to why you die so quickly, well, your suit is more like a "flight suit" than "Armor" or a "Space Suit" so with the games dynamic of space's Temp being "space in the shadows", and with nothing to heat it, you would dissipate heat rapidly making you freeze.

And, Of course, because it's a game, it doesn't need to be overly realistic.
Last edited by Kryzzk; May 28, 2017 @ 6:15am
JDaremo Fireheart May 28, 2017 @ 6:15am 
In Space, No One Can Hear You Scream
LordJerle May 28, 2017 @ 6:31am 
It's ridiculous that it should take more than one EVA suit equipped to survive in space, anyway.
Purdurabu May 28, 2017 @ 6:41am 
Originally posted by Kryzzk:

As to why you die so quickly, well, your suit is more like a "flight suit" than "Armor" or a "Space Suit" so with the games dynamic of space's Temp being "space in the shadows", and with nothing to heat it, you would dissipate heat rapidly making you freeze.

And, Of course, because it's a game, it doesn't need to be overly realistic.
Even naked and in the shadows it would still take hours to freeze to death. Assuming ofcourse you did not have to worry about all the other dangers being naked in space would engender.
Kryzzk May 28, 2017 @ 7:16am 
Originally posted by Purdurabu:
Originally posted by Kryzzk:

As to why you die so quickly, well, your suit is more like a "flight suit" than "Armor" or a "Space Suit" so with the games dynamic of space's Temp being "space in the shadows", and with nothing to heat it, you would dissipate heat rapidly making you freeze.

And, Of course, because it's a game, it doesn't need to be overly realistic.
Even naked and in the shadows it would still take hours to freeze to death. Assuming ofcourse you did not have to worry about all the other dangers being naked in space would engender.

That is true, but again, it's a game, it doesn't have to be overy realistic.

Originally posted by Lord Col. Jerle:
It's ridiculous that it should take more than one EVA suit equipped to survive in space, anyway.

Personally I think the heavier the armor, the fewer boosters you should need, Heavy Armor should not need boosters at all (well, maybe only Jetpack and o2 boosters), Med armor, should need 1 - 2, Light armor 2 - 3, Heavy Armor should have 1 - 3 booster slots for extra o2 and Jetpack, Med armor 2 - 3, and light armor 3 - 5. The concept of more boosters to heavy armor seems backwards to me.

In almost all Sci-Fi that has Armor grades, Heavy Armor is Heavy because it has EVERYTHING in it already, Lots of armor, and Enviromental Protections. The only mods used on heavy armor is usually for Jetpacks and additional o2/Batteries for built in lights and equipment.

For fans of Halo, could you imagine if right in the middle of the fight for earth Cheif had to stop to change to what mods his Armor had because he was rigged for an EVA. The ODST and regular Marines changed gear and armor but The Spartin's armor was Heavy, it protected them from all enviroments (or lack there of) and alot of damage without much in the way of modification in the field.
Last edited by Kryzzk; May 28, 2017 @ 7:25am
ZETA6 May 28, 2017 @ 1:13pm 
Originally posted by Kryzzk:
Originally posted by Purdurabu:
Even naked and in the shadows it would still take hours to freeze to death. Assuming ofcourse you did not have to worry about all the other dangers being naked in space would engender.

That is true, but again, it's a game, it doesn't have to be overy realistic.

Originally posted by Lord Col. Jerle:
It's ridiculous that it should take more than one EVA suit equipped to survive in space, anyway.

Personally I think the heavier the armor, the fewer boosters you should need, Heavy Armor should not need boosters at all (well, maybe only Jetpack and o2 boosters), Med armor, should need 1 - 2, Light armor 2 - 3, Heavy Armor should have 1 - 3 booster slots for extra o2 and Jetpack, Med armor 2 - 3, and light armor 3 - 5. The concept of more boosters to heavy armor seems backwards to me.

In almost all Sci-Fi that has Armor grades, Heavy Armor is Heavy because it has EVERYTHING in it already, Lots of armor, and Enviromental Protections. The only mods used on heavy armor is usually for Jetpacks and additional o2/Batteries for built in lights and equipment.

For fans of Halo, could you imagine if right in the middle of the fight for earth Cheif had to stop to change to what mods his Armor had because he was rigged for an EVA. The ODST and regular Marines changed gear and armor but The Spartin's armor was Heavy, it protected them from all enviroments (or lack there of) and alot of damage without much in the way of modification in the field.
the spartan armor is not much better than odst armor or for that matter most unsc armors it has lots of top notch stuff in it but its the shileds that make it better protection. odst armor is like spartan armor but with less of the top quality utility stuff like it only has 15 min of air for when eva spartan has like 1 hour or something and no auto med stuff or gell layer and they cant fall from space. anyway as to why you freese to death so fast its more realistic that we most things on this planet freese to death faster. cold is more dangorus than heat it slows you down ect and it can freese you but you can be thawed. heat destroys cold preservs but cold is still far mor dangorus. like kryzzk said easy to stop heat not cold ect it may be hot in space near a star but your not allways near one and ether way you would die in game terms just as fast ether way. if you freese in space you may be revived later just so you know but thats not something for gameplay.
infernaldragon5 May 28, 2017 @ 1:30pm 
>Personally I think the heavier the armor, the fewer boosters you should need, Heavy Armor should not need boosters at all (well, maybe only Jetpack and o2 boosters), Med armor, should need 1 - 2, Light armor 2 - 3, Heavy Armor should have 1 - 3 booster slots for extra o2 and Jetpack, Med armor 2 - 3, and light armor 3 - 5. The concept of more boosters to heavy armor seems backwards to me.

Yeah I was thinking this game should have some sort of similar system. I would make sure the player starts off with enough boosters to survive in space though. ♥♥♥♥ is annoying.
QQ May 28, 2017 @ 3:09pm 
I dont know but water freezes in space, not in the shuttles. Also, without climit controls, it gets cold inside the shuttles which is a fact by NASA. As far has suits? no idea...
Winterfalke May 28, 2017 @ 3:35pm 
Originally posted by QQ:
I dont know but water freezes in space, not in the shuttles. Also, without climit controls, it gets cold inside the shuttles which is a fact by NASA. As far has suits? no idea...

The shuttles get cold eventually, because they have a massive amount of surface area and are exposed to space continuously. And don't forget, they are painted with a heat resistand reflective paint to keep the heat out. They are white for a reason. Satelites are covered in gold foil because it is the best material for reflecting the suns radiation of all kinds, including heat. Realistically, in a pressurized suit with minimal insulation (cloths), you should be ok in space for a good amount of time. Loss of pressure is your biggest enemy here, with no pressure you will fall unconcious in about 15 seconds. Humans have survived vacuums for one-two minutes with few long term effects, three minutes is pretty much going to kill you. But it is the pressure and lack of oxygen, not the temperature, and not your body exploding or any of that Hollywood nonsense. A tight 'wetsuit' style compression skin and pressurized helmet can keep you alive in a near vacuum for long periods of time, a total vacuum is certainly survivable for a short while. Heat control is only a problem in space because it takes so long to get rid of it, vacuums are exceptionally good insulators.
Cian May 28, 2017 @ 3:38pm 
They just need to account for atmospheric density when it comes to heat dissipation.

This would mean you wouldn't get cold very fast in space despite it being ridiculously cold. So you could walk in space for a while slowly getting colder and eventually die, but it would take a while. So you would need the EVA boosts for longer walks in space, but the kind of short walks most folks take wouldn't need one - you would just need a warm place to go at the end to warm back up again.

It would also mean that you couldn't get warm very quickly unless the area you go into has atmosphere, so going into a base with no oxygen wouldn't magically warm you and save you from freezing.

EVA boosts could still be useful for long spacewalks like building a capital ship or hand mining asteroids.
Minterfresh May 30, 2017 @ 1:43am 
Originally posted by Cian:
They just need to account for atmospheric density when it comes to heat dissipation.

This would mean you wouldn't get cold very fast in space despite it being ridiculously cold. So you could walk in space for a while slowly getting colder and eventually die, but it would take a while. So you would need the EVA boosts for longer walks in space, but the kind of short walks most folks take wouldn't need one - you would just need a warm place to go at the end to warm back up again.

It would also mean that you couldn't get warm very quickly unless the area you go into has atmosphere, so going into a base with no oxygen wouldn't magically warm you and save you from freezing.

EVA boosts could still be useful for long spacewalks like building a capital ship or hand mining asteroids.
This.
Currently walking into space = walking into a blizzard, which makes no sense.
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Date Posted: May 28, 2017 @ 5:54am
Posts: 11