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The problem is there are too many dynamics to space to make it realistic, my guess is they favored freezing to death over cooking because freezing is more to the way people think about space than the reality of you would cook to death in the sun.
As to why you die so quickly, well, your suit is more like a "flight suit" than "Armor" or a "Space Suit" so with the games dynamic of space's Temp being "space in the shadows", and with nothing to heat it, you would dissipate heat rapidly making you freeze.
And, Of course, because it's a game, it doesn't need to be overly realistic.
That is true, but again, it's a game, it doesn't have to be overy realistic.
Personally I think the heavier the armor, the fewer boosters you should need, Heavy Armor should not need boosters at all (well, maybe only Jetpack and o2 boosters), Med armor, should need 1 - 2, Light armor 2 - 3, Heavy Armor should have 1 - 3 booster slots for extra o2 and Jetpack, Med armor 2 - 3, and light armor 3 - 5. The concept of more boosters to heavy armor seems backwards to me.
In almost all Sci-Fi that has Armor grades, Heavy Armor is Heavy because it has EVERYTHING in it already, Lots of armor, and Enviromental Protections. The only mods used on heavy armor is usually for Jetpacks and additional o2/Batteries for built in lights and equipment.
For fans of Halo, could you imagine if right in the middle of the fight for earth Cheif had to stop to change to what mods his Armor had because he was rigged for an EVA. The ODST and regular Marines changed gear and armor but The Spartin's armor was Heavy, it protected them from all enviroments (or lack there of) and alot of damage without much in the way of modification in the field.
Yeah I was thinking this game should have some sort of similar system. I would make sure the player starts off with enough boosters to survive in space though. ♥♥♥♥ is annoying.
The shuttles get cold eventually, because they have a massive amount of surface area and are exposed to space continuously. And don't forget, they are painted with a heat resistand reflective paint to keep the heat out. They are white for a reason. Satelites are covered in gold foil because it is the best material for reflecting the suns radiation of all kinds, including heat. Realistically, in a pressurized suit with minimal insulation (cloths), you should be ok in space for a good amount of time. Loss of pressure is your biggest enemy here, with no pressure you will fall unconcious in about 15 seconds. Humans have survived vacuums for one-two minutes with few long term effects, three minutes is pretty much going to kill you. But it is the pressure and lack of oxygen, not the temperature, and not your body exploding or any of that Hollywood nonsense. A tight 'wetsuit' style compression skin and pressurized helmet can keep you alive in a near vacuum for long periods of time, a total vacuum is certainly survivable for a short while. Heat control is only a problem in space because it takes so long to get rid of it, vacuums are exceptionally good insulators.
This would mean you wouldn't get cold very fast in space despite it being ridiculously cold. So you could walk in space for a while slowly getting colder and eventually die, but it would take a while. So you would need the EVA boosts for longer walks in space, but the kind of short walks most folks take wouldn't need one - you would just need a warm place to go at the end to warm back up again.
It would also mean that you couldn't get warm very quickly unless the area you go into has atmosphere, so going into a base with no oxygen wouldn't magically warm you and save you from freezing.
EVA boosts could still be useful for long spacewalks like building a capital ship or hand mining asteroids.
Currently walking into space = walking into a blizzard, which makes no sense.