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Hey dude, I've just downloaded your files from nexus but didn't work.
1) Download files (no extraction, just zip)
2) Copy .dll from Umod root to Psychonauts.exe root.
3) Open Umod (admin privileges)
4) Open Psychonauts.exe (admin privileges)
5) Once the game reach the joining menu (the huge brain) I do the alt+tab thing to come to Umod again. Then I draw the .zip files downloaded from your nexus page into the big blank box.
6) I click the "Update" button.
7) I do the alt+tab thing to come to the game.
Nothing changes.
So it's clear that I'm doing something wrong...
On the other hand when the 4) step was completed I realized about a new sub-tab was created into Umod called Psychonauts in which there's a brief description ---> No injection: (DX9)
So what's wrong with the setup?
Kind regards
I have it working with uMod V 1.0 - https://github.com/culturespy/umod/wiki/Downloads - uMod V 2+ uses different hashes so won't work.
Once uMod is open, "Main"->"Open game through uMod", choose Psychonauts, once it's running, alt+tab and click "Open texture/packahe", once you've added the ones you need, click "Update".
If you wanted it to work with V 2+ you would have to run uMod V 2.0, export the textures and rename mine to the updated hashes - painful manual process, thus i've not updated it to v2.0.
Let me know please if you'll ever find a way to re-add a modified texture in the game via a repacker or something like that: there's a full ITA localization, but some UI textures should be translated as well...
I've found "Psychonauts Explorer" but unfortunately can't reimport textures :(
i think i found a way, there is a tool Special K that allows textures to be dumped and re-injected, at the moment it fully supports that for DX11 games and im waiting when DX9 support will be fully implemented (right now its buggy just for testing). Not like Texmod it does not need to be launched first and it can be distributed as dll that hooks into game. Ofcourse i would still need to complete full game and visit every area 1st, then find some image comparision software that supports dds and tga to find matching textures between properly named hd textures i have and hash named textures ill dump...
But it all would be easier if Double Fine could hear myt outcry and help with tools or patch that allows external resourced to be loaded as overrides and would fix some bugs where some types of dimensions of textures crash game.
Maybe you can twitt a lot to Tim to make him nottice and help out with tools? I tried to did that but no luck. Maybe they dont want to assist in making HD mod because they have some HD remaster in mind that they can sell... i dont know but this mod could boost sales of original game.
well, i did a big part of job for them... and judging by some screw ups of Tentacle, Full Trottle and Grim, i put more love and care into that, as its not business for me.
Where is this written? There's nothing mentioning a Psychonauts Remaster anywhere.
Loving the effort here towards making this classic a little more current. Ribeena, I downloaded your files and added them to the game, great job! I noticed you didn't have updates for the controller prompts which is how I intend to play this with my wife this month.
So...I dumped the textures from the game and started working on creating HD versions of the buttons, triggers, etc. I wanted to just drop them into your directory before updating with UMod, but I'm not sure how the naming conventions you have in place work.
Is there any chance you can help me to name the files correctly so they work with Umod?
@Voodooman I love your mod project, it is possible to share the backup of external textures provided by your friend ? please ?
If this project is still going, I would love to work on upscaling textures for you if possible. (I could try redrawing them but no promises there)