Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But i still dont have time to dump everu texture and find its hash.
I REQUEST YOUR ASSISTANCE !
Command line utility that can list, extract, and repack (even files of bigger size) files from level and main file archive IS VERY NEEDED! I dont have time and barely remember anything about file formats to code such tool myself, future of this mod depends on existance of this tool, if you can code one, or know someone who can, please contant me (write in comment on my page about reason before adding me to friends) so i can give more detailed requirements for tool that i need for future automated installation and deinstallation of mod.
None of existing tools supports texture import back into game, and without it i cant continue this mod (several HD textures i imported to game with uMod injection was just for showcase, its really very time consuming to replace every texture in game like that, so a tool for importing files into native archives is a must).
Alternative idea: make a heuristic (version independant) memory patcher injected via version.dll (just please dont do it via any of render, input or audio api proxy dlls), that will return "no texture present" value whenever game tries to load texture from archives, so that it can be redirected to load texture from folder (on some textures simple path\name corruption hex edit of archives worked for me, but not for every one of them, so trick may require extra manual redirection), preferably uncompressed TGA one, not the dds with same name.
♥♥♥♥♥♥♥♥♥ IT'S HAPPENING! IT HAS REVIVED FROM IT'S COMA! REJOICE!!!
Anyway, i have partial susses with hex editing redirection of textures. At least most of hud textures can be injected to game that way.
Tried Gedosato for its texture dump and import feature (which works less complicated that uMod), but it does not work. Few guys promised to make packer, but no eta. I contacted Tim and few other DoubleFine guys on twitter with request to provide tools for importing textures back to game, but no response yet.
A lot of textures are ready, so im just waiting for some use friendly (since most of you dont want to manually mess with hex editors and texture importers) and batch-capable tool to put textures back into game, and then i can release alpha for testing and polishing textures.
Please help me to reach Tim and other DoubleFine executives, coders and designers, write to them via twitter and point them to this twitt https://twitter.com/v00d00m4n/status/676850260778569728 maybe they will hear some of you at right time.
not yet, anyway figuring out names for about 13 000 textures will kill me and my time, so gedosato was temp attempt just for showcase of some textures in game until proper importing would be available.
http://steamcommunity.com/app/3830/discussions/0/558751812772128111/
Thanks for the awesome mods Voodooman!
http://staticdelivery.nexusmods.com/mods/1234/images/1-2-1451800534.jpg
I'm trying to submit it to Nexus, but they are reviewing adding Psychonauts currently :).
Just finished the game and really enjoyed it (though one or 2 old game design frustrations, but to be expected!)