Psychonauts

Psychonauts

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v00d00m4n Feb 5, 2013 @ 7:46pm
PsychoTherapy - Psychonauts HD remaster mod with better textures and other improvements
You may remember me by PsychoPad, PsychoWide and unofficial gog and retail patches for PsychoNauts.
This time im going to bring you improved textures for most of game objects.

At the moment this thread is more like placeholder and recuitment thread for people who want to join me and help making this mod.
I just started working on it, but its based on my progress with PsychoWide, which already had some High res textures for loading screens... and now i have uncompressed tga sources for most of textures used in game and im going to make them even better. The most notticable improvement will be with textures that have alpha channels, their edges going to be smoother now, other improvements will be with textures that had bad texture compression artifacts, and probably textures that will benefit from enlargmen will have higher resolution and if its possible, normal maps will be created for objects and surfaces that doesnt have them, but im not sure that this thing will really work.

How is that possible? Thanks to DF releasing most of source files with latest patch, not sure if this was done with purpose or was a mistake, but this will help to improve game a lot. You may nottice that at the moment game cant use these textures, but hack method i "invented" for PsychoWide will make this possible. However textures require some conversion and in some cases enlargment and detailisation work to make some visible improvements, and that what im already doing right now. I will probably merge this with other of my PsychoNauts patches, included not announced few.

If you guys want to help with texture mod, contact me please. The most needed help is ability to re-draw catroonish textures with original texture as reference and very close to original look and style. Its not typical "realistic" game, so usage of free texture banks (which the usual method for making high res mods for games like GTA) will not work for Psychonauts.

Release date: when its done.

Originally posted by Voodooman:
A little progress with uMod texture injection. Just to show some difference:
http://steamcommunity.com/sharedfiles/filedetails/?id=125352220 low res vanilla
http://steamcommunity.com/sharedfiles/filedetails/?id=125353989 2x high res source + x2 S-spline enlargment


Update:

Double fine configured steam to remove all textures from Psychonauts folder, i just notticed that they wiped out my mod from my own HDD. Im dissapointed, frutrated and dont feel motivated to start this mod again from scratch, source textures and about 30% of textures reworked reworked by was removed all at once :-(

http://steamcommunity.com/app/3830/discussions/0/864959088168368559/#c864969481854037950

Update 13.12.2015:

GUYS!!!!! I FOUND BACKUP OF HD TEXTURES AGAIN! :steamhappy:

But i still dont have time to dump everu texture and find its hash.

I REQUEST YOUR ASSISTANCE !

Command line utility that can list, extract, and repack (even files of bigger size) files from level and main file archive IS VERY NEEDED! I dont have time and barely remember anything about file formats to code such tool myself, future of this mod depends on existance of this tool, if you can code one, or know someone who can, please contant me (write in comment on my page about reason before adding me to friends) so i can give more detailed requirements for tool that i need for future automated installation and deinstallation of mod.

None of existing tools supports texture import back into game, and without it i cant continue this mod (several HD textures i imported to game with uMod injection was just for showcase, its really very time consuming to replace every texture in game like that, so a tool for importing files into native archives is a must).

Alternative idea: make a heuristic (version independant) memory patcher injected via version.dll (just please dont do it via any of render, input or audio api proxy dlls), that will return "no texture present" value whenever game tries to load texture from archives, so that it can be redirected to load texture from folder (on some textures simple path\name corruption hex edit of archives worked for me, but not for every one of them, so trick may require extra manual redirection), preferably uncompressed TGA one, not the dds with same name.
Last edited by v00d00m4n; Dec 15, 2015 @ 8:30am
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Showing 31-45 of 97 comments
SuperDean Dec 6, 2015 @ 10:13pm 
Sounds interesting post here when it is done.
v00d00m4n Dec 13, 2015 @ 12:28pm 
GUYS!!!!! I FOUND BACKUP OF HD TEXTURES AGAIN! :steamhappy:

But i still dont have time to dump everu texture and find its hash.

I REQUEST YOUR ASSISTANCE !

Command line utility that can list, extract, and repack (even files of bigger size) files from level and main file archive IS VERY NEEDED! I dont have time and barely remember anything about file formats to code such tool myself, future of this mod depends on existance of this tool, if you can code one, or know someone who can, please contant me (write in comment on my page about reason before adding me to friends) so i can give more detailed requirements for tool that i need for future automated installation and deinstallation of mod.

None of existing tools supports texture import back into game, and without it i cant continue this mod (several HD textures i imported to game with uMod injection was just for showcase, its really very time consuming to replace every texture in game like that, so a tool for importing files into native archives is a must).

Alternative idea: make a heuristic (version independant) memory patcher injected via version.dll (just please dont do it via any of render, input or audio api proxy dlls), that will return "no texture present" value whenever game tries to load texture from archives, so that it can be redirected to load texture from folder (on some textures simple path\name corruption hex edit of archives worked for me, but not for every one of them, so trick may require extra manual redirection), preferably uncompressed TGA one, not the dds with same name.
Vesker Dec 13, 2015 @ 2:20pm 
Originally posted by Voodooman:
GUYS!!!!! I FOUND BACKUP OF HD TEXTURES AGAIN! :steamhappy:

But i still dont have time to dump everu texture and find its hash.

I REQUEST YOUR ASSISTANCE !

Command line utility that can list, extract, and repack (even files of bigger size) files from level and main file archive IS VERY NEEDED! I dont have time and barely remember anything about file formats to code such tool myself, future of this mod depends on existance of this tool, if you can code one, or know someone who can, please contant me (write in comment on my page about reason before adding me to friends) so i can give more detailed requirements for tool that i need for future automated installation and deinstallation of mod.

None of existing tools supports texture import back into game, and without it i cant continue this mod (several HD textures i imported to game with uMod injection was just for showcase, its really very time consuming to replace every texture in game like that, so a tool for importing files into native archives is a must).

Alternative idea: make a heuristic (version independant) memory patcher injected via version.dll (just please dont do it via any of render, input or audio api proxy dlls), that will return "no texture present" value whenever game tries to load texture from archives, so that it can be redirected to load texture from folder (on some textures simple path\name corruption hex edit of archives worked for me, but not for every one of them, so trick may require extra manual redirection), preferably uncompressed TGA one, not the dds with same name.

♥♥♥♥♥♥♥♥♥ IT'S HAPPENING! IT HAS REVIVED FROM IT'S COMA! REJOICE!!! :trainbowbarf:
Elaine Marley Dec 13, 2015 @ 3:20pm 
Wow it's a convergence of great Psychonauts news right now!
Vesker Dec 13, 2015 @ 5:47pm 
Originally posted by Voodooman:
GUYS!!!!! I FOUND BACKUP OF HD TEXTURES AGAIN! :steamhappy:

But i still dont have time to dump everu texture and find its hash.

I REQUEST YOUR ASSISTANCE !
Most people here on Steam only plays, you should try to open a thread on Nexus, ModDB, etc. You'll most likely find what you need there. Good Luck!
v00d00m4n Dec 16, 2015 @ 6:55am 
Most of people on nexus does not care about Psychonaut, but ill try.

Anyway, i have partial susses with hex editing redirection of textures. At least most of hud textures can be injected to game that way.

Tried Gedosato for its texture dump and import feature (which works less complicated that uMod), but it does not work. Few guys promised to make packer, but no eta. I contacted Tim and few other DoubleFine guys on twitter with request to provide tools for importing textures back to game, but no response yet.

A lot of textures are ready, so im just waiting for some use friendly (since most of you dont want to manually mess with hex editors and texture importers) and batch-capable tool to put textures back into game, and then i can release alpha for testing and polishing textures.

Please help me to reach Tim and other DoubleFine executives, coders and designers, write to them via twitter and point them to this twitt https://twitter.com/v00d00m4n/status/676850260778569728 maybe they will hear some of you at right time.
Have you tried reaching out to Durante directly? He's the dude behind GeDoSaTo and I know he posts on Steam and reddit forums occasionally.
v00d00m4n Dec 16, 2015 @ 11:25pm 
Originally posted by Zeke:
Have you tried reaching out to Durante directly? He's the dude behind GeDoSaTo and I know he posts on Steam and reddit forums occasionally.

not yet, anyway figuring out names for about 13 000 textures will kill me and my time, so gedosato was temp attempt just for showcase of some textures in game until proper importing would be available.
Originally posted by Voodooman:
not yet, anyway figuring out names for about 13 000 textures will kill me and my time, so gedosato was temp attempt just for showcase of some textures in game until proper importing would be available.
He still sounds like the kind of guy that could help with your other needs though; he's all about modding PC games and upscaling graphics and stuff; definitely worth at least talking to imo.
ZVB73 Dec 17, 2015 @ 2:42pm 
Where would I be able to find links for his old mods and patches? I'd like to check them out
ZVB73 Dec 17, 2015 @ 2:47pm 
Nevermind just found them in this discussion:

http://steamcommunity.com/app/3830/discussions/0/558751812772128111/

Thanks for the awesome mods Voodooman!
v00d00m4n Dec 17, 2015 @ 10:00pm 
As part of PsychoTherapy update was making Psychopad 1.5 whole night, release is coming soon! No more ugly and and slow batch scripting, new fast and nice looking ui (resembling installer) for patcher. Plus fixes to reversed y axis in map view, fix for start screen, and support of xbox 360 controller for RETAIL versions of game, updated high res UI icons that may look better in 4k resolutions, plus some more minor fixes i forgot about, and finally - fixed aspect ratio of UI\HUD, oh wait, thats from another patch, a PsychoWide, which also going to be updated soon :-)
ZVB73 Dec 17, 2015 @ 10:01pm 
Excellent! You're the best! We really appreciate all of the work you've put into making this game even better
ThunderPeel2001 Dec 19, 2015 @ 3:20pm 
Holy monkey sweat! This is amazing!
ribeena Jan 4, 2016 @ 5:57am 
Just thought i would drop in my efforts (using uMod)
http://staticdelivery.nexusmods.com/mods/1234/images/1-2-1451800534.jpg

I'm trying to submit it to Nexus, but they are reviewing adding Psychonauts currently :).

Just finished the game and really enjoyed it (though one or 2 old game design frustrations, but to be expected!)
Last edited by ribeena; Jan 4, 2016 @ 6:00am
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Date Posted: Feb 5, 2013 @ 7:46pm
Posts: 97