Sublight

Sublight

misc
misc sublight

um... no camera zoom/pan? view is rather limited...
https://steamcommunity.com/sharedfiles/filedetails/?id=3693788023
apparently set via field of view settings... might be better to have a zoom thing on the fly.

display range of weapons? (both in terms of a radius ingame as well as numbers on the weapons
can only replace weapons and not merge to upgrade them? whatever happen to the ones that got replaced?

lvl up screen covers the ship turret/weapon placement..
https://steamcommunity.com/sharedfiles/filedetails/?id=3693788123

anti-aliasing setting isn't getting saved.. i set fxaa in my 1st run.. but it changed to disabled on 2nd boot. i set it to fxaa again in the main menu and it's changed to disabled by the time i entered a map.

i went to a trader and then told to return to mission area. eh... maybe highlight on the main screen areas outside of mission area and don't spawn event things there?
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Showing 1-6 of 6 comments
Thanks so much for taking the time to try the game and share such detailed feedback, it’s genuinely appreciated.

I’ve noted the issues you mentioned with anti-aliasing settings not being saved and the trader spawning outside the mission area. I’ll be looking into both of these as soon as I can.

I’ll also review how weapon range information is presented, as well as how turret placement is handled during level-up, to make both clearer and more intuitive.

Thanks again.
Kev @ Codebrew
https://steamcommunity.com/sharedfiles/filedetails/?id=3694445207
too many inventory buffs block the stats underneath

... not utterly sure the loot magnet distances buff thing is working.. almost 400% and only looting about 1/2 the ship's length away..
i noticed the carrier's spawns are a bit different from the other fighters/etc... at least for frigates, they have slightly different properties, but i think otherwise the stats are the same when maxed?

but are they better? i mean, the default gun ship (7) has 1 more wep slot than the carrier (6), you can't swap out the carrier default bay, unlike the gun ship where you can swap to any weapons (can't remember if it includes spawn bays)

rail gunner = 5 slots..
1 somewhat annoying thing... sometimes chests don't open even when you have enough money.. think it might be because you reached it, don't have enough money, then get money on the spot..

add a toggle to tone down explosion gfx effects?
the weapon upgrade button should show what the upgraded wep will be, rather than the current wep?

mass driver doesn't mention explosion radius... but does... or is it the hesh warheads? even fighters and plasma guns are dropping fireworks and tanking fps XD (this was after quite a lot of level ups.... and essentially after the map was won)
assuming it's the hesh warheads, you might want to consider making different versions of the buff for different weapon types, since there's no good reason why plasma balls would need a warhead?
Hi @Fodder.
The Chest issue will be fixed in the next patch. The UI and Internal logic was not using the same math, this has been resolved now.

Yes Explosion VFX need work, this is an after effect of the game allowing scaling to such extents, so I'll look at toning down the VFX and putting visual limits to help mitigate FPS issues.

And yes right now Hesh warheads apply to any weapon. Here I was leaning more into Fun being better than realism. But weapon specific updates is definitely on my radar.

Thanks again for your continued feedback its really appreciated!
not so much realism as opportunity for further differentiation between different wep types if they have their own trees... energy weps can end up chaining to other enemies, etc.

but mostly, i was just trying to lower the amount of fireworks once i got that far (got warned about below 41 fps... turned off shadow, etc and eventually got warned about below 40fps) and picked plasma, gatlings and fighters... to replace the rail guns and big cannons.. only to create even more XD
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