Sublight

Sublight

Game Request
I would like to see each individual type of weapon be Upgrades, and Tier up, its nice to have a world weapon upgrade, but allowing a type of weapon Range, or Number of shots, or rate upgrade would mean more custom builds.
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This March 6.20pm update made the game So Much Better. its Much more stable, i was able to play 1hrs no Crashes.

I think now is also a good time to note

I would ask that the Blast Visuals Be Tone Down, they are too distracting, and not needed.

https://steamcommunity.com/sharedfiles/filedetails/?id=3694518635

Bosses need to have a different loot Table, with better items, not found at shop or normal loot boxes

The Game Does not scale after lvl 50, More Foes are needed, and they need to deal more dmg and have more health.

Boss Fights need to be longer, they need more health and they need to deal more dmg.

The player ship needs more Shield % upto 1000+

Player should be able to gain addition Turrent Slots on Ships as a boss bonus upgrade (maybe at full release)

Ship Weapons of idential type Should have individual Bonus upgrade (maybe at full release)

More Smaller or larger Ships needed, (maybe at full release)

Larger Maps

Large Space stations to fight with tones of fighters

Maybe add 2 modes, Adventure where its a Linear Map, where players need to go from start to end of map and kill a boss at end?

Survival where they need are in a small map and need to defeat A Huge Space station with a Tone of Turrents and Small fighter ships

The Game feel So much better, Keep up the great work
Hi -=GUARDIAN=-
Thanks for your feedback and notes, I also appreciate you updating this comment and replying to the patch notes!

More ships are certainly on the way, I have no estimates for how many at launch but I have 2 more that will definitely be added to the Demo in the coming weeks.

Difficulty scaling and more progression are definitely on the to do list.
And I'll look into making the bosses more "Tanky" , It seems all you guys have blown my rough guesses at difficulty out of the water.

I'll look at putting out an announcement for planned changes in a few days after I've gotten a grips of all the problems of the game. I got way more interest and players than I expected for a quite demo launch.

Thanks again!
Kev @ Codebrew
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