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That's not an excuse. I've played this on the SNES, emulated it, AND played this. This Port runs perfectly for Me.
http://www.fortressofdoors.com/doing-an-hd-remake-the-right-way-ffvi-edition/
On the whole, I still like this version. I like the original more, partly because I think the Dragon's Den is a very badly designed dungeon, but I really enjoyed completing this version nonetheless.
DO YOU WANT TO USE THIS FIRE SPELL????????????
I MEAN DO YOUUUUUUUUUUUUUUU?????????????????
Ok sure, don't need to take up the whole freaking screen.
- FF6 Advance (GBA)
- FF3 (SNES)
- FF6 (PC, iOS)
- FF6 (Playstation)
The reason that this version is third on the list (but not last) is that for one, it's an unoptimized port of the mobile version of FF6. For example, I can understand why, for the mobile version of FF6, they would have to mess around with some of Sabin's Blitz techniques since there are no buttons to press like on a game controller to execute some of them. What I can't understand is why they wouldn't revert that change back from the mobile version to the PC version, where players would actually HAVE those buttons back again. For that matter, the descending/rising ATB system? That's rather confusing to some players, as is not being able to choose left/right to select enemies/allies in battle with some abilities. It'd have been far simpler had they allowed players the choice between both classic ATB mode and mobile mode and classic selection and mobile selection. But they took the lazy route instead.
There's also some issues with pacing. Music was out of sync during perhaps THE most musical moment in the game, the Opera House. You know how the music does that sharp climactic turn when Draco gets drive-by'd by those Chocobo Riders? In this version, that happens one or two seconds AFTER he gets mowed down and then, one or two seconds after that? The singing starts. It was completely out of the standard superior pacing of the other versions (even the one last on this list).
Flying the airship also feels INCREDIBLY janky. I don't feel like I'm soaring through the skies at high speeds at all, though this may just be an optical illusion being played on me because of the different graphical presentation compared to the standard 16-bit style I know and trust.
Still, this version of FF6 does have a better translation than the original FF3, which puts it above FF6 for Playstation which was just a port of FF3, complete with the original's inferior translation but now with added load times because why not?! It also has the additional content from FF6 Advance. Still, it's not as good as FF6 Advance, which was perfectly stable compared to this, had the better translation, and was built in mind for the system it was on rather than being JUST ANOTHER port. Nor is it as stable as FF6 Advance or the original FF3, thus putting it third on the list despite the superior translation. You'll notice I made no real mention of the graphics of this. While I will admit that the new sprites and the cleaner overall look did rub me the wrong way initially, they aren't nearly as bad as I made them out to be initially. They work, for what it is worth, though I will admit that I do prefer the original 16-bit spritework compared to this.
Perhaps one day FF6 will get the remake it genuinely deserves. Until that happens, though, we at least have options as to how to play this game.
- They condensed Relics into the Equip screen instead of having them be their own separate selection like in the other versions of FF6.
- I like how they redid the way you equip Espers to party members. That handy star symbol next to the Magicite to let you know if all the spells have been mastered from that particular Esper is VERY helpful.
- While I did critique what they did with some Blitz techniques, having that arrow wheel show up to show you how your arrow presses are going? EXTREMELY handy since you'll be able to accurately track whether you're performing a Blitz the right way or not.
- Cyan's Bushido techniques got a much appreciated change. In the other versions of FF6, you'd hit the button for Sword Tech/Bushido then you'd have to wait and wait and WAIT for that bar to fill up and GUH. Why bother, right? Here? You select the symbol for the Bushido technique you want to do and a separate bar starts to fill to show you how close it is to being ready, thus letting you perform other actions with your other party members instead of putting a complete pause to the action while you wait for ol' man Cyan to slowly figure out how he's going to slice the enemy to ribbons.