FINAL FANTASY VI

FINAL FANTASY VI

View Stats:
SpoonyBardIV Dec 15, 2017 @ 6:27pm
What on EARTH is wrong with this version?!
Ok, so I have been playing Final Fantasy VI for a while now. I beat the SNES version and the Steam version and I seriously think that all these people are whining their @sses off for nothing. Firstly, there's the battle UI. People say it's from the ios version, but SO WHAT? I find it easier to use than the snes UI. The magic is sorted into 3 categories instead of making me scroll through one giant list of random spells, and it has all the commands on one screen, instead of having the defend and flee commands hidden off to one side where most people would not think to look if it was their first time playing. Secondly, the graphics. The bilinear filter is just the most petty excuse to not enjoy the game, because it is so easy to remove, and removing it even removes the tile seams. The colors are a lot better and more vivid. Also, people keep raging about the character sprites and how they "don't remain loyal to the original version", but I completely disagree. When I saw the sprites for the first time, I knew instantly:"Hey! That looks like Tera from FFVI!", and I didn't have any problem with the new sprites. Lastly, people complain about antialiasing problems, but LOOK AT THE DESERT BACKGROUND AND ESPECIALLY THE WORLD MAP on the SNES version and it has all the same issues. Seriously. This is clearly the absolute best version of FFVI.
< >
Showing 16-30 of 33 comments
Drackmore Dec 28, 2017 @ 8:08pm 
Originally posted by The Suicidal Bastard:
I choose not to, because all these run signifigantly better.
Except they don't, final fantasy 6 has (or at least had on launch) plenty more bugs that weren't even in the GBA version and FF4 is frame locked to a god awful fps which, to my knowledge, is something neither the PSP or DS versions had. So you can't even use that as an excuse.
Codester Dec 30, 2017 @ 10:00am 
Love this game, doesn't matter if the sprites are cartoony or from mobile, the forum is just filled with kunts. All these morons instead of just playing the emulated version of the snes game instead come here and try to tell you what your opinion should be. It's a good game regardless, don't listen to the Kunters.
Stolas Dec 31, 2017 @ 10:41am 
Originally posted by Drackmore:
Originally posted by The Suicidal Bastard:
I choose not to, because all these run signifigantly better.
Except they don't, final fantasy 6 has (or at least had on launch) plenty more bugs that weren't even in the GBA version and FF4 is frame locked to a god awful fps which, to my knowledge, is something neither the PSP or DS versions had. So you can't even use that as an excuse.

That's not an excuse. I've played this on the SNES, emulated it, AND played this. This Port runs perfectly for Me.
memeticshift Jan 4, 2018 @ 8:33am 
lmao nerds
Donoho Jan 4, 2018 @ 9:40am 
I respect and appreciate that you enjoy this version. This is a breakdown of why some don't appreciate or enjoy this version:

http://www.fortressofdoors.com/doing-an-hd-remake-the-right-way-ffvi-edition/

Aesura Jan 4, 2018 @ 4:24pm 
Originally posted by caelcyndar5:
I have to agree this port is crap. The sprites look like a ♥♥♥♥♥♥ mobile game.
that's because it IS a mobile game, this version is specifically a port of the IOS version which is a mobile device, so yeah
Frozen Esper Jan 6, 2018 @ 1:04am 
Having the arrows in the top left in battle is just annoying! The UI in battle is horrible. The SNES sprites are much better. However, it's FF6, I still love the game and am glad I can play it on steam! :D
talgaby Jan 9, 2018 @ 1:45am 
I agree with those who dislike the battle UI. The only good thing is the spell categories. It is clunky and slow still compared to the SNES version. The UI in general, not just in battle, but it is where it is most prominent.
On the whole, I still like this version. I like the original more, partly because I think the Dragon's Den is a very badly designed dungeon, but I really enjoyed completing this version nonetheless.
KnightimeX Jan 9, 2018 @ 1:13pm 
Just annoyed how large the UI is.

DO YOU WANT TO USE THIS FIRE SPELL????????????
I MEAN DO YOUUUUUUUUUUUUUUU?????????????????

Ok sure, don't need to take up the whole freaking screen.
tikiman572 Jan 12, 2018 @ 8:24pm 
Having played FF6 to death, I can say that if I had to make a choice as to which versions I would play, it would be, in descending order:

- FF6 Advance (GBA)
- FF3 (SNES)
- FF6 (PC, iOS)
- FF6 (Playstation)

The reason that this version is third on the list (but not last) is that for one, it's an unoptimized port of the mobile version of FF6. For example, I can understand why, for the mobile version of FF6, they would have to mess around with some of Sabin's Blitz techniques since there are no buttons to press like on a game controller to execute some of them. What I can't understand is why they wouldn't revert that change back from the mobile version to the PC version, where players would actually HAVE those buttons back again. For that matter, the descending/rising ATB system? That's rather confusing to some players, as is not being able to choose left/right to select enemies/allies in battle with some abilities. It'd have been far simpler had they allowed players the choice between both classic ATB mode and mobile mode and classic selection and mobile selection. But they took the lazy route instead.

There's also some issues with pacing. Music was out of sync during perhaps THE most musical moment in the game, the Opera House. You know how the music does that sharp climactic turn when Draco gets drive-by'd by those Chocobo Riders? In this version, that happens one or two seconds AFTER he gets mowed down and then, one or two seconds after that? The singing starts. It was completely out of the standard superior pacing of the other versions (even the one last on this list).

Flying the airship also feels INCREDIBLY janky. I don't feel like I'm soaring through the skies at high speeds at all, though this may just be an optical illusion being played on me because of the different graphical presentation compared to the standard 16-bit style I know and trust.

Still, this version of FF6 does have a better translation than the original FF3, which puts it above FF6 for Playstation which was just a port of FF3, complete with the original's inferior translation but now with added load times because why not?! It also has the additional content from FF6 Advance. Still, it's not as good as FF6 Advance, which was perfectly stable compared to this, had the better translation, and was built in mind for the system it was on rather than being JUST ANOTHER port. Nor is it as stable as FF6 Advance or the original FF3, thus putting it third on the list despite the superior translation. You'll notice I made no real mention of the graphics of this. While I will admit that the new sprites and the cleaner overall look did rub me the wrong way initially, they aren't nearly as bad as I made them out to be initially. They work, for what it is worth, though I will admit that I do prefer the original 16-bit spritework compared to this.

Perhaps one day FF6 will get the remake it genuinely deserves. Until that happens, though, we at least have options as to how to play this game.
tikiman572 Jan 12, 2018 @ 8:32pm 
That said, there ARE things about this particular version that I do like that are unique to this and the mobile version.

- They condensed Relics into the Equip screen instead of having them be their own separate selection like in the other versions of FF6.

- I like how they redid the way you equip Espers to party members. That handy star symbol next to the Magicite to let you know if all the spells have been mastered from that particular Esper is VERY helpful.

- While I did critique what they did with some Blitz techniques, having that arrow wheel show up to show you how your arrow presses are going? EXTREMELY handy since you'll be able to accurately track whether you're performing a Blitz the right way or not.

- Cyan's Bushido techniques got a much appreciated change. In the other versions of FF6, you'd hit the button for Sword Tech/Bushido then you'd have to wait and wait and WAIT for that bar to fill up and GUH. Why bother, right? Here? You select the symbol for the Bushido technique you want to do and a separate bar starts to fill to show you how close it is to being ready, thus letting you perform other actions with your other party members instead of putting a complete pause to the action while you wait for ol' man Cyan to slowly figure out how he's going to slice the enemy to ribbons.
Bamethyst38 Jan 12, 2018 @ 10:00pm 
Personally, I just ignore the ♥♥♥♥♥♥♥♥ from people who dislike the sprites and the like. I just remind them about the bugs and issues that happened in the previous versions and they just shut up. And to be honest, I have seen the classic sprites patching some people are doing, it makes things 50x worse.
Drackmore Jan 12, 2018 @ 10:13pm 
Originally posted by ChrisH36:
I just remind them about the bugs and issues that happened in the previous versions and they just shut up.
You mean like when you remind people that the new version added new bugs and crashes as well that weren't in the previous versions?
Bamethyst38 Jan 12, 2018 @ 11:10pm 
I haven't really experienced any bugs or crashes when I beat the game. I am aware of some people that are having fatal errors and bugs and the like.
tikiman572 Jan 13, 2018 @ 8:17am 
I had the game bug out on me once thus far, where the title screen became a garbled mess of text and the like when I was trying to select Load Game. And then when I managed to select Load Game, it continued on towards that screen too. I quit out of the game and restarted it and it thankfully resolved itself but this was the first time in all my years of playing FF6 that I'd seen something like that before I had even started the game.
< >
Showing 16-30 of 33 comments
Per page: 1530 50

Date Posted: Dec 15, 2017 @ 6:27pm
Posts: 33