FINAL FANTASY V

FINAL FANTASY V

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Walk around as Job Sprite Image - Storyline or Map
Why can we not have the job sprites for the character as the image we are walking around with? Better yet have the job sprites up as the story is unfolded.

Would this be a hard thing to program into the game?
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Showing 1-15 of 17 comments
Pangur Bán Sep 25, 2015 @ 11:10pm 
for Squeenix? very yes. Sadly...yes.
NewMoonShadow Sep 25, 2015 @ 11:12pm 
5 characters multiplied by 26 Jobs = 130 possible lead characters on the overworld (roughly, I know there's some Jobs Galuf doesn't have access to).

Now multiply 130 by however many sprites are used on the map, such as surprise, laughter, or simply walking in all four directions.

Yeah, that might be getting unreasonable, at least in a 2D game.
Last edited by NewMoonShadow; Sep 25, 2015 @ 11:31pm
Shotgun Malise Sep 25, 2015 @ 11:17pm 
Originally posted by NewMoonShadow:
5 characters multiplied by 25 Jobs = 125 possible lead characters on the overworld (roughly, I know there's some Jobs Galuf doesn't have access to).

Now multiply 125 by however many sprites are used for those emotions on the map, such as surprise, laughter, or simply walking.

Yeah, that might be getting unreasonable, at least in a 2D game.

I would not mind adding one gig of ugly sprites if I have the customization of seeing the sprites that I want. *People can probably edit the gif and use batman as a sprite.

In comparisson, you see resident evil games implementing the costumes used in story play when they are unlocked.

I do not it is much to ask of this for this game.
NewMoonShadow Sep 25, 2015 @ 11:20pm 
Originally posted by Shotgun Malise:
Originally posted by NewMoonShadow:
5 characters multiplied by 25 Jobs = 125 possible lead characters on the overworld (roughly, I know there's some Jobs Galuf doesn't have access to).

Now multiply 125 by however many sprites are used for those emotions on the map, such as surprise, laughter, or simply walking.

Yeah, that might be getting unreasonable, at least in a 2D game.

I would not mind adding one gig of ugly sprites if I have the customization of seeing the sprites that I want. *People can probably edit the gif and use batman as a sprite.

In comparisson, you see resident evil games implementing the costumes used in story play when they are unlocked.

I do not it is much to ask of this for this game.

So you have no concept of how much work goes into each.

Making the thousands of sprites this would require is actually a lot harder than making a new 3D skin, slapping it on top of an existing mesh, and letting it use the same animations as the original.
Shotgun Malise Sep 25, 2015 @ 11:31pm 
@newmoonshadow. I am pretty sure the animations already exist due to the fight scenes. I am not picky about copy and paste, my main concern is at least having the job sprite walking around the world map.

The heroes can stand there doing nothing for all I care, as long as they are in their job sprites. This is a game where you actually have to read, not watch some CG movie to explain to you five times. Implementing something that is already in the game is not asking for much.

Yes I admit I do not know of much. However the sprites already exist.

Explain to me why they need to make thousands of sprites again?

As a reminder this is a NES designed game that is outfitted for todays PC reboot. Reboots usually come with some sort of change, mainly graphics.
NewMoonShadow Sep 25, 2015 @ 11:40pm 
Originally posted by Shotgun Malise:
@newmoonshadow. I am pretty sure the animations already exist due to the fight scenes. I am not picky about copy and paste, my main concern is at least having the job sprite walking around the world map.

The heroes can stand there doing nothing for all I care, as long as they are in their job sprites. This is a game where you actually have to read, not watch some CG movie to explain to you five times. Implementing something that is already in the game is not asking for much.

Yes I admit I do not know of much. However the sprites already exist.

Explain to me why they need to make thousands of sprites again?

As a reminder this is a NES designed game that is outfitted for todays PC reboot. Reboots usually come with some sort of change, mainly graphics.

1: Despite now using the same basic style, the battle sprites are not identical to the overworld map ones. They are separate sheets.

2: Every single frame of animation requires a new sprite. Looking at a sprite-sheet from the original game that's ~26 sprites that get used throughout the game, that every single job for all 5 characters would need to be animated for.

130 character/job combinations times 26 frames of animation = 3,380 sprites just for the overworld map. (Of course this is a rough estimate, I know not every character uses every frame)

... Yeah, insane.
Last edited by NewMoonShadow; Sep 25, 2015 @ 11:53pm
Shotgun Malise Sep 26, 2015 @ 12:29am 
http://www.spriters-resource.com/snes/ff5/sheet/31541/

More than half of the sprites necessary are already completed.
NewMoonShadow Sep 26, 2015 @ 8:10am 
Originally posted by Shotgun Malise:
http://www.spriters-resource.com/snes/ff5/sheet/31541/

More than half of the sprites necessary are already completed.

No. They're not. The overworld sprites are not the same as the battle sprites, even in this version. There are 0 overworld sprites completed for any of the non-Freelancer jobs.
RPGpro Sep 26, 2015 @ 8:22am 
it was possible (using memory editors) to change the overworld sprite on the SNES and GBA to ANY job on ANY character. The animations were there just never used.
NewMoonShadow Sep 26, 2015 @ 8:43am 
Originally posted by RPGpro:
it was possible (using memory editors) to change the overworld sprite on the SNES and GBA to ANY job on ANY character. The animations were there just never used.

Proof?
Shotgun Malise Sep 26, 2015 @ 8:03pm 
Originally posted by RPGpro:
it was possible (using memory editors) to change the overworld sprite on the SNES and GBA to ANY job on ANY character. The animations were there just never used.

So you saying they can just copy and paste from a picture that is already created?
Oberon Sep 26, 2015 @ 8:29pm 
Originally posted by Shotgun Malise:
@newmoonshadow. I am pretty sure the animations already exist due to the fight scenes. I am not picky about copy and paste, my main concern is at least having the job sprite walking around the world map.

The heroes can stand there doing nothing for all I care, as long as they are in their job sprites. This is a game where you actually have to read, not watch some CG movie to explain to you five times. Implementing something that is already in the game is not asking for much.

Well then...why is it an issue? If you're fine with the sprites looking to one side and gliding across the map, then why not just accept the freelancer sprites?

Originally posted by Shotgun Malise:
Yes I admit I do not know of much. However the sprites already exist.

Explain to me why they need to make thousands of sprites again?

Because the sprites don't exist. That's the part you're not getting. There is no sprite for, say, the Ninjas looking at the camera and laughing. Those would have to be manually drawn. Sprites are not modifiable models, each "movement" is a different drawing.

Originally posted by Shotgun Malise:
As a reminder this is a NES designed game that is outfitted for todays PC reboot. Reboots usually come with some sort of change, mainly graphics.

As a reminder, sprites are closer to traditional animation, and you keep thinking the rules of 3D animation can apply to them.
Yon-Nos Sep 27, 2015 @ 1:25am 
Originally posted by RPGpro:
it was possible (using memory editors) to change the overworld sprite on the SNES and GBA to ANY job on ANY character. The animations were there just never used.

As someone who was tinkered with the art data of the SNES version, I can confirm this statement is completely false. There are no overworld job class sprites in the Super Famicom verison of Final Fantasy V. Not even any incomplete leftovers.

Believe me, that's the kind of cutting room floor gold mine people like me obsess over trying to find when searching through the data of an old video game. It doesn't exist.
Last edited by Yon-Nos; Sep 27, 2015 @ 1:26am
Tawm Sep 27, 2015 @ 3:14am 
There are already thousands of sprites associated with the 26 different jobs. Making field sprites for each job and character would double that number. It's a rational design decision, not laziness.
Monterossa Sep 27, 2015 @ 3:30am 
To do that, they'll have to create field sprites for all the jobs of all 4 characters, which is different from the battle sprites.

don't compare it with FF3, FF3 uses the same models for field and battle. and making animations for 3D models is way easier than making animations for 2D sprites. for the example, FF3 models can share the movement animations with all the other characters and jobs. all they have to do is create models and use the same animations. for 2D sprites they have to manually draw every actions for each sprite.
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