FINAL FANTASY V

FINAL FANTASY V

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what classes are the best?
And should females stick to caster/mage jobs?

thanks in advance!

I have only finished ff3,4,6,7,8.,9.10.12.13 looking forward to this one.
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Showing 1-15 of 33 comments
Shan Sep 22, 2015 @ 7:55am 
Stat differences between characters are minimal at best, so they can fit all jobs. However, the males are *slightly* better at being front-liners and the females are *slightly* better at being mages.

Warning:
Spoiler tags because spoilers.

Bartz:
Strength: 28
Agility: 25
Stamina: 27
Magic: 25

Lenna:
Strength: 25
Agility: 26
Stamina: 25
Magic: 28

Galuf:
Strength: 27
Agility: 24
Stamina: 28
Magic: 24

Faris:
Strength: 27
Agility: 27
Stamina: 26
Magic: 26


Krile (replaces Galuf 2/3 into the game):
Strength: 25
Agility: 28
Stamina: 24
Magic: 27


As you can see, stat differences are small and don't have much of an impact with characters perfoming any job (though some characters are better suited for some jobs than others).
Last edited by Shan; Sep 22, 2015 @ 7:56am
Thanks man, I really appreciate it!
EndOfTheWorld Sep 22, 2015 @ 8:28am 
First off, this game can be unforgiving w/o a dedicated healer. The more useful classes for face-rolling are: Hunter, Ninja, Samurai and Knight. And maybe Zerker to. Not being able to control a character that is pretty much oneshotting everything isnt actually a debuff. Bare after you have mastered all of these. Thief, Geomancer and Trainer are useful classes. They help you: steal, walk on lava and tame/control monsters which can help you with a certain summon on a certain mountain, and with Blue Magic.
Edit: I included Samurai here because of end-game weapons. I didn't include Dragoon because i don't think it adds much, unless you just want to poke stuff.
Last edited by EndOfTheWorld; Sep 22, 2015 @ 8:35am
Shan Sep 22, 2015 @ 9:23am 
Originally posted by EndOfTheWorld:
First off, this game can be unforgiving w/o a dedicated healer. The more useful classes for face-rolling are: Hunter, Ninja, Samurai and Knight. And maybe Zerker to. Not being able to control a character that is pretty much oneshotting everything isnt actually a debuff. Bare after you have mastered all of these. Thief, Geomancer and Trainer are useful classes. They help you: steal, walk on lava and tame/control monsters which can help you with a certain summon on a certain mountain, and with Blue Magic.
Edit: I included Samurai here because of end-game weapons. I didn't include Dragoon because i don't think it adds much, unless you just want to poke stuff.

Dragoon is meh anyway. The only 'real' perk you get for mastering it is innate Equip Lances. Since pretty much only one lance is worth it (and an end-game weapon at that), that makes it a lackluster class overall.
Zunnoab #931 Sep 22, 2015 @ 2:33pm 
Early game the Monk's kick steamrolls many random encounters.
Neko Yuki Sep 22, 2015 @ 4:26pm 
I will always love red mage.

Give the red mage abilities to another class, and you can easily break the game.
Last edited by Neko Yuki; Sep 22, 2015 @ 4:29pm
Silegna Sep 22, 2015 @ 6:20pm 
Originally posted by Neko Yuki:
I will always love red mage.

Give the red mage abilities to another class, and you can easily break the game.
When do you get Red Mage again? I will most likely be using Reina as a Red Mage. (Yes, I like the PS1 Translation better for Lenna's Name)
Last edited by Silegna; Sep 22, 2015 @ 6:20pm
Neko Yuki Sep 22, 2015 @ 7:30pm 
Originally posted by Cyber God of Destruction:
Originally posted by Neko Yuki:
I will always love red mage.

Give the red mage abilities to another class, and you can easily break the game.
When do you get Red Mage again? I will most likely be using Reina as a Red Mage. (Yes, I like the PS1 Translation better for Lenna's Name)
It is obtained after the Water Crystal shatters. It's not as good as white mages or black mages on their ability to use spells, but versatility is their selling point.

White Mages and Black Mages can only use up to level 6 spells for their classes. You can make a pure magic caster by maxing out one and then the other, but Red Mage gives you access of level 3 for both. It also gives you dualcast. But it also has the highest mastery requirement in the game. Mastering it earns you the achievement "ebony and ivory"
Last edited by Neko Yuki; Sep 22, 2015 @ 7:35pm
Seraphita Sep 22, 2015 @ 7:41pm 
Originally posted by Neko Yuki:
It is obtained after the Water Crystal shatters. It's not as good as white mages or black mages on their ability to use spells, but versatility is their selling point.
Sounds anti-productive to me. Red mage is pretty much a weak white and black mage and I think it's important to be effective at all times. A red mage wastes MP not healing enough or not doing enough damage. I don't get it... Meanwhile, a white mage heals and a black mage destroys.

So what is the point...?
Neko Yuki Sep 22, 2015 @ 8:08pm 
Originally posted by Sera:
Originally posted by Neko Yuki:
It is obtained after the Water Crystal shatters. It's not as good as white mages or black mages on their ability to use spells, but versatility is their selling point.
Sounds anti-productive to me. Red mage is pretty much a weak white and black mage and I think it's important to be effective at all times. A red mage wastes MP not healing enough or not doing enough damage. I don't get it... Meanwhile, a white mage heals and a black mage destroys.

So what is the point...?
Dualcast. It makes any other magic class that much better (up to level 3 spells), by letting them cast twice in a turn, same for red mages. Besides. It's a caster that can actually wear armor and use melee weapons for physical offense, rods for elemental damage boosts, etc. It has far more survivability. It's a jack of all trades, master of none. Basically, the red mage can break the game even when it's only being used for its sub-skill.
Last edited by Neko Yuki; Sep 22, 2015 @ 8:16pm
Seraphita Sep 22, 2015 @ 8:42pm 
I see... I played FFV and even FFTA with red mages before but never really used them otherwise. Learning their dual cast was the best thing to get from them though. It made magic OP.
Last edited by Seraphita; Sep 22, 2015 @ 8:42pm
Neko Yuki Sep 23, 2015 @ 12:03am 
Originally posted by Sera:
I see... I played FFV and even FFTA with red mages before but never really used them otherwise. Learning their dual cast was the best thing to get from them though. It made magic OP.
Exactly. Now imagine if you gave a red mage the ability to use summon magic.... Just imagine the terror your enemies would feel.
Monterossa Sep 23, 2015 @ 12:23am 
Which job you should be used in each worlds:

First world: Knight, Mystic Knight, Dragoon, White Mage, Black Mage, Blue Mage, Summoner

Second World: Ninja, Samurai, Ranger, Time Mage

Third World: Mimic, Freelancer

- Blue Mage is good from the beginning to the end of the game, so keep leveling it up and collect the spells for it.
- you can get Time Mage in the first world but it's kinda weak until you get better spells in the second world so start using it in the second world should be better.
Seraphita Sep 23, 2015 @ 1:32am 
Originally posted by Neko Yuki:
Exactly. Now imagine if you gave a red mage the ability to use summon magic.... Just imagine the terror your enemies would feel.
Yep. 2x Summon in FFTA meant 2x 13 square magic damage.I don't remember doing it if it's even possible in FFV but I am sure it must be incredibly amazing.
Shan Sep 23, 2015 @ 1:33am 
Originally posted by Monterossa:
Which job you should be used in each worlds:

First world: Knight, Mystic Knight, Dragoon, White Mage, Black Mage, Blue Mage, Summoner

Second World: Ninja, Samurai, Ranger, Time Mage

Third World: Mimic, Freelancer

- Blue Mage is good from the beginning to the end of the game, so keep leveling it up and collect the spells for it.
- you can get Time Mage in the first world but it's kinda weak until you get better spells in the second world so start using it in the second world should be better.

Gotta say nope on the Dragoon. You literally get nothing from using the class.
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Date Posted: Sep 22, 2015 @ 6:26am
Posts: 33