Hot Lava
Zandr 2018년 6월 14일 오전 10시 50분
Boost jump system is to complicated.
I understand what i need to do to pull it off and ive got it going a few time but i cant use it at all on the boosting mastery map.

There are just to many key clicks and mouse movements involved with it to be worth it.
I've spent about a hour trying to do the map and i have watched lots of people give up on it.

I can't stay on the path but that may have to do with the fact i had to turn the speed of my mouse and that may be throwing the whole system off but if turning my mouse speed up to 50 so i can look around faster makes the system unplayable then it needs work.

I did get it working better with with a 360 controller but that was only a bit better.

Yes i know some people will say im just bad but ive watched 20 something people just give up on doing the map in the last hour ive been trying to learn how to do the boost jump.
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Kittens 2018년 6월 14일 오후 8시 33분 
I dont understand the boost at all, and what is that gold and white bar at the bottom of the screen? please can you help me?
Nox Deleo 2018년 6월 15일 오전 11시 34분 
@Zandr Yeah, this is the one thing I've been having trouble with. I agree that it feels like you have to do/coordinate too much at once. Perhaps it's an ability that varies within the population, like working memory capacity (might even be closely related). This guy makes it look stupidly easy, although it looks like he could be using a controller.

Also, I noticed soon after I started playing that mouse movement seemed to have a slight jitter to it. It could well be my imagination, but if that's not the case, I could imagine it interfering with the "smooth turning" requirement for the mechanic. Haven't tried it with a controller yet.

EDIT: Just seen if I try to move my mouse slowly and smoothly on the desktop, it feels a bit jittery, so don't think it's the game. Point may stand if the "smoothness" measure is somewhat overly-sensitive to it however.

EDIT 2: I think there may also be a key timing component I'm not quite getting right. Like an order to jump/strafe that I don't seem to pull off consistently.

@C0DE_28 As I understand the bar at the bottom is a meter showing how close to optimal your jump timing it. It's relevant since, as I'm sure you've noticed, you need to time the jump well in order to keep your momentum.
Nox Deleo 님이 마지막으로 수정; 2018년 6월 15일 오전 11시 47분
I took me a minute to understand how boost works. maybe if you aren't experienced with bhopping in other games I'm sure it would take a while but it really isnt that hard.

1. Bunny hop (Don't stop jumping!)
2. Hold A or D when you want to strafe mid-air while also holding W
3. Turn your mouse in the direction your strafing (Left for A, right for D) The more you turn your mouse the more speed you get when you initiate another jump, visualised by the 2 bars next to your mouse cursor
soup her earth? barely know her 님이 마지막으로 수정; 2018년 6월 16일 오후 3시 38분
Nox Deleo 2018년 6월 16일 오전 1시 54분 
Yeah, it's not something I've done before in other games. I understood (mechanically) how to do it, but pulling it off while steering was a different story. With a fair bit of practise, I managed to complete the mastery level after quite a few tries (and with a lot of back and forth on the platforms). The difference seems to be having ingrained the strafe/jump action enough that I can focus on steering and strafe almost as an afterthought.

I saw in another thread you were having trouble with Catch The Grade, which I didn't once I'd learned the route sufficiently, however that was coming from hundreds of hours of Mirror's Edge games, which seem to have let me hop right into most of this game without much learning. Same with surfing which I got more intuitively from old Counter Strike games. It may all just be a case of prior experience and practise as you say.

EDIT: Yep, 6 stars on the mastery level after a bit more practise. Still need a heck of a lot more to feel proficient.
Nox Deleo 님이 마지막으로 수정; 2018년 6월 16일 오전 2시 31분
Zandr 2018년 6월 16일 오전 11시 27분 
Well a lot of the trouble i'm having is staying on course while trying to time all the parts to make the boosting happen.

like is said the speen of my mouse may be throwing things off for me i have the speed set to double the default so i can turn and look around faster so that may be messing me up and throwing me off course more.

I also have never played any other bhopping games so a lot of these skills are new to me and the boosting systems seems to be on the higher end of the movement skills in the game.

For catch the grade the hard part is i can't take that level slow and learn the paths as easy because of the blinding effect if you dont keep up.
Father Creamy 2018년 6월 16일 오후 3시 51분 
You don't have to bounce left-and-right to boost, you can also go in a straight line (as if you were on a tight rope). To do this, right after a jump turn some degrees left or right before using strafe to get back on track.
Nox Deleo 2018년 6월 17일 오전 1시 58분 
Very helpful tip, thank you Father. Seems less dissonant somehow, easier to coordinate.
detc 2018년 6월 17일 오전 9시 59분 
Strafing is slightly different from Source bhop here, multiple strafes per jump actually prevents building speed contrary to Source mechanics. A single well executed strafe per jump is the best option.
nblackburn 2018년 6월 25일 오후 3시 54분 
It's easier to pull off with a controller than it is with a keyboard but it's incredibly clunky in either situation.
Quambas 2018년 6월 28일 오후 2시 41분 
its not that difficult but the lack of tutorial on the subject makes it more confusing than it is, there just needs to be a better tutorial level
Derpykat5 2018년 6월 29일 오후 2시 53분 
once you get the hang of it, boost jumping becomes a pretty rythmic process. the problem with the boost mastery level is that the buildups are a little too short, and there are next to no areas in the game where you can actually use this effectively for an actual purpose (apart from going faster)

if there were more places you could use it or needed to use it I would say it would need to be easier to use.
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