John Wick Chronicles

John Wick Chronicles

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Amphetamine Jan 26, 2017 @ 3:59pm
Touch support?
Will this have touch support at release or in the immediate future?
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Showing 1-15 of 22 comments
Mike350Z Jan 27, 2017 @ 12:46am 
Hi
I too am here about proper rift support.... i am contemplating picking up in this weeks humble bundle but no point if touch wont work properly.

thanks
KodaFlare Jan 27, 2017 @ 10:37am 
It may say Vive only but I've never had any trouble playing Vive only games on my Rift
Sir Czexican Jan 27, 2017 @ 2:07pm 
Originally posted by Juggernaut:
It may say Vive only but I've never had any trouble playing Vive only games on my Rift

He's asking about the Touch controller in particular.

Of all the "Vive only" games with motion controls that I have played with Oculus I'd say about 30% or less play properly with Touch controllers. The rest either don't work at all or is the motion controls are badly implemented (actions are not mapped, there's no way to open menus, controls are "rotated", etc.).

Most of them are/were like that because they were developed before the Touch controllers were released or the developers simply don't own Touch controllers but I believe this one in particular may actually have some sort of (temporal?) "exclusivity agreement" with Valve.

I'll guess we'll just have to wait to find out.
Amphetamine Jan 27, 2017 @ 2:27pm 
Typically everything on OpenVR should be cross compatable default, however due to the different angles that you hold the Touch controller and the vive wands, you'll end up having to hold touch around 30deg pitched forward, which makes gun games very uncomfortable to play unless this is corrected.

As for Vive exclusivity, I doubt it, Valve is a distribution platform more than a developer now, their main income is the % they get from game sales, so holding back compatability deliberately would only hurt themselves.
Last edited by Amphetamine; Jan 27, 2017 @ 2:28pm
Sir Czexican Jan 27, 2017 @ 2:53pm 
Yeah. I agree 100% Valve main business is selling games (and virtual hats and trading cards) so it's a bit weird that in the website for this game they don't even say something like "coming soon to Oculus" as well.
Demonen Jan 27, 2017 @ 2:59pm 
**shrug** Maybe they were offered a boatload of cash from Oculus to make it a Rift Exclusive, took offence to the attempt at splitting up an already divided customer base, and decided to just not mention Oculus or any of their products ever again?

Besides, OpenVR is ... Open. Oculus can implement it in their driver/runtime just the same as everyone else, and nobody is stopping them.

...well, except Google being silly about GEVR, but I don't think that's spreading.

Bottom line is: Don't pre-order games. Wait for release and see what is actually on offer before shoveling shekels.
Zephyr2456 Feb 9, 2017 @ 6:19pm 
I have this game and an oculus and it is unplayable. When I start my hands are two feet away from me and do not track my controllers and when I'm able to move past the title screen the game puts me on the floor. I do not recommend the game if you have an oculus and suggest you wait until an update. I can't return this because I got it with the humble bundle, $45 for three games, a movie, and two movie tickets, that offer was too good to pass up.
Amphetamine Feb 9, 2017 @ 8:21pm 
From the talk I think I'd be better off forgetting about it and waiting for Robo Recall instead ;p Thank you for buying and checking though, it's apreciated!
NamelessFragger Feb 9, 2017 @ 8:45pm 
Well, this is a letdown. Hands are in fixed position, slaved to the HMD.

The Touch controllers respond as you'd expect input-wise, but the simple fact is that YOUR HANDS ARE NOT BEING TRACKED LIKE THEY SHOULD BE.

I did note that I got a second "Please wait..." screen upon launching it, which implies native LibOVR support - something that's baked into Unreal Engine 4, which John Wick Chronicles runs on. Supporting Touch should have been trivial.

Here's the thing: Raw Data also runs on UE4, doesn't officially claim Oculus support, and yet it works JUST FINE with Touch there, down to analog hand grip animations on the grip triggers (something you can't do with the Vive wands).

In fact, most OpenVR/SteamVR games work with Oculus Touch by default, more or less; you have to go out of your way to break things, like Google did with Google Earth VR. That's what makes this particular case so baffling.

I sincerely hope this is not a matter of developer laziness and that they'll get around to supporting Oculus Touch later, as this is going to make for a lot of fellow Humble Starbreeze Bundle buyers feeling equally burned.
JettStiles Feb 10, 2017 @ 1:40am 
I hate it when nearsighted programmers do this exclusive title ♥♥♥♥♥♥♥♥. It's bad when Oculus does it, it's bad when Sony does it and it also is bad when HTC does it. Good VR content is still sparse as it is without every two-bit-pennyhacker trying to hog the biggest cakepiece for himself.

Look at Ubisoft: I can play Werevolves Within together with people owning a HTC and a PSVR. Thats the way to do it.
System_Smoke Feb 10, 2017 @ 5:11am 
Works perfectly fine on oculus you just need to go into the install folder and right click on the .Exe go to properties and set compatibility to windows 7, then when you run the game from steam VR it will work just fine.
oderso Feb 10, 2017 @ 7:13am 
Originally posted by System_Smoke:
Works perfectly fine on oculus you just need to go into the install folder and right click on the .Exe go to properties and set compatibility to windows 7, then when you run the game from steam VR it will work just fine.

I wouldn't call this "perfectly fine".
System_Smoke Feb 10, 2017 @ 9:35am 
Originally posted by oderso:
Originally posted by System_Smoke:
Works perfectly fine on oculus you just need to go into the install folder and right click on the .Exe go to properties and set compatibility to windows 7, then when you run the game from steam VR it will work just fine.

I wouldn't call this "perfectly fine".
Works for me :-/ what's the issue?
Wissper Feb 12, 2017 @ 2:24pm 
That doesn't work for me at all. Not sure what that would have to do with tracking controllers anyway. If you're looking around and your hands are moving in sync with your hmd's point of view then they're not being independently tracked in virtual space, which wouldn't be resolved with a compatability checkbox in the o/s.
Baba Yaga Feb 12, 2017 @ 4:56pm 
Originally posted by Wissper:
That doesn't work for me at all. Not sure what that would have to do with tracking controllers anyway. If you're looking around and your hands are moving in sync with your hmd's point of view then they're not being independently tracked in virtual space, which wouldn't be resolved with a compatability checkbox in the o/s.

While I'd agree with you, I can confirm it works. Game runs perfectly for me using a rift and touch. All I had to do was run the game in Windows 7 compatibility mode, as suggested by System_Smoke. It's weird, but it works. I was going to ask for a refund until he made that suggestion in a different thread.
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