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Also, the complaints about someone using too many resources have always been nonsensical. If a survivor manages to take the killer all the way around the map using all the pallets, that's gg for the killer. Only reason a team wouldn't win in that situation is because the other 3 weren't doing gens. Bad survivors don't chain tile after tile no matter what perks they're running.
Probably didn't communicate my attention well. It's a very useful perk (sure bond and other top tier meta perk are arguably more useful, but still very good), but my point is that it (may ?) allow for a lot of players to climb MMR when they shouldn't (also to their own demise), I know when I started the game and played windows I basically climbed MMR super quickly and ended up getting welp, high MMR top tier killers. Maybe if windows wasn't a thing or very different I would have just get 2 tapped in chase and stay in low MMR idk.
For sure, it's nice and experienced player can ofc benefit from it, I totally agree with the what's been used part but I also feel like bond is just way stronger overall. You can deduce pretty quickly what RNG it is, and with bond you can almost always deduce with great accuracy where the current chases are, thus where the resources are probably running low but that's another discussion.
I am not saying it's a noob perk, you will see even comp SWF in scenarios with limitations have one guy run windows of opportunity to callout with greater accuracies the resources to their teammates. I am arguing it allows for a ton of players to have a higher MMR than they should have.
Honestly, "Delete windows of opportunity" is more of a lazy title because I didn't have a better idea on the spot to frame the subject concisely. I am not against a rework or just another way to still make such a perk exists but without as much potential to be a crutch, maybe make it's distance shorter so you only see when you are near the loop if the pallet is still up instead of going to the pallet and nothing end up being here and be dead instead of seeing all the pallets in a kilometer radius.
I play a lot of duo/trio/full SWF and sure this problem becomes basically non existent. I don't mind having bad matches but I think it makes it less interesting for everyone involved, including the one throwing since he's clearly with higher hours teammates.
This post could have been called "fix your MMR BHVR bruh" but my angle was that maybe, just maybe changing / removing Windows would overall raise / force the survs to play better. I know for me at least when I played windows it quickly became limiting.
In retrospect since this game is seen as casual, it's also possible removing windows will not end up doing anything, I think the current windows was changed patch 5.3.0 in 2021, I wasn't playing DBD that much if at all before 2021 so for me windows has always been like that. I basically started to play more just after windows was buffed so idk how it was before ngl.
As for the removal of the perk, I disagree. You could delete so many other perks that aren't even helpful in the slightest over the one that is designed to help newer players. These players won't stay new for long either as they get better at the game over time to which they'd eventually come to the steam discussions like you are and complain about the same thing thus the cycle continues.
I'd make the argument that the perk is probably better for you as a solo player (being solo myself) so you know where the killer is when a pallet goes down and what pallets have/haven't been used. The only time it wouldn't be good is pallet Freddy.
My worst enemy -_-
On PC of course I never arm that perk.
I vote no, don't abolish it.
and like.. what ur saying kinda applies to sooo many perks.
inexperienced players are just lost without distortion,
lost without bamboozle cuz they got no clue how to play around window tiles,
lost without background player,
lost without nowhere to hide,
lost without any sprint perk cuz they got bad positioning and can’t get out,
lost without deadlock or bbq – not even just for time efficiency but also for basic gamesense stuff like “which gen’s the next furthest?” yada yada.
u can go through basically every perk and find ppl who are helpless without it.
me? got 9k hrs here and I still love running windows.
I know all the tiles, I know where stuff spawns –
but there are just maps where RNG screws you and u end up with literal dead zones in certain directions.
and since I mostly play SOLOQ, it’s actually super useful to see what gets used – even across floors or with line-of-sight blocked.
you instantly know when and where paletts go down, (trough walls) and more importantly, when someone might be out of ressources, so you can maybe go for a block or a clutch flashy save.
everything else u said? not really a windows problem –
it’s just straight up bad players being bad.
like,... some ppl with windows burn the map fast and tunnelvision the yellow aura,
but you also get ppl who do sabo plays next to hook and then flop there,
or chase the killer with a flashlight the entire match without getting a single save, just to go insta-down,
or 2 dudes sitting in basement with weaving spider and then handing the killer 2 free hooks.
people without gamesense throw the game – with or without windows.
edit:
Straight up: In a full SWF you don’t need Windows at all. If the calls are on point, people say which pallets are gone, what’s still up, what paletts got left on purpose – where they need a bodyblock.. and you can trust your team to actually use resources smart (and not just panic-throw everything), then you won’t end up with a dead zone every five steps. There’s way stronger perks out there, like Shoulder of Burden – another one of those that hits hard in SWF but does pretty much nothing in SoloQ… like, hi insta-unhooks.
Nerfing or changing Windows would literally just hurt SoloQ – SWFs wouldn’t care at all
This applies to ALL perks and their users.
It is not the perk, only the people who don't use them properly.
How do they learn unless there is trial and error?