Dead by Daylight

Dead by Daylight

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■ Yuri ■ Jun 2, 2023 @ 12:28pm
Concern about forced hesitation
Since this is a common knowledge, the perk will be buffed to 20%, leaving the survivor 10% slower than the base speed, in addition to having decreased the perk activation cd by 10s in tier III.

As much as the radius of the perk is 16m, this makes no difference among high mobility killers, who already use and spam their power in high mmr games to slugging survivors, a design that is also known to be one of the most boring, unfun and unfair strategies between Solo survivors (majority of lobbys) to deal with, since they don't have synergy in build and coordination with each other, making the "strat" ​​have a high reward for little effort committed by the killers, summarizing the game in just "dying and recovery /rescue each other" simulator.

My complaint is that it's a shame in 2023 bhvr hasn't learned from 7 years that all game designs that deviate from the fun part for majority (the chases) should be fixed, removed or reworked from the game, but no this is what we see, they launch a perk that refers to this type of bad design, providing slugging that has synergy with other perks left over from that past where the game was more casual, such as knockout and on top of that, they buff the perk, giving an endorsement, it's like devs that says "okay, that's what we intended"

I think that of all the patch notes from the devs, the most accurate was that they actually reduced the efficiency of the 3d printers and reversed the buff in the Pyh base-kit that would become abused bc undodge animations, but allowing them to rework the killer addons in the future .
Last edited by ■ Yuri ■; Jun 2, 2023 @ 12:36pm
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Showing 1-15 of 26 comments
Sacha418 Jun 2, 2023 @ 12:36pm 
So there goes another survivor complaining they can't genrush. I'm ready to recieve all the clowns of all those survivors who believe the game is killer sided.
The Executioner (Banned) Jun 2, 2023 @ 12:37pm 
It's only boring, unfair and unfun because survs aren't having fun pallet dropping, looping and flash lighting the killer the entire game while 5 gens pop just to trash talk in end game chat. Let's just go ahead and be honest if you aren't able to do what you want in the game then it's unfair. Survs trip me out anything at all that slows down or adds pressure and puts somebody in a downed or hooked state is just not right is it. lol. I don't even see why survs just don't play without killers even in the match, I mean hell that solve everything so now you don't have to worry about losing you and your 3 friends can do 5 gens worry free and exit. Boom win win
Last edited by The Executioner; Jun 2, 2023 @ 12:38pm
■ Yuri ■ Jun 2, 2023 @ 12:45pm 
Originally posted by Sacha418:
So there goes another survivor complaining they can't genrush. I'm ready to recieve all the clowns of all those survivors who believe the game is killer sided.


I wanted to know where you got the link and connection of my topic with gen-rush, not that it's not bad-design too, but at no point did I talk about it.


Originally posted by Executioner:
It's only boring, unfair and unfun because survs aren't having fun pallet dropping, looping and flash lighting the killer the entire game while 5 gens pop just to trash talk in end game chat. Let's just go ahead and be honest if you aren't able to do what you want in the game then it's unfair. Survs trip me out anything at all that slows down or adds pressure and puts somebody in a downed or hooked state is just not right is it. lol. I don't even see why survs just don't play without killers even in the match, I mean hell that solve everything so now you don't have to worry about losing you and your 3 friends can do 5 gens worry free and exit. Boom win win

the existence of swf that deviates the core of the game around 1v1v1v1v1 is not mutually an endorsement to allow bad-designs to exist, but anyway, it is a pity that there is no engagement and serious debate from the community instead of bringing more "us vs them" mentality to all topics
The Executioner (Banned) Jun 2, 2023 @ 12:48pm 
Originally posted by ■ Yuri ■:
Originally posted by Sacha418:
So there goes another survivor complaining they can't genrush. I'm ready to recieve all the clowns of all those survivors who believe the game is killer sided.


I wanted to know where you got the link and connection of my topic with gen-rush, not that it's not bad-design too, but at no point did I talk about it.


Originally posted by Executioner:
It's only boring, unfair and unfun because survs aren't having fun pallet dropping, looping and flash lighting the killer the entire game while 5 gens pop just to trash talk in end game chat. Let's just go ahead and be honest if you aren't able to do what you want in the game then it's unfair. Survs trip me out anything at all that slows down or adds pressure and puts somebody in a downed or hooked state is just not right is it. lol. I don't even see why survs just don't play without killers even in the match, I mean hell that solve everything so now you don't have to worry about losing you and your 3 friends can do 5 gens worry free and exit. Boom win win

the existence of swf that deviates the core of the game around 1v1v1v1v1 is not mutually an endorsement to allow bad-designs to exist, but anyway, it is a pity that there is no engagement and serious debate from the community instead of bringing more "us vs them" mentality to all topics

It's been 7 years the devs aren't changing the core game or going to fix swf nor do they intend or care to. They've known about the problem since it's release if they wanted to fix it they would've by now. Game is flawed to it's core and will never change.
AsianGirlLover Jun 2, 2023 @ 1:35pm 
Survivors are at their strongest when they’re separated. Stop bundling up and you won’t need to worry about the perk.

Only real issue here is if the killer slugs your rescuer and proceeds to tunnel you out - but that’s something that’s been part of the game since launch.
■ Yuri ■ Jun 2, 2023 @ 1:42pm 
Originally posted by AsianGirlLover:
Survivors are at their strongest when they’re separated. Stop bundling up and you won’t need to worry about the perk.

Only real issue here is if the killer slugs your rescuer and proceeds to tunnel you out - but that’s something that’s been part of the game since launch.

The problem is simply not touching the subject and pretending it doesn't exist besides all the complaints in threads in 7 years, and on top of that they launch a perk that simply encourages bad design in 2023 and still buff before going to the live server.

Anyway, it's not a matter of playing together or spread from each other (because in SoloQ you can't even tell) or even because it was present from the beginning of the game (along with perma sabo hooks), but simply because it's not healthy for the game in a long run
AsianGirlLover Jun 2, 2023 @ 1:45pm 
Originally posted by ■ Yuri ■:
it's not a matter of playing together or spread from each other (because in SoloQ you can't even tell)
>Bond
>Empathy
>Aftercare

That ought to help a bit.
The Executioner (Banned) Jun 2, 2023 @ 2:16pm 
Originally posted by AsianGirlLover:
Originally posted by ■ Yuri ■:
it's not a matter of playing together or spread from each other (because in SoloQ you can't even tell)
>Bond
>Empathy
>Aftercare

That ought to help a bit.

but but they don't want to run those perks they want meta perks with all those in their basekit
Truth seeker (Banned) Jun 2, 2023 @ 2:19pm 
Originally posted by ■ Yuri ■:
Since this is a common knowledge, the perk will be buffed to 20%, leaving the survivor 10% slower than the base speed, in addition to having decreased the perk activation cd by 10s in tier III.

As much as the radius of the perk is 16m, this makes no difference among high mobility killers, who already use and spam their power in high mmr games to slugging survivors, a design that is also known to be one of the most boring, unfun and unfair strategies between Solo survivors (majority of lobbys) to deal with, since they don't have synergy in build and coordination with each other, making the "strat" ​​have a high reward for little effort committed by the killers, summarizing the game in just "dying and recovery /rescue each other" simulator.

My complaint is that it's a shame in 2023 bhvr hasn't learned from 7 years that all game designs that deviate from the fun part for majority (the chases) should be fixed, removed or reworked from the game, but no this is what we see, they launch a perk that refers to this type of bad design, providing slugging that has synergy with other perks left over from that past where the game was more casual, such as knockout and on top of that, they buff the perk, giving an endorsement, it's like devs that says "okay, that's what we intended"

I think that of all the patch notes from the devs, the most accurate was that they actually reduced the efficiency of the 3d printers and reversed the buff in the Pyh base-kit that would become abused bc undodge animations, but allowing them to rework the killer addons in the future .
Slugging would not be that huge of an issue if killer had better gen regression perk.

I think the best way we can see that is killer got a good new slugging perk and survivor got a good gen rushing perk and an amazing new passive.

The slugging issue will probably be fix when the dev can make UB basekit not abusable by the survivor.
AsianGirlLover Jun 2, 2023 @ 2:24pm 
Originally posted by Executioner:
Originally posted by AsianGirlLover:
>Bond
>Empathy
>Aftercare

That ought to help a bit.

but but they don't want to run those perks they want meta perks with all those in their basekit
lol, right? Seriously, though, Bond has been awesome for helping me take hits for teammates or avoid killers when I’m injured.

People are sleeping on that perk.
■ Yuri ■ Jun 2, 2023 @ 2:33pm 
Originally posted by Executioner:
Originally posted by AsianGirlLover:
>Bond
>Empathy
>Aftercare

That ought to help a bit.

but but they don't want to run those perks they want meta perks with all those in their basekit

anyone who knows me around here knows that I talk about perks being used as band-aids to counter or fix bad game-designs, this should never happen on both sides, and the reason is the opposite, the perk ends up being forced to use and that decrease the diversity of builds ("forced meta") , i.e, nobody wanted to use shattered hope when coh was extremely strong, or having to come with agitation because of the 1st version of Boil over after the buff, no one wants to use perks like band-aids for camper (ressurance) or slugging (ub which is still "meta" for 7 years),, specially aura reading perks which only increase the powercreep/gap between SoloQ and SWF at high mmr games (the game still has this problem of deviating from the core around 1v1v1v1v1).

Anyway, both sides have their problems and anyone who sees me talking around here knows what I stand for, I just summarized this topic in the dissatisfaction of seeing a perk like this being endorsed and buffed by the devs.
■ Yuri ■ Jun 2, 2023 @ 2:39pm 
Originally posted by Truth seeker:
Originally posted by ■ Yuri ■:
Since this is a common knowledge, the perk will be buffed to 20%, leaving the survivor 10% slower than the base speed, in addition to having decreased the perk activation cd by 10s in tier III.

As much as the radius of the perk is 16m, this makes no difference among high mobility killers, who already use and spam their power in high mmr games to slugging survivors, a design that is also known to be one of the most boring, unfun and unfair strategies between Solo survivors (majority of lobbys) to deal with, since they don't have synergy in build and coordination with each other, making the "strat" ​​have a high reward for little effort committed by the killers, summarizing the game in just "dying and recovery /rescue each other" simulator.

My complaint is that it's a shame in 2023 bhvr hasn't learned from 7 years that all game designs that deviate from the fun part for majority (the chases) should be fixed, removed or reworked from the game, but no this is what we see, they launch a perk that refers to this type of bad design, providing slugging that has synergy with other perks left over from that past where the game was more casual, such as knockout and on top of that, they buff the perk, giving an endorsement, it's like devs that says "okay, that's what we intended"

I think that of all the patch notes from the devs, the most accurate was that they actually reduced the efficiency of the 3d printers and reversed the buff in the Pyh base-kit that would become abused bc undodge animations, but allowing them to rework the killer addons in the future .
Slugging would not be that huge of an issue if killer had better gen regression perk.

I think the best way we can see that is killer got a good new slugging perk and survivor got a good gen rushing perk and an amazing new passive.

The slugging issue will probably be fix when the dev can make UB basekit not abusable by the survivor.

I don't think that by buffing or nerfing both sides, people will stop using the "shortcuts/strats" that the game has, and the reason they work so well is exactly the lack of coordination of most lobbies (SoloQ) as some kind of inherent tool in game or killer's inability to deal with high coordination (lack of mobility/map pressure).

Anyway, I believe that regardless of whether there are buffs or nerfs, as I always say, bad-designs that deviate from the fun part for the majority (chases) should try to be fought by the devs, and not endorsed, as in the example of not having touched on the bnps until today because of high team coordination or the very existence of swfs itself that somehow should be limited in a competitive mode.
When you mention about high mobility killer using their power to slug is "problematic", and this perk will only worsen this situation. To a certain degree, I would agree with that. But in practice, if they are high mobility killers, like Nurse and Blight, why would they waste a perk slot just get the job done (slugging) when their own power is enough already to do it. They would better use other perk instead. Thus, what I see is this perk will shine the most for all killers except those "High MMR high mobility killers".

Furthermore, I don't think it is a good enough perk to do an aggressive slug, like slugging every survivors then hook them. Knock out is the better perk for that instead. I foresee this perk will only be great in a situation where someone try to do a flashlight save or pallet save, and that is all this perk does. I have no doubt that some killers may able to do an aggressive slug while having this perk, but it is mostly caused by the killers power or survivors poor decision making, rather than this perk.

I would agree slugging is a legit strat but an unfun one to play against. But what exactly BHVR can do about slugging, basekit Unbreakable? I think you would agree with me that basekit perk is one of the worst band-aid solution. It often gets abused rather than used in a intentional design way. At the same time, we cannot force a killer hook a survivor whenever they down a survivor with the current system. It only makes killer gameplay worsen with that.

I would concern more on the perk Scavenger instead. Although they have changed it, by adding 50% penalty of repairing. They forget certain toolboxes can increase repairing speed by 100%, so it won't make much different. Another way is to give your teammate the toolbox once it is charged up, and you spend 30s to loop the killer until the penalty is gone while your teammate is using your toolbox to rush gen.
Last edited by Broccoli & Cheese; Jun 2, 2023 @ 3:47pm
Slurs! In the Discord (Banned) Jun 2, 2023 @ 3:45pm 
Killers really acting like gen progression was never nerfed recently for Survivors lol
feral Jun 2, 2023 @ 3:45pm 
Originally posted by ■ Yuri ■:
I don't think that by buffing or nerfing both sides, people will stop using the "shortcuts/strats"
i agree, we are just getting over the worst genkicking meta in the history of the game, and this perfectly proves that no matter how many tools were available to the killers, they continued to abuse the toxic methods even more. everyone seems to forget this.
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Date Posted: Jun 2, 2023 @ 12:28pm
Posts: 26