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Google says this. Not sure if anyone can change this after the AR enforcement that came in a while back for stretched res players.
To be fair, the game never officially supported ultrawide. The config workaround used by the players was intentionally blocked by the dev in 2017.
Yet they don't apply the same logic to 16:10 and 4:3, which not only get the same FOV as 16:9 users but also a drastic increase in the vertical FOV, resulting in some people playing at those resolutions even on a 16:9 monitor.
Moreover, as discussed here time and time again, the advantage argument doesn't hold and it does not extend to any other hardware differences. A gamepad player may be crippled or helped compared to a keyboard and mouse player. The same is true for 2.0 vs 5.1 speakers, latency differences, 60 vs 240 FPS, and so forth. Some games like Party Animals add a global delay to latency to make up for those. Why does DbD not follow suit?
As for ultrawide, the majority of the highest paid competitive games natively support it while preserving the vertical field of view. Dota 2, PUBG (21:9 only), CS 2, Fortnite, Rocket League, Siege, League of Legends, Call of Duty, Apex Legends and Overwatch 2 (21:9), to name a few straight off the top earnings list.