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Tbf, the SWF lobby would have problems, not the Solo Q one. That one would find plp almost immediately
No they can't. Decison making is important. If tehy don't make the right decisions they're not effective. Being in a team and hacing communication does not guarantee making the right decisoon.
A lot of times the opposite happens and they are overly altruistic and make terriböle decisions because of that.
A survivor who can't make good decvisions on their own and has to have their hand held by someone else is not effective. If a survivor needs someone to tell them wqhat tzo do at all times their easting time.
No amount of communication substitues a lack of skioll when it comes to stealth and chases.
Not going down super quickly is necessary to win games. Going down quickly is highly ineffective and comms don't help with that.
Communication is only really advantageous if the survivors are already good at the game and know what they're doing.
It helps effeecient survivors to mkaximize their efficiency but it doesn't turn inefficient survivors around.They're still gonna meke bad decisions while getting downed quickly.
I have never had anything close to this long og a wait time when playing ether role. The only time I've had to wait longish is when playing in a three person SWF. Killers and solo queue times are very quick.
SWF regardless if u wanna admit it or not, is a HUGE advantage in terms of survivors V killers. One that killers need a counter for.
I'd say it's about 20% chill groups, 80% toxic groups with swfs, in my experience. Not worth getting upset over, though.
That would be nice but honestly I would resume it would result in more killers dodging lobbies then adjusting their game plan.
This doesn't seem like the best idea, punishing someone playing well by not allowing them to play with their friends seems like a bad idea on many levels.
100% true and real.