Dead by Daylight

Dead by Daylight

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Kettlebloke (Banned) Jul 8, 2023 @ 4:49pm
Solo Vs SWF - Worlds Apart
How is there not a ranked mode for solo players? The difference between solo & SWF games are so incredible different, even the most average of average survivor can be effective when on comms in a team. Presumably this having different mode will never happen as I imagine all the killers would just play ranked to avoid SWFs but...

Unpopular opinion, a lot of the balancing issues come from SWF... oh and Nurse
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Showing 1-15 of 55 comments
Infrasound (Banned) Jul 8, 2023 @ 4:55pm 
q is already bad for balance, seperate queues would not really work unless people wanna wait 20 minutes per lobby
Originally posted by Britney Spears Naked.jpg.exe:
q is already bad for balance, seperate queues would not really work unless people wanna wait 20 minutes per lobby

Tbf, the SWF lobby would have problems, not the Solo Q one. That one would find plp almost immediately
taxi83 Jul 8, 2023 @ 5:11pm 
most of the surv playerbase is SWF, so if you do separate queues then killers would not play SWF queues at all which means SWF will need to find other game to play (no one likes to wait 30 mins to start a game) and then DbD would be dead, its sad but SFW is what maintains this game alive hence why devs are balancing the game and perks around that, if SFW groups leave the game this game just dies
Lord Cyphre Jul 8, 2023 @ 5:17pm 
Originally posted by Kettlebloke:
H even the most average of average survivor can be effective when on comms in a team.

No they can't. Decison making is important. If tehy don't make the right decisions they're not effective. Being in a team and hacing communication does not guarantee making the right decisoon.
A lot of times the opposite happens and they are overly altruistic and make terriböle decisions because of that.
A survivor who can't make good decvisions on their own and has to have their hand held by someone else is not effective. If a survivor needs someone to tell them wqhat tzo do at all times their easting time.
No amount of communication substitues a lack of skioll when it comes to stealth and chases.
Not going down super quickly is necessary to win games. Going down quickly is highly ineffective and comms don't help with that.
Communication is only really advantageous if the survivors are already good at the game and know what they're doing.
It helps effeecient survivors to mkaximize their efficiency but it doesn't turn inefficient survivors around.They're still gonna meke bad decisions while getting downed quickly.
Kettlebloke (Banned) Jul 8, 2023 @ 5:35pm 
Originally posted by Britney Spears Naked.jpg.exe:
q is already bad for balance

Originally posted by taxi83:
(no one likes to wait 30 mins to start a game) and then DbD would be dead

I have never had anything close to this long og a wait time when playing ether role. The only time I've had to wait longish is when playing in a three person SWF. Killers and solo queue times are very quick.
Katana Jul 8, 2023 @ 6:24pm 
Any kind of split queue for the game (casual/competitive) could unfortunately harm matchmaking times. There's also been issues in other games where the intent ends up reversed - games have "competitive" modes where people are the most casual, and then go to the "Casual" mode to destroy people that aren't trying as much.
Kelath Jul 8, 2023 @ 7:45pm 
I'd be happy with just knowing if its a SWF before the game starts, give the killer the ability to change things up before going into the game.
Femboy Christmas Jul 8, 2023 @ 8:39pm 
Originally posted by Kelath:
I'd be happy with just knowing if its a SWF before the game starts, give the killer the ability to change things up before going into the game.
The thing is a lot of swfs are just friends trying to meme around and chill, I don't have any friends that play dbd but it would be horrible if I tried to introduce my friend to dbd and we got tunneled and face camped our entire play session
Last edited by Femboy Christmas; Jul 8, 2023 @ 8:39pm
Advantages swf: Coordination of the perks, telling others what kind of killer it is and what he does if necessary (attention: trap here, sign of the hag there, has made himself invisible and is standing next to the hook, curse totem there and there sighted ...), where you are repairing a gen... You can rely on each other, everyone knows what they can do and when to help the other. One knows who can free himself from the hook, who revives himself from death status and does not run towards the hook for nothing. One can tell the other which gate to open, in which boxes one has found what.... There are so many advantages. You notice the difference immediately when you play with other solos or when you meet a group of 3 who know exactly what they are doing, have the appropriate equipment with them, work together, etc. These rounds are often extremely easy.
It should be gradually reducing the number of invitees as you rank up the emblem system, which should effectively reduce the negative impact of SWF on the game. By the way, should Nurse and Blight also be adjusted?
Rally Jul 8, 2023 @ 11:20pm 
I hate SWF personally. Having that huge of a advantage over killer with no real way to counter it without camping/tunneling is kinda annoying. Honestly they should just add a thing in that disables VOIP. Or better yet, Make a ingame proximity chat instead so that survivors can communicate when close enough. and the killer can hear them. This way its somewhat fixable.

SWF regardless if u wanna admit it or not, is a HUGE advantage in terms of survivors V killers. One that killers need a counter for.
Phat Phyuck Jul 8, 2023 @ 11:35pm 
Survivor side is all about teamwork so it makes sense that a SWF lobby is much better than a solo que lobby. I do feel that the devs just need to add a in-game voice chat and just balance killer around survivors having this. Being in voice comms is a huge advantage that the devs don't even take into consideration when it comes to balance.
Valion Jul 9, 2023 @ 1:59am 
Originally posted by FemboyNoob:
Originally posted by Kelath:
I'd be happy with just knowing if its a SWF before the game starts, give the killer the ability to change things up before going into the game.
The thing is a lot of swfs are just friends trying to meme around and chill, I don't have any friends that play dbd but it would be horrible if I tried to introduce my friend to dbd and we got tunneled and face camped our entire play session
That's the biggest lie i have ever heard, SWFs have and will only care about ruining a killers day and trying to make them quit
Madhatter Jul 9, 2023 @ 2:30am 
Originally posted by Valion:
SWFs have and will only care about ruining a killers day and trying to make them quit
I've had some chill swfs that played well and were nice in the end-game lobby. But I've also had toxic ones. The "bully squads" who drag out the game and just try to be as annoying as possible. I'm not complaining, though. I've done the same with my friends before. It is kind of fun.

I'd say it's about 20% chill groups, 80% toxic groups with swfs, in my experience. Not worth getting upset over, though.
Kettlebloke (Banned) Jul 9, 2023 @ 6:40am 
Originally posted by Katana:
Any kind of split queue for the game (casual/competitive)games have "competitive" modes where people are the most casual, and then go to the "Casual" mode to destroy people that aren't trying as much.
I haven't experienced this in FPS, RTS, Sports or Racing games? There might be the odd one, do you have an example?

Originally posted by Kelath:
I'd be happy with just knowing if its a SWF before the game starts, give the killer the ability to change things up before going into the game.
That would be nice but honestly I would resume it would result in more killers dodging lobbies then adjusting their game plan.

Originally posted by やれやれ:
It should be gradually reducing the number of invitees as you rank up the emblem system, which should effectively reduce the negative impact of SWF on the game. By the way, should Nurse and Blight also be adjusted?
This doesn't seem like the best idea, punishing someone playing well by not allowing them to play with their friends seems like a bad idea on many levels.

Originally posted by Rally:
SWF regardless if u wanna admit it or not, is a HUGE advantage in terms of survivors V killers. One that killers need a counter for.
100% true and real.
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Date Posted: Jul 8, 2023 @ 4:49pm
Posts: 49