Dead by Daylight

Dead by Daylight

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Syko Nov 15, 2019 @ 5:10am
You should not be able to "counter-play" killers
The very idea of a survivor expecting to win a 1v1 face-off with a killer is completely absurd.

As survivor, you are supposed to get caught by killer, get hooked and then get saved until either all of you are dead, or the gates are opened.

There's been a lot of talk in the community about counter-play options for survivors, recently regarding spirit. This is stupid, since if you can counter a killer chasing you, there isn't a valid premise to this game to begin with. Losing the chase as survivor is the normal and expected outcome. It needs to be this way due to the asymmetry of a 4v1 unbalance.

If you believe survivors need to be able to counter-play anything a killer does, your mindset reflects a 1v1 balanced perspective, which this game is not. You are supposed to lose the chase as survivor.

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Showing 1-15 of 58 comments
Devoid Nov 15, 2019 @ 5:26am 
Agree, I do both equally(prefer survivor but PS4 queue times are too long) and they just should be more afraid than having the mindset of I can take this killer
Last edited by Devoid; Nov 15, 2019 @ 5:27am
twennywuncabbage Nov 15, 2019 @ 5:30am 
yeah dude its super fun and good game design for survivors to have no input in a chase. every killer player should be able to down any survivor no matter how much skill the survivor has. stupid entitled genrushers and their op loops amirite
Devoid Nov 15, 2019 @ 5:33am 
Originally posted by chris hansen:
yeah dude its super fun and good game design for survivors to have no input in a chase. every killer player should be able to down any survivor no matter how much skill the survivor has. stupid entitled genrushers and their op loops amirite
He means they shouldn’t have the power but yes the killer should be able to reach them at some point. Survivor just prolongs their fate. Isn’t that what horror games are about?
Syko Nov 15, 2019 @ 5:35am 
Originally posted by chris hansen:
yeah dude its super fun and good game design for survivors to have no input in a chase. every killer player should be able to down any survivor no matter how much skill the survivor has. stupid entitled genrushers and their op loops amirite

"every killer player should be able to down any survivor no matter how much skill the survivor has."
This but unironically. Chases should vary in length depending on survivor skill, but should, unless the killer misplays, always end in a killer victory.

If both sides play perfectly, the killer should always win the chase.
Last edited by Syko; Nov 15, 2019 @ 5:35am
Spudsy Nov 15, 2019 @ 5:36am 
Originally posted by F for the Nurse:
Originally posted by chris hansen:
yeah dude its super fun and good game design for survivors to have no input in a chase. every killer player should be able to down any survivor no matter how much skill the survivor has. stupid entitled genrushers and their op loops amirite
He means they shouldn’t have the power but yes the killer should be able to reach them at some point. Survivor just prolongs their fate. Isn’t that what horror games are about?

Nah, the game is about clicky clicky- crouch spam GGEZ BABYKILLER.

Leaving SWF untouched just proves it.
Last edited by Spudsy; Nov 15, 2019 @ 5:37am
Devoid Nov 15, 2019 @ 5:38am 
Originally posted by Syko:
Originally posted by chris hansen:
yeah dude its super fun and good game design for survivors to have no input in a chase. every killer player should be able to down any survivor no matter how much skill the survivor has. stupid entitled genrushers and their op loops amirite

"every killer player should be able to down any survivor no matter how much skill the survivor has."
This but unironically. Chases should vary in length depending on survivor skill, but should, unless the killer misplays, always end in a killer victory.

If both sides play perfectly, the killer should always win the chase.
+1 this is a horror game after all. We know that in movie chases the killer will catch them eventually except for the last one who makes a narrow escape AKA hatch
Daze Nov 15, 2019 @ 5:38am 
Originally posted by Syko:
Originally posted by chris hansen:
yeah dude its super fun and good game design for survivors to have no input in a chase. every killer player should be able to down any survivor no matter how much skill the survivor has. stupid entitled genrushers and their op loops amirite

"every killer player should be able to down any survivor no matter how much skill the survivor has."
This but unironically. Chases should vary in length depending on survivor skill, but should, unless the killer misplays, always end in a killer victory.

If both sides play perfectly, the killer should always win.
no if both sides played perfectly there should be 2 kills and 2 escapes
twennywuncabbage Nov 15, 2019 @ 5:39am 
Originally posted by F for the Nurse:
Originally posted by chris hansen:
yeah dude its super fun and good game design for survivors to have no input in a chase. every killer player should be able to down any survivor no matter how much skill the survivor has. stupid entitled genrushers and their op loops amirite
He means they shouldn’t have the power but yes the killer should be able to reach them at some point. Survivor just prolongs their fate. Isn’t that what horror games are about?

this game stopped being horror years ago lmao. and if a killer player is bad and playing against a godly survivor with thousands of hours they shouldnt be able to catch them at all. if the killers and survivors are evenly skilled then ideally the killer should get 2 kills but theres too many variables and rng in this game. when it comes down to it dbd is just meant to be a fun pvp game and if survivors are guaranteed to go down no matter how well they play its not fun, simple as that.
Syko Nov 15, 2019 @ 5:40am 
Originally posted by Daze:
Originally posted by Syko:

"every killer player should be able to down any survivor no matter how much skill the survivor has."
This but unironically. Chases should vary in length depending on survivor skill, but should, unless the killer misplays, always end in a killer victory.

If both sides play perfectly, the killer should always win.
no if both sides played perfectly there should be 2 kills and 2 escapes

No I'm talking about chases, not game outcomes. A killer can easily win every chase and still watch all four survivors leave through the exits.
Daze Nov 15, 2019 @ 5:40am 
Originally posted by F for the Nurse:
Originally posted by Syko:

"every killer player should be able to down any survivor no matter how much skill the survivor has."
This but unironically. Chases should vary in length depending on survivor skill, but should, unless the killer misplays, always end in a killer victory.

If both sides play perfectly, the killer should always win the chase.
+1 this is a horror game after all. We know that in movie chases the killer will catch them eventually except for the last one who makes a narrow escape AKA hatch
yeah...no
we're talking about video game here not movie a balance game should always be 50:50
Syko Nov 15, 2019 @ 5:43am 
Originally posted by Daze:
Originally posted by F for the Nurse:
+1 this is a horror game after all. We know that in movie chases the killer will catch them eventually except for the last one who makes a narrow escape AKA hatch
yeah...no
we're talking about video game here not movie a balance game should always be 50:50

If a killer was expected to lose chases as often as they won them, they would require up to 4x3x2=24 chases per game. This is of course, unfeasible for even the best killers.
Daze Nov 15, 2019 @ 5:47am 
Originally posted by Syko:
Originally posted by Daze:
yeah...no
we're talking about video game here not movie a balance game should always be 50:50

If a killer was expected to lose chases as often as they won them, they would require up to 4x3x2=24 chases per game. This is of course, unfeasible for even the best killers.
we're talking about end game result not chases please read what I responded to
Lynfinity (Banned) Nov 15, 2019 @ 5:54am 
I believe OP is being a little bit extreme here. If every single chase should end in killer's victory, then there's simply no point in playing survivor. You won't have any fun, because you know your fate is sealed.

BUT! Killers should always have an upper hand in chases. Scaling the odds toward killers so much that survivors have absolutely no chance in chases is absurd, but scaling them just right so survivors won't be able to mindlessly loop every single pallet and win - that's the way to go IMO. Survivors should be encouraged to lose the killer instead of sitting at pallets.
Syko Nov 15, 2019 @ 5:59am 
Originally posted by Yodel Daddy:
I believe OP is being a little bit extreme here. If every single chase should end in killer's victory, then there's simply no point in playing survivor. You won't have any fun, because you know your fate is sealed.

BUT! Killers should always have an upper hand in chases. Scaling the odds toward killers so much that survivors have absolutely no chance in chases is absurd, but scaling them just right so survivors won't be able to mindlessly loop every single pallet and win - that's the way to go IMO. Survivors should be encouraged to lose the killer instead of sitting at pallets.

This is what I mean when I say most people come in with a 1v1 mentality. Winning a chase feels meh to you, but do that for every team mate and you've won 4 chases, not one. You're not playing a 1v1 game. A killer can win every single chase and still get roflstomped because the gens were done in 4 minutes with ruin and now the gates are open.

Conversely, 4 survivors who successfully flee start feeling like they lost because they didn't win any chases. That is not your game objective, and tying your sense of victory to it simply means that there isn't a place for killers in this game.
Lynfinity (Banned) Nov 15, 2019 @ 6:29am 
Originally posted by Syko:
A killer can win every single chase and still get roflstomped because the gens were done in 4 minutes with ruin and now the gates are open.
So what's the point of your thread then? This is an entirely different problem and it has nothing to do with "1v1 mentality" or something.

If objectives are getting done too fast, maybe we should think about ways to prolong the game instead of cucking survivors completely? Also, I'm just gonna remind you that solo still exists. Playing solo is already a painful experience as it is, imagine being a solo survivor with your vision of balance. It may work in a "4-man SWF vs 1 killer" scenario, but what about those who play solo? Are we just gonna forget about them?
Last edited by Lynfinity; Nov 15, 2019 @ 6:30am
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Date Posted: Nov 15, 2019 @ 5:10am
Posts: 58