Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
QualityPointThresholds: [ 0, 50, 130, 230, 310 ]
PointsPerGeneratorPercentage: 100 Description: Points awarded for performing a complete generator repair. Performing X% of a generator repair will award X% of these points
PointsPerGeneratorComplete: 5 Description: Points awarded to all survivors when a generator is completed by any survior
PointsPerExitGatePowerPercent: 15 Description: Points awarded for powering the exit gates
PointsPerHexTotemCleansed: 50 Description: Points for cleansing an active Hex Totem
Source : Wiki, or https://www.reddit.com/r/deadbydaylight/comments/8b9v09/emblem_values_194/?st=jfu36d09&sh=93adf1d4
3 gens on your own = Iridescent, btw
So if you repaired a gen with 3 people, you roughly got 33~ points from it
>>> Silver
So it's actually bad now if you work on a gen and someone else comes by and just helps you but steals your points?
A malus when multiple survivors work on a single gen.
The fact that the killer can put pressure on multiple survivors at once.
The fact that someone ♥♥♥♥♥♥♥ up, slows down everyone working on the gen (especially with Ruin)
That's why smart survivors (for example, the depip squad of Marth88), always split up on the gens. To force the killer to chase people ONE BY ONE, while not slowing each others.
But yeah, the system empathizes repairing on your own.
Because to be real here, it's 100% unavoidable outside of SWF that someone that comes by you working on a gen will join you...
Each survivor do get his own "contribution point" and basically steals them from one another.
EDIT :
I really hoped with that new system, my stealthy objective-based playstyle could finally shine. But no, now I have to hope and pray that noone follows me to any gen...
Wait, I have to play stealthy against ALL players now. o_O
Let me explain the though process on devs about this (since I actually talked to them) :
They want killers to force interactions with the survivors.
If the killer cannot interact with the survivors, you're left unrewarded, as survivor, because you basically outplayed the killer so badly that your actions in game didn't deserve a pip.
Also, the new emblem system isn't quite revelant of your SKILL, but more of your ACTIONS ingame. So basically, a survivor hiding a lot isn't doing many actions to contribute to the game overall fun, which gives him mediocre results.
I suggest you to read about the emblems and take 10mins to get a full understanding of it. Even tho it's not fully "right", it's actually doable once you understand how it works, while it's rather confusing as long as you didn't read the exact terms :
https://deadbydaylight.gamepedia.com/Emblems#Overview
Run after him all the time for points. Get chased for even more points. Run away for double-points.
So when news went around that Stealth finally gets acknowledged, they just buffed running after them? Welp... That's kinda... dissapointing...