Dead by Daylight

Dead by Daylight

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Exact requirements for Lightbringer?
I worked on 4 generators out of 5. I finished one completely by myself, did one completely with someone else. Helped on half a gen and on 1/3 of another to finish both. Got silver on Lightbringer...
Am I supposed to do 3 Gens all on my own for gold? xD
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Showing 1-15 of 20 comments
Runiver Apr 18, 2018 @ 2:28pm 
Lightbringer

QualityPointThresholds: [ 0, 50, 130, 230, 310 ]

PointsPerGeneratorPercentage: 100 Description: Points awarded for performing a complete generator repair. Performing X% of a generator repair will award X% of these points

PointsPerGeneratorComplete: 5 Description: Points awarded to all survivors when a generator is completed by any survior

PointsPerExitGatePowerPercent: 15 Description: Points awarded for powering the exit gates

PointsPerHexTotemCleansed: 50 Description: Points for cleansing an active Hex Totem

Source : Wiki, or https://www.reddit.com/r/deadbydaylight/comments/8b9v09/emblem_values_194/?st=jfu36d09&sh=93adf1d4
Last edited by Runiver; Apr 18, 2018 @ 2:28pm
Nareth Erakian Apr 18, 2018 @ 2:29pm 
Wait... then I had around 300 points... Why did I get silver? xD
Lynfinity (Banned) Apr 18, 2018 @ 2:30pm 
Runiver Apr 18, 2018 @ 2:31pm 
Originally posted by Nareth:
Wait... then I had around 300 points... Why did I get silver? xD
The points, when working on a single generator, by multiple survivors, are evenly split in between the survivors.
So if you repaired a gen with 3 people, you roughly got 33~ points from it

>>> Silver
Nareth Erakian Apr 18, 2018 @ 2:32pm 
Originally posted by Runiver:
The points, when working on a single generator, by multiple survivors, are evenly split in between the survivors.
So if you repaired a gen with 3 people, you roughly got 33~ points from it

>>> Silver
Well that's... not nice...
So it's actually bad now if you work on a gen and someone else comes by and just helps you but steals your points?
Last edited by Nareth Erakian; Apr 18, 2018 @ 2:32pm
Runiver Apr 18, 2018 @ 2:34pm 
Originally posted by Nareth:
Originally posted by Runiver:
The points, when working on a single generator, by multiple survivors, are evenly split in between the survivors.
So if you repaired a gen with 3 people, you roughly got 33~ points from it

>>> Silver
Well that's... not nice...
So it's actually bad now if you work on a gen and someone else comes by and just helps you but steals your points?
It actually has always been bad to work as several players on a single gens due to 2 factors :
A malus when multiple survivors work on a single gen.
The fact that the killer can put pressure on multiple survivors at once.
The fact that someone ♥♥♥♥♥♥♥ up, slows down everyone working on the gen (especially with Ruin)

That's why smart survivors (for example, the depip squad of Marth88), always split up on the gens. To force the killer to chase people ONE BY ONE, while not slowing each others.


But yeah, the system empathizes repairing on your own.
Nareth Erakian Apr 18, 2018 @ 2:38pm 
Originally posted by Runiver:
It actually has always been bad to work as several players on a single gens due to 2 factors :
A malus when multiple survivors work on a single gen.
The fact that the killer can put pressure on multiple survivors at once.
The fact that someone ♥♥♥♥♥♥♥ up, slows down everyone working on the gen (especially with Ruin)

That's why smart survivors (for example, the depip squad of Marth88), always split up on the gens. To force the killer to chase people ONE BY ONE, while not slowing each others.


But yeah, the system empathizes repairing on your own.
So basically, when you work on a gen and someone comes by and starts working on it, you are losing potencial points if you or they don't leave, but when you leave you actually give them all the points that you wanted to gain, so you are ♥♥♥♥♥♥ either way?
Because to be real here, it's 100% unavoidable outside of SWF that someone that comes by you working on a gen will join you...
Last edited by Nareth Erakian; Apr 18, 2018 @ 2:38pm
Hadley333 (Banned) Apr 18, 2018 @ 2:41pm 
Be right back. I need to get my scientific calculator for this new emblem system. I’ll let you know what you should have got
Runiver Apr 18, 2018 @ 2:43pm 
Originally posted by Nareth:
Originally posted by Runiver:
It actually has always been bad to work as several players on a single gens due to 2 factors :
A malus when multiple survivors work on a single gen.
The fact that the killer can put pressure on multiple survivors at once.
The fact that someone ♥♥♥♥♥♥♥ up, slows down everyone working on the gen (especially with Ruin)

That's why smart survivors (for example, the depip squad of Marth88), always split up on the gens. To force the killer to chase people ONE BY ONE, while not slowing each others.


But yeah, the system empathizes repairing on your own.
So basically, when you work on a gen and someone comes by and starts working on it, you are losing potencial points if you or they don't leave, but when you leave you actually give them all the points that you wanted to gain, so you are ♥♥♥♥♥♥ either way?
Because to be real here, it's 100% unavoidable outside of SWF that someone that comes by you working on a gen will join you...
Yes. That's how it is.
Each survivor do get his own "contribution point" and basically steals them from one another.

EDIT :
Originally posted by "Wiki":
Points received for repairing a Generator: max. 100 Points

1 Point per 1 % of Generator Repair progress per Generator.
If multiple Survivors repair a Generator, the points will be split evenly between all Survivors, depending on each one's personal contribution.
Last edited by Runiver; Apr 18, 2018 @ 2:44pm
Nareth Erakian Apr 18, 2018 @ 2:46pm 
Originally posted by Runiver:
Yes. That's how it is.
Each survivor do get his own "contribution point" and basically steals them from one another.
That feels... really backwards...
I really hoped with that new system, my stealthy objective-based playstyle could finally shine. But no, now I have to hope and pray that noone follows me to any gen...
Wait, I have to play stealthy against ALL players now. o_O
Runiver Apr 18, 2018 @ 2:49pm 
Originally posted by Nareth:
Originally posted by Runiver:
Yes. That's how it is.
Each survivor do get his own "contribution point" and basically steals them from one another.
That feels... really backwards...
I really hoped with that new system, my stealthy objective-based playstyle could finally shine. But no, now I have to hope and pray that noone follows me to any gen...
Wait, I have to play stealthy against ALL players now. o_O
Stealth is very unrewarded.
Let me explain the though process on devs about this (since I actually talked to them) :
They want killers to force interactions with the survivors.
If the killer cannot interact with the survivors, you're left unrewarded, as survivor, because you basically outplayed the killer so badly that your actions in game didn't deserve a pip.

Also, the new emblem system isn't quite revelant of your SKILL, but more of your ACTIONS ingame. So basically, a survivor hiding a lot isn't doing many actions to contribute to the game overall fun, which gives him mediocre results.
Nareth Erakian Apr 18, 2018 @ 2:53pm 
Originally posted by Runiver:
Stealth is very unrewarded.
Let me explain the though process on devs about this (since I actually talked to them) :
They want killers to force interactions with the survivors.
If the killer cannot interact with the survivors, you're left unrewarded, as survivor, because you basically outplayed the killer so badly that your actions in game didn't deserve a pip.

Also, the new emblem system isn't quite revelant of your SKILL, but more of your ACTIONS ingame. So basically, a survivor hiding a lot isn't doing many actions to contribute to the game overall fun, which gives him mediocre results.
So if I do 4 gens, 2 unhooks and some heals without getting found by the killer once, I don't deserve points? That just sounds way to backwards... I DO contribute to the match. I shouldn't be forced to stand infront of the killer to be an "active player"...
Runiver Apr 18, 2018 @ 2:55pm 
Originally posted by Nareth:
Originally posted by Runiver:
Stealth is very unrewarded.
Let me explain the though process on devs about this (since I actually talked to them) :
They want killers to force interactions with the survivors.
If the killer cannot interact with the survivors, you're left unrewarded, as survivor, because you basically outplayed the killer so badly that your actions in game didn't deserve a pip.

Also, the new emblem system isn't quite revelant of your SKILL, but more of your ACTIONS ingame. So basically, a survivor hiding a lot isn't doing many actions to contribute to the game overall fun, which gives him mediocre results.
So if I do 4 gens, 2 unhooks and some heals without getting found by the killer once, I don't deserve points? That just sounds way to backwards... I DO contribute to the match. I shouldn't be forced to stand infront of the killer to be an "active player"...
If you interact with hooks/gens, you indirectly interact with the killer itself tho.

I suggest you to read about the emblems and take 10mins to get a full understanding of it. Even tho it's not fully "right", it's actually doable once you understand how it works, while it's rather confusing as long as you didn't read the exact terms :
https://deadbydaylight.gamepedia.com/Emblems#Overview
Just gotta hope you're with other survivors that know not to work on the same gen unless it's the last one. Multiple people on the same gen is worse than ever.
Nareth Erakian Apr 18, 2018 @ 3:01pm 
So the "Evader" category means:
Run after him all the time for points. Get chased for even more points. Run away for double-points.
So when news went around that Stealth finally gets acknowledged, they just buffed running after them? Welp... That's kinda... dissapointing...
Last edited by Nareth Erakian; Apr 18, 2018 @ 3:01pm
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Date Posted: Apr 18, 2018 @ 2:26pm
Posts: 20