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I'm getting a feeling you play Survivor more than Killer...
Quite the contrary actually, I play more killer as my friends live in different time zones. I believe that Decisive Strike and Borrowed time are not overpowered in the slightest. These perks prevent tunneling and camping, a very real problem in this game. Any killer worth their salt will simply slug that survivor and chase the rescuer, adding momentum to the game.
Then weird how any killer worth their salt seems to whine about being forced to slug due to the OH-SO-TEEEEEEEEEEEEEEEEEEEERRIBLE DS/UB combo.
BBQ doesn't work for a reason. If the cage spawned on the other side of the map it would give you vision of anybody who was on your side of the map. Somebody 3 feet away from you would get revealed. I don't see a problem with Devour Hope, as it would work just fine. However there really does need to be a way to remove corruption, as by the time you get rid of it in a normal lobby, you are dead hook.
You just straight ignored Pop.
Wow.
Would you rather have the entire match be over in 2 minutes because a nurse slugged anyone and they have no way to pick themselves up. Would you rather get tunneled straight off of a hook and placed back on one. By downing the rescuer and going somewhere else, you nullify Borrowed Time, Unbreakable, and Desicive simply by not being toxic. Now, there is one person who is hooked, one person injured, and 2 people left. Likely one of the 2 will go for the unhook, as unhooking someone whilst injured is a good way to get killed. This leaves one survivor on a gen, who you will likely find and chase. So by not tunneling, you can literally occupy every single survivor at once.
tbh I didn't understand what PGTW meant lmfao. But yeah I don't see a problem with that either.
Not sure but this still means that the hooked person is tormented, and can be tunneled down.
Don't step on it.
Your problem is solved. Happy to help.