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perk i use
thanosphobia(thanatophobia but since how it overuse so i called it thanosphobia)
sloppy butcher
ruin
corrupt invent
for add-on i can said that he have ONLY 2 USEFUL add-on for all of them
i use
green add-on that increase his power range
pair with
yellow add on that increase his power range
dat all i can give for u he is just MID-tier so it impossible to get 4K against good SWF comp player even how good u r
oh and if u are hungry for 4K tunnel is the only choice and way for every mid-tier killer to get 4K
Don't listen to this guy. You can get 4ks on SWF, and PH is GOD when it comes to zoning windows and pallets. This guy is just salty because he doesn't know HOW to deal with SWF.
I disagree with NEVER using cages. You definitely don't want to over-use them, but always keep in mind that they spawn as far away from you as possible. Generally speaking, it's not a bad idea to cage where you would slug so you can still get someone in a hook-like state, while keeping a chase. It takes like a second to send someone to a cage, so if you are going to slug, cage instead.
Don't use your secondary unless you come to a window or pallet. You can literally guarentee a hit at one of these, it doesn't matter how good the survivor is. If they vault, go for the secondary which they cannot avoid since they are in vault animation and can't juke.
If they DON'T vault, go for the M1 hit. Either way, you get a hit because YOU dictate the chase at this point. The survivor is ♥♥♥♥♥♥ either way. They vault, you get a hit with your M2 attack. They don't vault, they give you a hit with M1.
I will say Nem has a point that cages are bad if you don't use them properly but he is wrong to say NEVER use them. Also keep in mind that if you know or suspect someone has DS, you can cage them and they can never use it. Same with unbreakable. If someone is running unbreakable, and you slug, they can pick themselves up. If you cage, they are ♥♥♥♥♥♥.
So yeah, my tips with PH are as follows:
1. Don't listen to Akiro, you can tell he's bad because he immediately says it is impossible to beat SWF.
2. In general, cage when you would slug.
3. Use your M2 as a zone. If they vault a window or pallet, M2. If they don't, you get the regular attack.
4. I forgot to address elevation; PH's secondary gets ♥♥♥♥♥ when there is even a small dropoff and slopes--so make sure you are on at least somewhat level ground or it could miss.
He is strong if you play him right. Anyone who says he is weak doesn't know how to play PH, period.
Oh, and don't forget about not putting trails at loops, which means not utilizing his zoning ability at all.
This too, though you probably won't even need to put trails down because if you play his 2nd power properly, you can easily get a free hit at any loop
I honestly question the usefulness of torment. I mean, the mini mori is great, and cages are useful for dodging DS...
but you can easily get downs without it, as long as you can find the survivors chase them to a pallet or window. When I play I TRY to torment, but I don't overdo it.
His power is based on avoiding the hook mechanism, use that to your advantage.
Shows how reliant they are on meta perks.
tbh mori is just dead cage animation
and since he is still new killer only 60% of survivor know how to counter him right now basicly i can said that PH is huntress but weaker since huntress have instant down add-on
he not set up killer his trail have limit life time so dat is it change killer is best way to face against those comp SWF
just if u really want to play him use 4 slow down perk
double range add-on
never use cage use only his mini-mori
dont fake M2 too much since if u fake M2 u slow down to 3.9 meter/s walk speed
he is basicly same game play as huntress use ability when survivor is in animation but huntress is better because u can confirm hit even if survivor not in animation or u can confirm hit if u throw axe pass window but not for pyramid head he cant adjust angle from using his power so dat is dat is all i got nothing to said more than that the only way make PH good again is make instant down add-on for him
The perks I run are madgrit, enduring, brutal, and surge.
I use him as a brute force m1 kill and only range attack when i am sure I can connect.
I place lines of torments in high traveled areas and place small blobs of torments during loops.
I cage only to avoid ds or if I can get back into a chase right away.
The overall goal is to always be moving to the next chase never giving the survivors a chance to think.
Okay, I am not going to be an ass about it, but I strongly disagree, and I think you are showing that while you have over 200 hours into the game, you have some game sense you need to pick up (no offense, everyone can always improve their game sense).
First, you said that " they never face comp SWF and they face some trash survivor trust me i face comp SWF."
This wouldn't apply to just PH if this were true (more on that in a sec), it would apply to any killer--so that wouldn't be an inherent weakness with PH, but with killer in general. So saying PH is weak is again, wrong even if your statement was true. Which it isn't.
Second, if you play killer, you've faced a competent SWF group. Competent doesn't automatically mean you won't get some kills out of it though. In fact, SWF has one major weakness most solo queue'd players lack: altruism.
SWF groups play FAR too altruistically most of the time. Unless they literally just slam gens before you can find any of them, if you just take one down, you can get someone else. Why? Because typically, a SWF group is going to get their buddy up, and usually rather quickly.
If they know what they are doing, they may stick to a gen or whatnot for a bit, but they will come for him. Using that, you can turn that 1 hook or slug into 2, or maybe even 3. If they stick to a gen, well that is what tracking perks are for.
And if a PH is using his M2 properly, a SWF group is still not going to be able to do much. Why? Because of his ability to get guarenteed hits on loops (unless the PH ♥♥♥♥♥ up). A survivor can't help his buddy not take a hit at a loop (at least not from PH). If the surv. vaults, PH gets a hit with his M2. If his buddy tries to body block, that is TWO hits, now there are two injured and the body blocker is going to get downed because now he has a pallet behind him. He tries to vault, PH just M2s again. He tries to run, he takes the knife. So his buddy effectively just downed himself trying to body block PH. That's not the play, and even a SWF group won't be that stupid.
So how does his SWF buddy help? He doesn't. Were it a killer like wraith, a body block at a pallet would work. Not so with PH.
PH is great for anti-looping because of his M2. A survivor is going to try and loop and PH will catch up to him. He can try to vault, but if PH is on his arse, either vaulting or not vaulting leads to a hit.
And, if you go for a hook instead of a cage, guess what? If you catch his buddy trying to unhook, then you get TWO free hits if you time his M2 properly. SO you just downed the guy unhooked, and injured the guy unhooking (or downed him if you injured him previously).
So how, exactly, does SWF help here? If they all group together and slam gens 4 to 1? Cool, soon as you find them as PH, they have to scatter. Now you gain pressure, and if you can get a down (and there is no reason you shouldn't be able to), it starts snowballing in your favor.
But you have to use his M2 properly, as well as using your trenches properly, and making the calls with when to hook, slug, or cage.
Now the the rest of what you said:
There is just so much wrong here. Okay, PH is new, but he's not THAT new. I'd say the majority of players have gone against PH and have a good idea of how to play against him. It's just that a good PH has little counterplay.
4 slowdown perks? No. You need some tracking, You don't really need any chase perks because as soon as the surv. comes to a pallet or window, they are hit or dead.
I would take something like whispers for tracking, plus slowdown perks. It wouldn't be bad to take 3 slowdowns and a tracking perk. If you have it, BBQ+whispers and two slowdown perks wouldn't be a bad build.
I disagree with never caging. In general, cage if you would slug. It only takes a second to do, so you can keep up your chase or whatever it is you are doing that warrants slugging in the first place. Caging also lets you avoid DS. Now, if you are in a 1 to 1, and have no idea where the other survivors are at, I would hook instead just because the cage will spawn on the other side of the map from you, and if the survs. are there, it will be an insta free from the cage. So saying NEVER use cages is wrong. Use them properly (and there is a proper way to do it).
Don't fake M2? Wrong. Fake M2 at EVERY SINGLE PALLET AND WINDOW. That way, you can cancel it and do a regular M1 attack if the survivor doesn't vault or drop a pallet. If they do, you can just release your power and get the free hit. The fact you say NOT to fake M2 too much tells me you don't understand how to zone with PH. If you are fairly close, fake the M2, and react to what the survivor does.
And finally, same as huntress? What? How is that even a thing you can say? The ONLY similarity is that they have some modicum of range. Huntress can bean people in the face almost from across the map if she is a good aim. PH has extremely limited range. Both get free hits at vaults, with the caveat that huntress requires decent aim.
PH's M2 can go through walls, making his arguably more useful, and much better for zoning.
You are giving all the wrong "advice" and anyone who tries to take your advice, will end up stuck at rank 20 forever. I don't know where you are getting the ideas you do, but it's clear to me that you seriously lack proper game sense.
I agree for the most part. The one thing I disagree on is automatically caging if there is no chase to go to. I would say this one is a judgement call based on if you know roughly where the survivors are. If you cage them, and the other 3 survivors are on the other side of the map, you are better off hooking them because it will be an insta-free from the cage.
If you know the other survivors are all fairly close, then cage because it will spawn as far away from you as it can--and thus, far from the survivors too in that instance.