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Wow. 100% agreed! Good examples btw. :)
I know right. When you're halfway down the basement and suddenly get baby decisive strike'd.
Its one of those perks that are not very linear to change, as it affects newer players and vetetans drastically differently.
Newer players who average a 30 second chase or so might double that if they are lucky. A veteran might take a 2-3 minute chase and extend it by another 2-3 minutes. The return on investment with looping skills is insane.
Honestly i dont have a good suggestion around balancing it between those groups.
The thing is, sadly we can't possibly balance it between low ranks and high ranks. Let say we nerf DS only when a player reaches 10-1 in ranks, you'll see a bunch of survivors down-ranking on purpose the moment they reach 10 just to continue to use DS. Screwing over the real lower ranks survivors and killers as well.
They already have killer perks that depends on x seconds of chase, DS could work the same.
But seriously, DS isn't a big deal. If the killer has Enduring, the stun from DS is shorter than normal stun after wiggling out by yourself.
Sadly that does seem to be the best answer...