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The game already breaks in a lot of small ways when running over 60FPS (the game was designed with that cap in mind). Over 60 causes the sound sampling rate issues, physics bigs, animation glitches, etc. A fully unlocked frame rate would likely completely break the game.
GPU is RTX 2070 Super, monitor is Asus ROG Strix XG279Q.
So your eyes can only see sixty fps.
If you don't have a baseline for comparison, you won't necessarily identify the issues as FPS related.
Ever had a glory kill pull you through a wall? Ever been knocked outside of the map by a knockdown effect or gauss shot? Ever got stuck for a second on a flat piece of floor? Most people assume those are just game glitches, but they don't occur when the engine is capped at 60.
The audio issues specifically are the sampling rate issues that have been commonly posted since the game released.
You may not run into them often, but they are there. In the 1100 more hours I've played than you, I've run into them a few dozen times - except for sticky floors, a few MP maps are known for that, and I've experience those hundreds of times. You get killed and frustrated by them more in multiplayer, so they stick in your head more :D
The point is, they already exist at the 200FPS cap. Uncapping the engine further is likely to have a greater effect.
And the audio problem is a specific glitch you will NEVER experience if you don't have your Windows sound sampling rate set higher than 48kHz.
Google translate does not do that justice, unless "stick your watch up your ass" is just an idiom I don't understand.
That does seem to be pretty much the literal translation I don't know what it means either. Also 1150 hours is insane I don't think I've played that much across all the games I ever played.
Mostly multiplayer, and like any multiplayer shooter you aren't even really "good" until 5-600 hours at least (although there are some players who still suck at Doom (2016) even after 5,000+ hours).
My total playtime on Steam is around 6,800 hours, but considering it's a 16-year-old account, that's only a bit more than an hour per day. Spread amount almost 900 games, that's not really that much :D If I hadn't been working full-time for all those years, I can only imagine what it would be lol.