DOOM
Мишка May 13, 2021 @ 6:56am
Unlock 200 fps?
I've looked around online and all of the information about whether you can remove the 200 fps cap is a few years old. I was wondering if anyone knew a way to unlock it or if it is still not possible?
< >
Showing 1-13 of 13 comments
Salamand3r- May 13, 2021 @ 12:07pm 
Not possible, and even if it was you wouldn't want to.

The game already breaks in a lot of small ways when running over 60FPS (the game was designed with that cap in mind). Over 60 causes the sound sampling rate issues, physics bigs, animation glitches, etc. A fully unlocked frame rate would likely completely break the game.
peeplj May 13, 2021 @ 3:30pm 
I play Doom 2016 at 1440p with a 170 Hz refresh rate. I have been through the entire game many times, and I've never seen issues with physics or sound. Animations do drop to 60 Hz, and yes, when your eyes are used to 170, you notice 60, but that's hardly a bug.

GPU is RTX 2070 Super, monitor is Asus ROG Strix XG279Q.
Angelus Mortis May 13, 2021 @ 9:29pm 
Originally posted by peeplj:
I play Doom 2016 at 1440p with a 170 Hz refresh rate. I have been through the entire game many times, and I've never seen issues with physics or sound. Animations do drop to 60 Hz, and yes, when your eyes are used to 170, you notice 60, but that's hardly a bug.

GPU is RTX 2070 Super, monitor is Asus ROG Strix XG279Q.

So your eyes can only see sixty fps.
Last edited by Angelus Mortis; May 13, 2021 @ 9:36pm
peeplj May 14, 2021 @ 8:38am 
My eyes have recently been checked by a doc, actually, and are just fine. I would suggest you might do the same, but I think it's more likely the trouble is with your system's GPU or monitor.
Мишка May 14, 2021 @ 10:57am 
Humans don’t see in FPS so there is no maximum FPS you can see although the difference decreases as you go higher and higher.
Salamand3r- May 14, 2021 @ 12:25pm 
Originally posted by peeplj:
I play Doom 2016 at 1440p with a 170 Hz refresh rate. I have been through the entire game many times, and I've never seen issues with physics or sound. Animations do drop to 60 Hz, and yes, when your eyes are used to 170, you notice 60, but that's hardly a bug.

GPU is RTX 2070 Super, monitor is Asus ROG Strix XG279Q.

If you don't have a baseline for comparison, you won't necessarily identify the issues as FPS related.

Ever had a glory kill pull you through a wall? Ever been knocked outside of the map by a knockdown effect or gauss shot? Ever got stuck for a second on a flat piece of floor? Most people assume those are just game glitches, but they don't occur when the engine is capped at 60.

The audio issues specifically are the sampling rate issues that have been commonly posted since the game released.
SkepticJoker May 14, 2021 @ 6:02pm 
I play at 200 FPS. I really haven't noticed any of these glitches. Except, once I feel out of the map after a glory kill. I'm pretty sure it was because I attacked a demon on a ledge from below, and that caused me to glitch into the ledge. Otherwise in the 40 hours I've played I haven't experienced any of these problems.
Salamand3r- May 14, 2021 @ 6:06pm 
Originally posted by SkepticJoker:
I play at 200 FPS. I really haven't noticed any of these glitches. Except, once I feel out of the map after a glory kill. I'm pretty sure it was because I attacked a demon on a ledge from below, and that caused me to glitch into the ledge. Otherwise in the 40 hours I've played I haven't experienced any of these problems.

You may not run into them often, but they are there. In the 1100 more hours I've played than you, I've run into them a few dozen times - except for sticky floors, a few MP maps are known for that, and I've experience those hundreds of times. You get killed and frustrated by them more in multiplayer, so they stick in your head more :D

The point is, they already exist at the 200FPS cap. Uncapping the engine further is likely to have a greater effect.

And the audio problem is a specific glitch you will NEVER experience if you don't have your Windows sound sampling rate set higher than 48kHz.
Last edited by Salamand3r-; May 14, 2021 @ 6:08pm
Salamand3r- May 14, 2021 @ 7:22pm 
Originally posted by McLaren:
Originally posted by Salamand3r-:

You may not run into them often, but they are there. In the 1100 more hours I've played than you, I've run into them a few dozen times - except for sticky floors, a few MP maps are known for that, and I've experience those hundreds of times. You get killed and frustrated by them more in multiplayer, so they stick in your head more :D

The point is, they already exist at the 200FPS cap. Uncapping the engine further is likely to have a greater effect.

And the audio problem is a specific glitch you will NEVER experience if you don't have your Windows sound sampling rate set higher than 48kHz.
млять,что за полемику ты тут устроил.... вопрос каков был,алеша? и часы свои в жопу засунь!
нет.выше 200 никак

Google translate does not do that justice, unless "stick your watch up your ass" is just an idiom I don't understand.
Мишка May 15, 2021 @ 7:13am 
Originally posted by Salamand3r-:
Originally posted by McLaren:
млять,что за полемику ты тут устроил.... вопрос каков был,алеша? и часы свои в жопу засунь!
нет.выше 200 никак

Google translate does not do that justice, unless "stick your watch up your ass" is just an idiom I don't understand.

That does seem to be pretty much the literal translation I don't know what it means either. Also 1150 hours is insane I don't think I've played that much across all the games I ever played.
Salamand3r- May 15, 2021 @ 7:42am 
Originally posted by Pr͝ojec҉tPǫt̕at͝oFaḿine:
Originally posted by Salamand3r-:

Google translate does not do that justice, unless "stick your watch up your ass" is just an idiom I don't understand.

That does seem to be pretty much the literal translation I don't know what it means either. Also 1150 hours is insane I don't think I've played that much across all the games I ever played.

Mostly multiplayer, and like any multiplayer shooter you aren't even really "good" until 5-600 hours at least (although there are some players who still suck at Doom (2016) even after 5,000+ hours).

My total playtime on Steam is around 6,800 hours, but considering it's a 16-year-old account, that's only a bit more than an hour per day. Spread amount almost 900 games, that's not really that much :D If I hadn't been working full-time for all those years, I can only imagine what it would be lol.
Doom Sayer May 16, 2021 @ 11:27am 
Originally posted by Salamand3r-:
Not possible, and even if it was you wouldn't want to.

The game already breaks in a lot of small ways when running over 60FPS (the game was designed with that cap in mind). Over 60 causes the sound sampling rate issues, physics bigs, animation glitches, etc. A fully unlocked frame rate would likely completely break the game.
I mean to be fair physics breaks a lot at 60 fps. Classic clang bug, I actually noticed the clang bug has a rhythm due to how they designed flow of different clang noises.
Last edited by Doom Sayer; May 16, 2021 @ 11:27am
Wylie28 May 17, 2021 @ 7:11am 
Originally posted by Angelus Mortis:
Originally posted by peeplj:
I play Doom 2016 at 1440p with a 170 Hz refresh rate. I have been through the entire game many times, and I've never seen issues with physics or sound. Animations do drop to 60 Hz, and yes, when your eyes are used to 170, you notice 60, but that's hardly a bug.

GPU is RTX 2070 Super, monitor is Asus ROG Strix XG279Q.

So your eyes can only see sixty fps.
Thats not how eyes work in the slightest. They don't see in FPS.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: May 13, 2021 @ 6:56am
Posts: 13