DOOM
Max Is Back Jul 13, 2016 @ 10:30pm
Benchmarks! Surely DOOM must have them?
It goes without saying that since DOOM is a highly demanding game and underpinned by the brand new and shiny IdTech 6 engine, people will want to generate reliable benchmarks to compare, for example, the different anti-alias modes and framerates between Vulkan and OpenGL. It's pretty much the norm these days for a game such as this, especially when it's showcasing a brand new game engine.

However, as deep as I've looked, I can't find and benchmarking functionality in the UI, on the command line, in the game installation folder, nothing. I couldn't even find any scripted demos that would hint at a benchmark mechanism buried in there somewhere.

What am I missing? Surely you've got some benchmarking functionality in there somewhere? Can you point me in the right direction?

Cheers, good gaming!
Last edited by Max Is Back; Jul 13, 2016 @ 10:31pm
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Showing 1-15 of 47 comments
Salamand3r- Jul 13, 2016 @ 10:46pm 
Nope, nothing in there.

If someone skilled in SnapMap wants to work with me on building something that can be used for repeatable runs, feel free to add me :D
Max Is Back Jul 13, 2016 @ 11:09pm 
No way, that's a bit poor. I can't believe they didn't put a benchmarking tool in a game as graphically and physically demanding as DOOM. Seems like a wasted opportunity, they would have had a test harness for their internal performance benchmarks and most devs would just ship that with the software - it's no extra effort.

How frustrating, especially considering it can display all those useful real-time metrics in the top right corner of the screen, but it can't actually give you a consistent scripted demo to make any meaningful comparison. I'll certainly take a look at SnapMap and if it shows any promise for creating repeatable benchmarks I'll get back to you.

Cheers, good gaming!
rauf00 Jul 14, 2016 @ 2:20am 
+1 for ingame benchmark tool, how else do you wish advertise the power of Vulkan?
Ransom Jul 14, 2016 @ 2:48am 
Originally posted by Salamand3r:
Nope, nothing in there.

If someone skilled in SnapMap wants to work with me on building something that can be used for repeatable runs, feel free to add me :D

this isnt very difficult :)
but u cant do camflights or force the player model to move so u can just show a scene in which demons fight against each other, a scene with some effects etc and finaly a scene with a mix of all together... u also could do a math algorythm to calculate benchmark results but u cant script a frame counter in snapmap ^^ and thats the problem...

but if u want i will create a benchmark snapmap in the next days :)
Last edited by Ransom; Jul 14, 2016 @ 2:49am
Limygeorge Jul 14, 2016 @ 5:00am 
I agree. A lot of games have in menu benchmarks. (Dirt Rally is particularly good for this).

This is a big budget, advanced graphics, demanding game for most Hardware.
Can't understant why they didn't include a bench. Doesn't make sense for a game such as this which really needs it for finding the best settings for anything below a GTX 980 or equivelant AMD card. The majority won't have a 980 level system - I mean including the right memory and CPU etc. so the GPU isn't "held back," by other components. With the above or better not so important as everything should max out with decent frame rates - but that's not gauranteed.
Ransom Jul 14, 2016 @ 5:10am 
most games doesnt have a benchmark on release! mostly they patch one in but usualy there are no benchmarks in games...
Limygeorge Jul 14, 2016 @ 5:17am 
Originally posted by Ransom:
most games doesnt have a benchmark on release! mostly they patch one in but usualy there are no benchmarks in games...

Well, you may be right. But the games I play like Witcher 3, Dirt rally and even the old, but still great Crysis all have full bench marks.

But, you have a point. I shouldn't have said "A lot," rather "high budget releases fairly often" have benchmarks built in. Can you agree with that, Ransom?
Ransom Jul 14, 2016 @ 5:25am 
ye i agree but as ive sayd, mostly they patch it in some months after release like with arkham city, arkham knight or rise of the tomb raider... if i remember correctly crysis doesnt have a ingame benchmark. there is a stand alone benchmark tool which was also coming with a later patch?
so maybe they will patch a benchmark in later ;)
Limygeorge Jul 14, 2016 @ 5:37am 
Cheers, Ransom. It's nice that we can both express opinions without turning into a flame war as all to often happens on the Steam forums, sheesh!

And yeah, I wasn't really thinking about patching them in later, but I fully agree with that!
Ransom Jul 14, 2016 @ 5:43am 
Originally posted by Limygeorge:
Cheers, Ransom. It's nice that we can both express opinions without turning into a flame war as all to often happens on the Steam forums, sheesh!

And yeah, I wasn't really thinking about patching them in later, but I fully agree with that!

ye its nice dude :)

...but if they patch it in or not, i still like the thought to build a benchmark snapmap :D
Lupo Grigio Jul 14, 2016 @ 5:52am 
Don't slap me guys, but am I the only one here who only cares about playing DOOM?
Luckily I've finished the game with no performance issues, but if any, I would have lowered everything down a notch and try again... I myself do not feel the urge to prove how cool/poor Vulkan implementation is. I hope I did not misunderstand the OP. I remember the first F.E.A.R. having a benchmark but again I never found it useful :) .
Quick☢420™ Jul 14, 2016 @ 5:56am 
Originally posted by Lupo Grigio:
Don't slap me guys, but am I the only one here who only cares about playing DOOM?
Luckily I've finished the game with no performance issues, but if any, I would have lowered everything down a notch and try again... I myself do not feel the urge to prove how cool/poor Vulkan implementation is. I hope I did not misunderstand the OP. I remember the first F.E.A.R. having a benchmark but again I never found it useful :) .

Having a benchmark makes it easy to see differences in driver performance in real time.It's really win-win.
d3adman3000 Jul 14, 2016 @ 5:58am 
Originally posted by Limygeorge:
Originally posted by Ransom:
most games doesnt have a benchmark on release! mostly they patch one in but usualy there are no benchmarks in games...

Well, you may be right. But the games I play like Witcher 3, Dirt rally and even the old, but still great Crysis all have full bench marks.

But, you have a point. I shouldn't have said "A lot," rather "high budget releases fairly often" have benchmarks built in. Can you agree with that, Ransom?

Where is the benchmark in The Witcher 3?
Lupo Grigio Jul 14, 2016 @ 6:06am 
Originally posted by Quick420:
Having a benchmark makes it easy to see differences in driver performance in real time.It's really win-win.

Sure you're right, I understand that. But you'll need to go through different settings combinations anyway, and replay the benchmark; if you can't spot any difference while just playing the game, why bother with benchmark numbers?

Maybe we're talking about someone else doing all the boring job and post a reliable ( ? ) benchmark for the community. But again, it depends on your HW/SW (lots of ppl here had fps drops, I personally had like 2x) so it wouldn't be too much useful to have it run by someone else.
Ransom Jul 14, 2016 @ 6:13am 
a benchmark is usefull if u want to adjust some settings to get the best looking graphics based on the available performance.
not everyone has a high end monster pc ;)
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Date Posted: Jul 13, 2016 @ 10:30pm
Posts: 47