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Wow such a deep understanding of SLI you have.
SLI users would obviously benefit from Vulkan support.
Some of us use resolutions beyond 4K. Like triple screen 7680 x 1440.
It seems that it doesn't. The worst part is that it doesnt event fire up the game when I am using Vulkan. I have to go and disable CF from Catalyst and the re-run the game. I have a 1440p 144hz screen and I want to get more than 80fps. Is is that diffuclt for them to make it work??
Later patches further killed multi-GPU support by not even allowing the player to use "Texture Transcoding" option if the game detected you had a second GPU plugged in. You had to physically rip out that second card to enable the option.
That is how much this engine hates Multi-GPU solutions. Even today with the Idtech 6 it really doesn't support it. You might get some minor scaling if Alternate Frame Rendering is forced but it will never be perfect.
I'm not going back until every game supports it by default.
Ok, first, nice necro.
Second, wut? What is a "double ram bus"? Are you talking about RAMBUS from the early Pentium 4 era? And if you are talking about pooled GPU memory, that is extremely rare, on not likely to ever catch on.
Ashes of the Singularity has the single best multi-GPU support of any game on the market, ever - even supporting multi-vendor setups, so again, not sure what you are talking about.
Can anyone give me some RIMM 3200 running at 400MHZ ? RAMBUS ;)