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Educate thyself: {LINK REMOVED}https://en.wikipedia.org/wiki/Multiple_buffering#Double_buffering_in_computer_graphics.
Vsync is by default double buffered in DX games. Only OpenGL can do triple buffering.
Main problem with double buffer is exactly what happens when your fps drops below refresh rate of your monitor and you only get half of the frames your monitor could render: 60 -> 30, 120 -> 60, 144 -> 72. Triple buffering fixes that but it still has Vsync's other problems. Gsync/Freesync works like triple buffered Vsync without Vsync's problems, most notably input lag.
No magic there.
ok.
Did you get so butthurt that you made a wall of text and had to resort to insulting me? Nice.
Really old games, like Q3A, don't even have the option to turn vertical sync on. Do they cause screen tearing? Not at all.
I assure you this does not work, I've tried capping Doom to 60fps (60Hz monitor) and the screen tearing was actually more intrusive at 60fps vs. letting the framerate run uncapped (true story).
Luckily with Vulkan I've been able to run solid 60fps with Vsync enabled. (R9 290X)
Actually, in borderless windowed, under AMD/Vulkan/Win10, there is not visible tearing that I can detect.
Not saying that is the case for him, but I am very sensitive to it, and it isn't present. I haven't found the reason yet.
Nvidia GTX 1070
AMD 8350 CPU
16GB 1600 mhz
windows 10 64 bit
not installed on SSD
120hz 1050p monitor
also tested on 60hz 1200p monitor.
full screen
max settings
No micro stutters at all, smooth as anything. Also, no out of the ordinary input lag with v-sync turned on. I can't replicate the input lag issue - tested all v-sync options, and tripple buffering. Fast sync, btw, is fantastic.
I'll also point out that I have a good eye for input lag and stutter.
In the scene I tested:
OpenGL: Min fps 87 Max 142
Vulkan: Min 139 Max 181
All good on my Nvidia card - something else must be going on your rigs.