Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Heck, I created a script that lets you carry all the weapons you pick up.
Logic wise - It's much better. You can do everything you could in TSFP and more. I should know, I spent weeks tinkering with that level editor. The memory limit is a LOT more generous for one thing.
Environments are better (Layout and looks wise - Less blocky and lots of unique features in modules) except for the lack of freely connectable tiles and the purely visual variety. The freely connectable tiles are a feature from TSFP I really wish Doom had. The inability to customize geometry in any way is a major drawback. As for the visual variety, it's all but guaranteed that they'll release more visual themes. The assets for it already exist within the singleplayer campaign. Hell is pretty much a given, but with a bit of creativity on the developers behalf, I reckon we could also get some snow/ice modules out of the VEGA level and red desert modules out of the mars exterior in the first few levels. Lots of opportunities for modules and props.
I'd say the map maker is a major step up from TSFP, except for the lack of freely connectable tiles. If they add that, the possiblities in level design will be expanded almost infintely.
Although I find the 2 weapon limit (That it shares with MP) aggravating. I really hope the developers add a old-school mode that allows carrying a full arsenal and having unique ammunition pickups for all weapons.
I've made a few templates of various neat logic chains that you can check out:
https://www.reddit.com/r/snapmap/comments/4lhiis/radiation_logic_template_id_bhh7lshs/
https://www.reddit.com/r/snapmap/comments/4lkn0l/cold_logic_template_id_2x4vpvvy/
https://www.reddit.com/r/snapmap/comments/4lm2nl/oxygen_airlocks_logic_template_id_mjyvstct/
I made a very basic form of the Radiation and Oxygen logic in TSFP way back, but needless to say the Doom versions are a lot more versatile. Especially since I actually have memory left to build a level too.
I also made a suggestion to implement a similar system to the TSFP freely connectable tiles. Posted on Reddit to get some feedback, before I'll post it on the Bethesda forums. I don't know if a developer will bother reading it or if it's even something realistic to ask for, but it would be an awesome feature to have:
https://www.reddit.com/r/snapmap/comments/4l9fhg/module_suggestion_joinable_modules_the_ability_to/
As for my TSFP level editor credentials, I made this:
https://www.youtube.com/watch?v=b1TR6VxurPk
http://steamcommunity.com/app/379720/discussions/0/357287304425350099/