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https://www.youtube.com/watch?v=BBLic5bq3as
Second mission. The best. You can go to the very end and then back to the beginning. That is how you make maps!
Third mission. You're locked out at the very end, after the room with turbines. The rest is fully navigable.
Fourth mission. Fully navigable, I think, but I'm not 100% sure. Its map is really crazy, and I completed it twice and still find myself lost.
-- All missions above are safe unless you get too close to the very end. Things get worse after this. --
Fifth mission. You can't go back once you cross that loving bridge. And there are two secrets before that. After you get to the tower, there are some points of no return as well, and some secrets are freaking hard to find. This was the first mission where I didn't find all the secrets on my first playthrough. And I had to google one secret.
Sixth mission. Near the end, you have to jump over some flying rocks, then walk up a bit and then enter a door leading to a large area where the last big fight happens. You're locked out once the fight begins and you can't go back even after it ends. Before that, the mission is fully navigable.
Seventh mission. Mostly navigable, but you can't go back to the beginning. And there are two secrets. Shortly after the first point of no return there will be a large open area when you can drop down (I think there is a Nest there). That is a second point of no return, and as far as I can remember there are no secrets between the points of no return. After you drop down to that large area, you're in a fully navigable part of the map. You just can't get back up there, but the rest is navigable.
Missions 8-9. Lots of points of no return. I missed many secrets there, although most of them are pretty easy to find, but some are really hard. Pretty unbalanced levels. And very linear, on top of that.
Mission 10. Very linear, but mostly navigable. I don't remember exactly, but I don't think there was any points of no return. I could find all the secrets there on my first playthrough.
CORRECTION: mission 11 is full of points of no return, contrary to what I wrote here first. Besides, there is one secret that is very tricky to find. I'm not sure in which part it is.
Twelfth mission. You have to jump down at certain points, and there is no going back. The game also locks you out in the cooling room once the fight begins—that's the only non-obvious point of no return. Basically the whole mission is divided into three parts. I think there was one secret before falling down, three secrets in mid-part and one secret in the last part.
The last mission. All points of no return are pretty obvious—you have to jump down. But sometimes what looks like a point of no return is actually not. There are some tricky jumps possible to get back, but not everywhere.
To sum it up: be very careful with fifth mission, at the beginning of the seventh mission and throughout missions 8-9 and 11-13. These are most troublesome exploration-wise. And on every mission, be very careful when you approach the end. Sometimes the game just likes to lock you out there.
Omg thank you! :)
What we really need is a verified list of points of no return for each mission, maybe with secret/pickup count. Maybe someone will make one someday.
I saw him doing his usual hate-mongering some time ago.